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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Mate
![]() Join Date: Feb 2007
Posts: 56
Downloads: 28
Uploads: 0
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At this moment the only way I can think of doing that is doing a multiple install...One with German voices and one with English. There is a little utility for that called MultiSH. You can find it in the forum. Or alterntively tou can enable/disable the German voices any time you want to play with fleetboat/u-boat respectively. Not the best way but....
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#32 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I posted a request for this issue, in the [WIP]SH4 Launch Program thread.
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#33 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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At the moment, it seems to me that the best way to get both US and German voices working in one install is by using JSGME to activate (in my case) the GWX 2.0 speechpack and the file made by Prologos when playing U-Boote and de-activating them when you want to play US subs. When using a German speechpack (Spax pack, official SH4 German speechpack or GWX 2.0 speechpack) with the Prologos files, first activate the speechpack, then activate the Prologos file. It isn't perfect, but MUCH better than having US voices on U-Boote with an occasional US voice thrown in......... until this combination is fully sorted. Hopefully, we will have a GWX 2.0-based fully working German speechpack for SH4 before long.
No need at all for a second install!
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#34 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Thanks to Spaxspore, prologos and Rolf Eschke!
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#35 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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I agree with Stabiz, thanks to the three of you!
i downloaded all three, combine them @ my desktop level by hand then installed one mod into JSGME, seems to be working just fine. I got a real kick out of the "ALLLLAAAARRRRRM!" that was great! certainly beats them speaking English!
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#36 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Hello !
I added Submarine_relieve_watch_INT Submarine_passing_thermal_layer_INT from German Language Pack. http://files.filefront.com/INT+Fix+s.../fileinfo.html I use the JSGME to activate or deactivate the German Voices, Regards Rolf |
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#37 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Nice work!!
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#38 | |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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MANY THANKS for all your efforts! I'm manually installing your fixes over the german speech files and they work just fine. I only have a problem with the download link for the last fix. Doeas it work for you? All I get is the filefront home page.... EDIT: the link works now! Last edited by basilio; 03-03-08 at 04:46 AM. |
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#39 |
Gunner
![]() Join Date: Nov 2004
Posts: 96
Downloads: 52
Uploads: 0
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I love your efforts on the german voices and sound effects. If I may, I would like to suggest something for the Relieve the Watch sound and the Battle Stations sounds. In the film, Das Boot, they annouced watch change like this, "Stand by for watch rotation", without the piping in. As for going to Battle Stations, Das Boot also showed this. They all did is annouced "Go to battle stations" over the ship's intercom and all you hear was men running on the metal decks. No Alarns or sirens. I hope it helps you.
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#40 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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Here's another correction, works with the GWX 2.0 pack and should also run with the Spax pack: http://files.filefront.com/Torpedo+r.../fileinfo.html
This one activates "Tube ... ready" and "Reloading tube......" ("Rohr ... feuerbereit" and "Rohr ... wird nachgeladen") Pack is JSGME ready, just activate after activating the main speechpack. Have fun! ![]()
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#41 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Just a couple of questions. First, although I have GWX2.0, it is currently not installed yet. At present I'm still using 1.3. Would the speech from GWX1.3 work as well? Also, is it just a matter of placing a copy of the speech folder in your Mods folder and activating JSGME? Thanks.
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#42 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Fish,
i downloaded the FIVE mods that are spread throughout page 1 and 2. on my desktop i merged them all together into spaxs mod, mostly additions into the file structure. activate that you'll only be hearing German, and there are only a few very minor sounds left out. no other issues. I think spaxs used the latest GWX sound FX? dont quote me on that though. (post numbers 1, 28, 29, 36, 40)
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#43 |
Nub
![]() Join Date: Mar 2008
Location: Portugal
Posts: 2
Downloads: 4
Uploads: 0
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HI guys...after playing sh 4 u-boat missions ...i already miss the germans voice and the sounds (all of them) of the gwx 2.0 in sh3....for now i will try to reinstall sh4 until patch 1.3 then instal the german pack voiçe from ubi...and after that install the rest...i hope this works...
by the way....i m new here ![]() ![]() |
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#44 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Welcome aboard Mr. Heinrich
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#45 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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Would it be possible for someone to put all the "fixes" together into one download for us "file challenged" folks?
Thanks! |
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