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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,735
Downloads: 171
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I tried this with GWX 1.03 but the camera.dat file caused my binocular bearing not to work, it would display "0" all the time no matter where you looked, just thought I'd mention it!
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Sub captains go down with their ship! |
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#32 | |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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#33 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I tried Serg's camera mod a while back, and it didn't let me do those things! It let me float around (and even through) the boat like a ghost. Did I install it wrong or is this the effect you refer to?
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#34 | ||
Swabbie
![]() Join Date: Feb 2007
Posts: 14
Downloads: 1
Uploads: 0
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#35 |
GWX Project Director
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Hi Liddabit.
Just a quick FYI as I am in a conference on TeamSpeak now. We have completed the GWX camera files incorporating parts of Sergbuto's camera work without losing other improvements previously introduced by the GWX mod. The new camera modifications will become default to GWX, and will not be introduced as an optional mod. Cool stuff. |
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#36 |
Swabbie
![]() Join Date: Feb 2007
Posts: 14
Downloads: 1
Uploads: 0
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Ooo yay! But does that mean I have to download GWX 2.0 again?
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#37 | |
Old Gang
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To each his own |
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#38 | ||
Swabbie
![]() Join Date: Feb 2007
Posts: 14
Downloads: 1
Uploads: 0
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#39 |
GWX Project Director
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Roger Liddabit,
The 2.1 fileset update will go right on top of GWX 2.0. ![]() |
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#40 |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
Posts: 927
Downloads: 28
Uploads: 0
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Did a search and found this! Is this function already in GWX2.1? If it is, how to use it? THX! Sorry for resurrecting this thread!
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#41 |
Stowaway
Posts: n/a
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And while we're here I'd like to point out its Thursday again...all day.
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#42 |
Stowaway
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Just figured out that I never used walking cam before :\ Would be appreciated if someone could remind me how to turn on this cam..
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#43 |
Eternal Patrol
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If you have it installed just use the NumPad buttons. There is no 'on' or 'off'.
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“Never do anything you can't take back.” —Rocky Russo |
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#44 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Labas vakaras, Contact
If you download and install Sergbuto's mod you will have two ' walk about' cameras in SH3 Sergbuto's Camera Mod With this mod you can walk about on the bridge and also go down on to the deck. It can also be used in the control tower and on the lower deck. I do use it in the tower but not on the lower deck. Here I use the standard SH3 Shift+F2 key combination. Shift+F2 This can only be used with safety in the Control Room and Radio room. Never try to go outside on deck - you'll end up with a black screen. You can walk up the ladder into the tower but this takes some practice. If you get it wrong, you'll also end up with a black screen. This isn't fatal but it is a nuisance. Both mods use mouse movement to steer and look around and the keyboard arrow keys * to move. Sergbuto's mod is automatically activated when installed. The Shift+F2 is enabled by pressing those keys. There are slight peculiarities with using both of them. They act as unofficial stations and if you move to another station using the shortcut icons, will leave the camera where you left it. You can get back them easily though. This might sound complicated but it isn't really. Try it you'll soon get the hang of it! I think that both add lots to the immersion factor and I'd hate to be without either of them. Edit * or the numpad keys - like Steve says! |
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#45 | |
Stowaway
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