SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are | 96 | 20.43% | |
I want them a Little Slower | 94 | 20.00% | |
I want them a Lot Slower | 157 | 33.40% | |
Please give us Optional Install's | 142 | 30.21% | |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
09-21-07, 11:39 AM | #31 | |
Grey Wolf
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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09-21-07, 11:39 AM | #32 |
Ace of the Deep
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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w00t , but i'm torn . i wanna see how things are now, but i kinda preferr to wait till it's done just right, yanno, it'll be ready when it's ready
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09-21-07, 11:53 AM | #33 |
Canadian Wolf
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Run the mod ^^^, it looks great and any feedback going forward will be helpful as it is still an Alpha release. leo mentioned that this is a work in progress.
RDP Last edited by ReallyDedPoet; 09-21-07 at 12:16 PM. |
09-21-07, 11:59 AM | #34 |
Soundman
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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Thanks one and all for your hard work.
Can't wait to get off work and load this puppy up!!! Speaking of work ... you guys did incorporate the "Worker's Comp" and "Larry H Parker" mods so we can all take the rest of the month off right?!!! . |
09-21-07, 12:12 PM | #35 |
Helmsman
Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
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Had to test it. Used 7-Zip with ultra compression and the file size was 126MB.
But anyway now I have to go test this piece of art.
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09-21-07, 12:19 PM | #36 | |
Lucky Jack
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Quote:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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09-21-07, 12:28 PM | #37 |
Ace of the Deep
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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well, it's in. gonna have to wait a bit to see how it is, tho
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Leiser und tödlicher edler Ritter der Tiefe Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
09-21-07, 12:30 PM | #38 | ||
Canadian Wolf
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09-21-07, 12:31 PM | #39 | |
Soundman
Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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Quote:
Leo does it again!!! . |
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09-21-07, 12:38 PM | #40 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Gotta have a look at the REL version, woot!
BTW, since you altered dats for ships: 1. Did you include the Akitsu Maru Rudder fix that Jace11 did? Otherwise the rudder is like 30m from the ship. 2. This conflicts with the smaller seaweed mod by CC, is that included? Now to test and answer at least one of these questions myself tater |
09-21-07, 12:52 PM | #41 |
Officer
Join Date: Oct 2006
Location: filton england
Posts: 246
Downloads: 0
Uploads: 0
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cant remember if this was the same thread but did you manage to make the water opaque in shallow waters so you could see the weeds on the bottom? that would be killer!
if not, it still kicks ass!! good work |
09-21-07, 12:53 PM | #42 | ||
Ace of the Deep
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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Quote:
edit: thefretmaster, don't you mean less opaque? cuz if to weren't you wouldn't be able to see the bottom in shallow water
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Leiser und tödlicher edler Ritter der Tiefe Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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09-21-07, 12:59 PM | #43 |
Watch
Join Date: Apr 2007
Posts: 24
Downloads: 0
Uploads: 0
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That worked fellas!
Ok....did a complete fresh reinstall (complete with all the insurance reboots and defrag with each step along the way)....
Loaded up the game and.... BINGO.......works great! Thank you again for all your guys hard work and for helping me fix my install glitch. |
09-21-07, 01:04 PM | #44 | |
Planesman
Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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09-21-07, 01:12 PM | #45 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The game looks for the node names within the dats as long as they are in the right folder I think.
Look at the way it finds a gun, for example. You can make a new dat, for example, guns_and_radars_100000.dat (.sim/.zon too). Make a gun called uber_gun. If you add uber_gun in eqp, it WILL show. So that might be the cause of issues. tater |
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