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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Update 29/03/2008
Here the first video already using this new controller. Itīs a close look of the Type IXd2 nose showing its new water streams on the upper holes. I guess that the overall result is very good, so now we can have water stream also on the over water holes. The effect have itīs limitations, sometimes it will be drain even above water, sometimes it not drain even after a big wave pass over it...but isnīt so much noticiable. Also on calm seas it works very well. Please post yours comments and suggestions. After we have an good agreement i will finish finally the uboats. I will work on conning tower just after we have at least the main uboats ready and released. Botton note: only the nose's upper holes have this new controller. YOUTUBE video http://br.youtube.com/watch?v=ggcP3_RTXNg ================================================== ========= Hi mates, @AVH, I found it! Now we have a on/off trigger to water stream. So now will be possible to create all type of effects: more water draining when you emerge, water draining from the conning tower, etc. Well, will be a lot of work. I will rework the type ixd2 again with this new controller an will try to make/add some new effects for the conning tower. Letīs spect the first complete work in 2 or 3 days! ![]() ================================================== ========= Update tech report (29/03/2008): So, it's true I achieve to get a on/off trigger for water stream linked to the water depth. It's clean and well integrated on the files. It works always and shows the water stream as it need to be: the correct place, the correct behaviour etc. But we have one limitation: SH3 don't have a controller that really analyse the waves deep. It only uses the "real" water line, without counting the waves. So, what's happen is that on relatively calm seas the effect works absolutelly correctly...but when we have high waves and the nose (as an example) is above the depth=0 (relative to the real water line, not couting the waves) it will not work even if the wave pass over it (the game continues thinking that it is above the water). SH4 have this special controller that counts with the waves deep and not the real water line depth, but it not work on SH3. This limitation is not easily noticiable anyway, mainly in movement. So we will need a compromise here. With this controller is possible now to have water stream on above water line holes...but could sometimes not work as intend per the explained above. I will release a new TypeIXd2 with all this stuff working on to you judge and to we colect feedbacks. Like i said the overall feeling is very good anyway. Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-29-08 at 08:00 PM. |
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