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Old 03-24-08, 04:55 PM   #31
Toastman
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Thanks Ducimus
I'll install the fix now !
My only concern was menu.txt which I had a warning in JSGME when I nearly installed the fix earlier after SP1B and SP2.

Thanks

update , just installed uboat fix and JSGME warned me that Cameras.dat, Marine.dat , and Menu.txt had been altered by SP1B
but appeared to work ok . I only tried my uboat carreer though !!
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Last edited by Toastman; 03-24-08 at 05:31 PM.
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Old 03-25-08, 07:04 AM   #32
juanchez
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Ducimus, since I installed the new SP1 Bravo, I'm getting no fog like the one I used to get when I ran 1.5 + Environmental 4 (or even with SP1+ SP2). I already double checked if Environmental effects and Volumetric fog are on. Is there any reason for it that you could think of?

Thx in advance.
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Old 03-25-08, 08:24 AM   #33
TDK1044
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Strange. I'm running TMO SP1B and SP2 with volumetric fog enabled, and I'm in the middle of a very realistic fog right now.
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Old 03-25-08, 08:30 AM   #34
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Quote:
Originally Posted by TDK1044
Strange. I'm running TMO SP1B and SP2 with volumetric fog enabled, and I'm in the middle of a very realistic fog right now.
You sure that's from the game and not that Johnny Walker Black I see on your desk? :rotfl:
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Old 03-25-08, 08:41 AM   #35
TDK1044
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by TDK1044
Strange. I'm running TMO SP1B and SP2 with volumetric fog enabled, and I'm in the middle of a very realistic fog right now.
You sure that's from the game and not that Johnny Walker Black I see on your desk? :rotfl:
You may be right. It wasn't so long ago that I had initiated 'Silent Running' and I was was making a slow, deep, stealthy escape from three escorts, when suddenly a very loud whistle followed by "Relieve the watch" penetrated the silence.

My coffee went everywhere.
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Old 03-25-08, 08:44 AM   #36
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Quote:
Originally Posted by TDK1044
It wasn't so long ago that I had initiated 'Silent Running' and I was was making a slow, deep, stealthy escape from three escorts, when suddenly a very loud whistle followed by "Relieve the watch" penetrated the silence.

My coffee went everywhere.
Oh man, I hear you loud and clear (no pun intended!). After tackling the ungodly volume of the anti-sub net sounds, that sound was the next I modified. Whistle sound reduced by...dunno, maybe as much as 50%! Much better now!

ETA: Speaking of sounds, I released a quick fix for anyone who wants to combine TMO+SPs with ROW Sounds. It's over here.
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Old 03-25-08, 10:41 AM   #37
antares81
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Quote:
Originally Posted by Ducimus
Its on my list of things to do. I applied a controller to it before i released it so that underwater rendering doesn't happen, but obviously its not working. Which took me by surpise since i tested it in a single mission. In the event that i can't fix it, then i'll proably just remove it.

I actually do like this effect, and tend to ignore it when submerged. But if you have to remove it, I'll live.
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Old 03-25-08, 11:41 AM   #38
juanchez
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Quote:
Originally Posted by TDK1044
Strange. I'm running TMO SP1B and SP2 with volumetric fog enabled, and I'm in the middle of a very realistic fog right now.
Thanks TDK

I was talking about this kind of fog, the one that looks like "smoke" on this picture below. I was getting it almost everyday at down until I installed SP 1 Bravo. I probably screwed something up in the process, but I just wanted to make sure there's no change on fog/weather in TMO's SPs. Thanks again!

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Old 03-25-08, 01:42 PM   #39
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Hi Juanchez ,
I have exactly the same problem with volumetric fog !
Try putting the scene.dat file from SP1a into your DATA folder in SH.

Ducimus made a change to a fog related variable in scene.dat in SP1B to increase visibility , but for me it took away the magnificent fog effects.

Is this a Nvidia and Ati issue ? I have a Nv8800GTX , what do you have ?

Toastman out .
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Old 03-25-08, 02:58 PM   #40
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Great Toastman!

I'm going to try it right away. I love those fog effects too and I wouldn't like to lose them.

ATI X800XL here. I guess is both ATI and NVIDIA issue.

Thanks again!
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Old 03-25-08, 03:51 PM   #41
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The fog is back.

Thanks again, Toastman

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Old 03-25-08, 03:52 PM   #42
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If you love the fog effects, fine, just don't complain to me if your watchman can't see very far on a no fog day.
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Old 03-25-08, 04:55 PM   #43
Toastman
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Hi Ducimus ,

Juanchez and I have reverted back to the scene.dat from SP1a to bring back the fog , but will we have the reduced sea state 4 as in SP1B ?
If not , then which file do I have to manually edit it have this new flatter sea ?

Thanks again

Toastman.

P.S. Do you run SH with volumetric fog ? And did you get fog as seen in Juanchez's screeenshots ?
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Old 03-26-08, 05:41 AM   #44
juanchez
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Ducimus...I have never complained on your work...and I never will. On the contrary, I'm absolutely grateful, as I've posted a few times before.

I just wanted to know whether it was posible to get the fog back. It looks like the response is yes, but giving away some of the watchmen skills. Please let us know if there is any other way to go on this.

Thanks again to Toastman and you!

PS Also interested on what Toastman asked about the flatter sea.
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Old 03-26-08, 06:43 AM   #45
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I find the fog in TMO SP 1B to be what I'd expect to find in the Pacific. I associate the kind of 'pea souper' fog that some folks are referring to with a winter's day event in the Atlantic.
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