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Old 03-13-08, 05:09 PM   #31
Midnight Hunter
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Thanks a bunch Rockin Robbins... I was wondering how in the heck to do "snap shots" like I used to do in SH3, set the TDC speed to 0 and AOB to 0 and it'll go straight out the doors... man I feel dumb for not thinking of that
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Old 03-13-08, 05:25 PM   #32
Quillan
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Quote:
Originally Posted by Slick Wilhelm
...but what I'm having trouble with currently is:

A) Using the protractor to draw that bearing line to the target. The explanation that Midnight Hunter gave above really helped in this regard. In his example, the enemy cruiser is already on the map, so he can place the protractor in front of the crusier and then draw the AOB by then drawing the line to the middle of the crusier, then over to the middle of the player's sub. I get that part. BUT, what about when I can't see the enemy ship and I'm using sonar to establish it's bearing and range? How do I use the protractor to establish the first mark I make. I think once I get that bearing line marked, it'll be relatively easy to use the compass to get the range, and then make that first mark on the spot where the two lines intersect.

In short, when I can't see the enemy ship on the NAV map, it makes it more difficult(at least for me) to make that first mark on the NAV map. There's gotta be a video out there that shows this. If not, I may have to make it myself once I figure it out.
Time to go looking for mods. It's in Trigger Maru by default, but what you want is the 360° bearing plotter. I hotlinked to the maker's picture:


and you can find the thread for it here. That gives you a nice circle around your boat on the nav map showing bearings as well as range. Just draw your line down the appropriate bearing.
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Old 03-14-08, 07:04 AM   #33
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For clayp, MH, and others. I started a new thread that, hopefully, people will contribute to. "Stories of Lt. Lunkhead".

I started with a more embarassing oops. Take a look, hopefully there'll soon be plenty of stories to chuckle at.
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Old 03-14-08, 09:25 AM   #34
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Quote:
Originally Posted by swdw
For clayp, MH, and others. I started a new thread that, hopefully, people will contribute to. "Stories of Lt. Lunkhead".

I started with a more embarassing oops. Take a look, hopefully there'll soon be plenty of stories to chuckle at.

So where is this thread?
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Old 03-14-08, 09:31 AM   #35
Rockin Robbins
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Quote:
Originally Posted by Midnight Hunter
Thanks a bunch Rockin Robbins... I was wondering how in the heck to do "snap shots" like I used to do in SH3, set the TDC speed to 0 and AOB to 0 and it'll go straight out the doors... man I feel dumb for not thinking of that
...to waste time feeling dumb. I hate the idea that something I say could make somebody feel dumb anyway. The whole object of SUBSIM is to learn from each other and develop an entire group of happier and better players of submarine simulations.

Dumb is when you STOP learning!
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Old 03-14-08, 09:32 AM   #36
ReallyDedPoet
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Quote:
Originally Posted by clayp
Quote:
Originally Posted by swdw
For clayp, MH, and others. I started a new thread that, hopefully, people will contribute to. "Stories of Lt. Lunkhead".

I started with a more embarassing oops. Take a look, hopefully there'll soon be plenty of stories to chuckle at.
So where is this thread?
Here clay

http://www.subsim.com/radioroom/showthread.php?t=133045


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Old 03-14-08, 03:27 PM   #37
clayp
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I screwed up again... Starting over...I keep looking at this do it yourself torpedo fireing and I just dont get it....
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Old 03-14-08, 03:37 PM   #38
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Just keep swimming clay, You can do it
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Old 03-14-08, 03:43 PM   #39
clayp
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Quote:
Originally Posted by Mush Martin
Just keep swimming clay, You can do it

Thank you Mr Martin sir....
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Old 03-14-08, 07:51 PM   #40
Rockin Robbins
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Default That's the beauty of the save game

You can try it over and over until it all clicks. When it starts making you crazy, walk away for awhile. Then one time it will all fall together and suddenly make sense. Have patience with yourself! This isn't easy or you would have been bored a long time ago
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