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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Pitch Tweak test - Which do you like best? | |||
Take 1 looks better |
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10 | 23.26% |
Take 2 looks better |
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31 | 72.09% |
Can't tell the difference |
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2 | 4.65% |
Voters: 43. You may not vote on this poll |
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#31 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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As I mentioned above, I have suspended testing on this for a while, waiting for Leo to get ROW updated for patch 1.4. Unless (as I hope and pray) we get some really good news about his condition and recovery from his latest setback pretty soon, however, I may go ahead and load up what ROW updates we do have and get back to work on this in a few days and see if it's still needed.
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#32 |
Eternal Patrol
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I like #2 myself, and yet they seemed to me to represent different sea states. Is the sea the same in both? Two reminded me of the feel I actually experienced at sea; but on the other hand that was way back before a lot of folks here were even born, so I may be adding something that wasn't really there.
Sorry, though; neither one made me feel remotely 'Urpy'. ![]()
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#33 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
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went with 2. now, can someone hand me the dramamine?
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#34 |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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Just looked at #2 again, and again, EFFIN' INCREDIBLE. Hope everything is going ok for everyone. Thanks for all your work on making this sim the best ever. Hope everything is going ok....
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#35 | |
Eternal Patrol
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http://www.subsim.com/radioroom/show...6&postcount=31 [edit] How weird, it's a different one now. Originally it showed a bunch of WW2 clips, including big ships in bad weather. Never mind.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 01-07-08 at 08:41 PM. |
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#36 |
Sailor man
![]() Join Date: Apr 2007
Location: Albany, Or. (USA)
Posts: 45
Downloads: 21
Uploads: 0
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#37 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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I had the sub sitting off the island All Engines Stopped in what appeared to be relatively calm waters.....Would a real sub roll as much as seen here? (A distant view, but you'll get the idea of the Roll):
http://files.filefront.com/SubAmbush.../fileinfo.html
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#38 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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It will probably take me a few days to shake off the depression and get back in the mood, as well as to finish loading up all the mod changes that occurred since I left for vacation over the Holidays so as to get a good test bed going again, but I suppose that it's about time to pick back up with this testing now that Leo's gone. I will miss his input and encouragement on this, as on so many things around here.
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#39 | ||
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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![]() that said..... I can barely imagine the seas that I read about that knock containers off container ships, and that must be an incredible sight to see. Not to mention a carrier getting tossed around like a top, amazing. The max winds SH4 will generate is 15 meters per second, thats roughly a 30 knot wind. I've fished many seas in 30 knot winds, im sure a lot of members here have water experience with those winds as well that can chime in. This is a complete guesstimate but id have to say with 30 knot winds a typical sea you will see is right around 10-12' (maybe 15'?). (someone please correct, me im estimating) thats a guess and im just putting this out for discussion. For accuracy I feel like the roll pitch behavior should reflect a 12' sea to a 300' sub, which i dont think is going to be anything too bad, i would suspect similar to video number two. I really think Dave got it very close to where it should be with his latest ROW release as well. I am looking forward to see what comes of this work that Panthercules is working on here.
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Last edited by ATR-42; 01-09-08 at 11:53 AM. |
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#40 | |
Eternal Patrol
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@ATR-42: I'm used to SH3 and the 'Big Waves' mod, which makes the sea twice as high as the in-game wind speed would indicate, so the maximum speed now approximates 30 m/s, or 60+ knots. It gives a lot more variation. As for SH4, I still haven't been able to play it, so I have no real feel for what's going on in the game.
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#41 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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