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View Poll Results: What do I Sink?
Take down the Yamato's and skip the Fuso's 38 40.86%
Knock Off the Fuso's, there easy 4 4.30%
One Battleship, One Heavy Cruiser please and hold the depth charges 5 5.38%
Go for the light stuff, CL's and DD's It isn't how big, it's how many 2 2.15%
Tankers! Then they all have to out oars and row for home! 25 26.88%
Whatever you can take a shot at and hope for the best 19 20.43%
Voters: 93. You may not vote on this poll

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Old 11-25-07, 05:52 PM   #1
bookworm_020
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Default Targets everywhere, but who do I sink?

I'm having a problem that all would love to suffer,

I have made contact with a Task force (4 BB's, 4 CA's and a bunch of CL's, DD's and a couple of large Tankers for good measure!) The problem is I have 8 torpedos (3 Forward, 5 Aft)

Who do I target?

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Old 11-25-07, 05:59 PM   #2
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I'd aim for the BBs. They're far rarer prey than tankers, the tonnage is good. Taking on the Yamatos will probably consume your whole salvo tho. The DDs are probably out. Too hard to hit and once the alert is on the rest will be after you.

Congrats on having such a marvelous choice to make.
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Old 11-25-07, 06:42 PM   #3
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Go for the biggest targets. We usually say that we're here to stop commercial shipping, but battleships can't be replaced. Don't miss your chance to save the fathe...er, the USA!
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Old 11-25-07, 07:00 PM   #4
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If you want your name in the papers then go for the BBs.

If you want to be a footnote in the history books go for the CA/CLs

If you want a good working over with DCs and a Purple Heart go for the DDs

If you really want to help the war effort; send Davy Jones a big oil filled present and take down those tankers!
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Old 11-25-07, 07:21 PM   #5
bookworm_020
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Is there any weak points on the Yamato that I can aim for? Fuso's go down with two or three torps, but I want to see if I can go for a Yamato double! I'm already thinking what they will say back at Pearl!
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Old 11-25-07, 08:13 PM   #6
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Default Play the odds

IMHO, best to take the targets most likely to result in success. Your efforts will be appreciated even if you do not sink a high profile target like the Yamato.

Then the in me takes over and says fortune favors the brave so get in there and take out so major targets that would really demoralize the rest of the TF.

(It is a pity that such things are not accounted for in the AI, Flagship sunk = 15% drop in morale & poor performance from all units within visual range)
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Old 11-25-07, 08:22 PM   #7
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Quote:
Originally Posted by simonb1612
(It is a pity that such things are not accounted for in the AI, Flagship sunk = 15% drop in morale & poor performance from all units within visual range)
That would be cool, but I don't know how you account for something as complicated as morale when it comes to the very aggressive Japanese especially. Some might feel dispirited. Others would burn for revenge. At Midway the Japanese would have been wise to withdraw after the shocking loss of three carriers. Instead they continued with the one and eventually lost the Hiryu, but not before disabling the Yorktown. That's the problem with AIs. Unpredictable human nature is hard to duplicate.
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Old 11-25-07, 08:40 PM   #8
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Default Morale

Maybe the AI could role the dice to see whether the sinking demoralized or strengthend resovle. This in itself would be dependant upon which ship was sunk, how many in a TF/ Convoy had beeen hit/sunk, when in the war it was (early war= better for IJN), how many DDs left to defend the rest of the TF/Convoy.

I think all of these things could be accounted for in a way to create more realistic behavviour from ships.
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Old 11-25-07, 08:44 PM   #9
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Quote:
Originally Posted by simonb1612
Maybe the AI could role the dice to see whether the sinking demoralized or strengthend resovle. This in itself would be dependant upon which ship was sunk, how many in a TF/ Convoy had beeen hit/sunk, when in the war it was (early war= better for IJN), how many DDs left to defend the rest of the TF/Convoy.

I think all of these things could be accounted for in a way to create more realistic behavviour from ships.
I could see that. Kind of a 'beserker' rule in which disaster causes some go wild while others break and run.
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Old 11-25-07, 08:48 PM   #10
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I'd normally say go for the BB's but you don't have the torps plus you need to do a U-turn to shoot your aft fish.


Use 3 bow torps on a Yamato, If she don't sink, save some aft torpedos. As long as you don't get all duds you should at least slow down a BB with 3 side hits. then either go for a heavy cruiser or the tankers. Remember though, tankers can also take a few fish to sink so do fire all your ammo on the first spread.
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Old 11-26-07, 10:00 AM   #11
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Quote:
Originally Posted by bookworm_020
Who do I target?
What difference does it make?
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Old 11-26-07, 12:45 PM   #12
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Quote:
Originally Posted by quitefrankly
Quote:
Originally Posted by bookworm_020
Who do I target?
What difference does it make?
It makes a lot of difference. A captain would have to decide what was more valuable: The fuel and materiel that makes the warship go or the warship itself. Standing USN orders were that capital ships, which we have here, take priority over other vessels, but the navy did not stricly enforce this policy, and left execution up to the individual commander at sea. This would seem very simple: That the BB should be the target, but bookworm only has 8 torpedoes left. The Yamato displaces 63k tons. Assuming the high rate of torpedo malfunctions it may or may not be enough to sink her.

Does he gamble and attack the battleship? Does he target a series of tankers? It is a conundrum.


EDIT: I forgot to give my opinon: I voted to take out the big Y. Given the malfunctions, the number of escorts described and the fact that your torpedoes are unevenly split between fore and aft tubes, you will probably not get more that one salvo off before you have to duck and run. Point your stern at her, empty the tubes and get under the thermal.
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Old 11-26-07, 12:50 PM   #13
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But in the game, what difference is it? Isn't it only about score, and that is just based on the number of tonnes?
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Old 11-26-07, 12:55 PM   #14
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Quote:
Originally Posted by quitefrankly
But in the game, what difference is it? Isn't it only about score, and that is just based on the number of tonnes?
It all depends on how you want to play the game. If you want to simulate USN submarine operations in the Pacific (simming), then operational authenticity means something to you. If you are concerned about posting a high score, a la Pac Man with subs (gaming), then it does not mean anything to you.

He asked about operations. He may have a different philosophy than you. It's his game, his style of play, and thusly, his question is legitimate.

Now I suggest that we stop hijacking his thread.
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Old 11-26-07, 02:33 PM   #15
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Forgot to mention: I voted for the Yamato as well.

Realistically, I wouldn't like going back to Pearl and having to endure 'You had a chance to torpedo the biggest ship in the world and you didn't take it?' followed by my removal from command.
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