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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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![]() Although I am working on the Pocketbattleship, I spented time to make my Fubuki class DD completely new ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Readme: Quote:
D/L playable Destroyer 1.1: HERE
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![]() Last edited by Xantrokoles; 04-21-08 at 07:26 AM. |
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#2 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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Very nice, that fubuki looks great now.
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#3 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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![]() Quote:
working? ![]() ![]()
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#4 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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Realy? That's great!
I found the engagement range settings, only have to find how to make the main guns fire at one range and the secondary fire at another range.
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#5 |
Chief
![]() Join Date: Jan 2008
Posts: 320
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I've been awaiting this one!
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#6 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Hi Xan,
I founded some issues : 1- In the campaign, the DD textures seems messed up by some unknown reason. It's all dressed up in a flashy green color but the turrets and AA guns! ![]() 2- I can't play the quick missions you gave along with the mod as a DD, it causes a crash to desktop. The subs are fine and can enter the missions. (Done the AA test with a type XXIII) Maybe it has something to do with the WinRar installer? I just clicked on it and installed everything in my JSGME MOD folder like stated.
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#7 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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![]() Quote:
![]() So I wanted to let is this way ![]() ok it is habitual to me ![]()
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#8 |
Stowaway
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Hey Xan!
Wondeful mod, first of all. But I have exactly two problems For once my Destroyer is flashy green as well. Checked the first post but didn't find a link to fix this. "coming soon", I suppose? The other prob I have is I can't access any station outside the ship. It's either the command room or outside view. No chance to get to the deck to use the UZO or binoculars. Also, the crew roster is empty when you first fire it up. I suppose all these problems are linked to the Monsun boat mod? That aside, fabolous work! Playing a destroyers makes developing whole new tactics nessecary. But it's great fun! |
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#9 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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just see this comments....anyone wants the fubuki link? damn i hate this purple bug damage:/
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#10 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
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i have just test the ship.....its not xantrokoles model it is another one....if you want link just tell me ok?
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#11 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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is anyone here???
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#12 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Thank you Xan for the new links, now everything works properly!
![]() Two suggestions yet! 1-In the Command room, would it be possible to remove the 2 periscopes? (Or do so in your pocket BB mod) Because when the camera is in the command room, the two periscopes poles keep raising and lowering themselves, they dont stay fixed. 2-Would it be possible to add one playable Flakvierling in the AA arsenal? Maybe replacing the gun wich is alone in its turret? It would allow me to assign a target to my crew instead of just pressing the ''Fire at will'' button.
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#13 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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![]() Quote:
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#14 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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There is a binocular view, but the guns being IJN one, they don't understand the orders of my Deutch captain! :rotfl:
I think there is an incompatibility with the AI AA guns and the binoculars ''espace bar'' orders. But i think this could be fixed by adding a playable AA piece? :hmm:
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#15 |
Ace of the Deep
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Location: Tulsa, OK
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I see what direction you're going in. Good idea to test the incompatibility. More than likely, it's a configuration change that needs to happen in the AI gun files. The AI ships aren't built to take any orders from anybody. So, it was probably an oversight by Xan, assuming that the information can be copied from the sub gun files and put into the AI gun files.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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