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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Thanks again Samurai, tried it last night and works perfectly!
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#32 |
Ocean Warrior
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Glad it did
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#33 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Ah, the second pistol, I'd forgotten about that particular annoyance. I'll have to give it a crack too. Is it modelled as another attachment? And with your fix, will you simply get extra ammo if you pick up another pistol?
BTW, there are a couple of realism mods on the go over at http://www.crymod.com as well as some sweet camo nanosuit skins. |
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#34 |
Rear Admiral
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Nice Info! I was trying to find where to unflug that silencer but apparently missed it.
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#35 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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And does anyone know how to get darker shadowing without enabling SSAO?
SSAO_darkening, as might be expected, doesn't work unless SSAO=1. |
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#36 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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Adjust your Brightness, Contrast & Gamma settings in the options. They offer
some drastic changes in what you can see on the maps.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#37 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Perfect, I must have setup my gamma way too bright a while ago. Now I've got nice dark shadows and extra 5 fps from disabling SSAO. POM goes back on now.
It actually looks and run pretty well, the trick is in turning off the gimmicky stuff that costs the most fps for the least return in visuals. I'm at a loss at to why people consider motion blur to be a massive performance hog. It can be, when the game first loads, but a do a quick 360 after loading a savegame and at first the motion blur chugs - but then gets cached or something because after that, it's a smooth as silk. The effect itself I could care less about, but the blur helps the transition between frame renders - and that makes 24 fps easy on the eyes. |
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#38 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Running for 4 years an AthlonXP on a Abit NF7, today it's outdated as hell, still arguably the best mainboard ever. My friend who bought a PC in the store a year after me has already had an upgrade.
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#39 |
Ocean Warrior
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![]() Ok to remove the pistols akimbo thing and go to only one pistol you need to do a few edits of the xml files. first off..
\Scripts\Entities\Items\XML\DUALSocom.xml should look like this Code:
<item name="DualSOCOM" class="PlayerFeature"> <params> <param name="giveable" value="0" /> <param name="selectable" value="0" /> <param name="droppable" value="0" /> <param name="unique" value="1" /> <param name="mass" value="0" /> </params> <features> <feature name="dualSOCOM" noPickUp="0"/> </features> </item> \Scripts\Entities\Items\XML\Weapons\SOCOM.xml Code:
<item name="SOCOM" class="Weapon" category="small" priority="0"> <params> <param name="giveable" value="1" /> <param name="selectable" value="1" /> <param name="pose" value="pistol" /> <param name="mass" value="10" /> <param name="melee_attack_firemode" value="melee" /> <param name="raiseable" value="true" /> <param name="raise_distance" value="0.70" /> <!--<param name="attach_to_back" value="1" /> <param name="bone_attachment_01" value="pistol_attachment_right" /> <param name="bone_attachment_02" value="pistol_attachment_left" />--> <dualwield> <suffix value="akimbo_" /> </dualwield> </params> This will make the pistol act like a normal weapon. you can get ammo from droped pistols but you will only ever wield one pistol. It also behaves exactly like if you had droped the extra one. Note that the code changes i did probably could have been a bit cleaner, but it gets the job done with out any issues that i have encountered. Im pretty sure ive included all the changes for this but I might have forgotten an edit. |
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