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Old 10-29-07, 05:36 PM   #31
Rockin Robbins
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Default Truk Lagoon: foolish mission to hell! Part 3

OK, so we were about the middle of Truk lagoon, had just torpedoed an Agano CL, igniting the ammuntion magazines and blowing it to kingdom come. After the fact, I reflected on the consequences of not sinking the Agano and having its rather large and rather numerous guns discharging in my direction... Well he sank and that's that!

It's only 2:28 AM, there must be other ships around here. I didn't find my CV where I expected it, so it must be where I do not expect it. Time to explore to the east, north of the small island and between the two larger islands east of it. What's that south of Truk island itself? Our CV?

An auxiliary sub chaser... Oh well. We'll sneak in to 3000 yards and give it a torpedo so we can proceed. Fire 1!

He must have been ready to celebrate the Fourth of July! No tonnage there but a very satisfying explosion. We poked our way east fo the island. To the north were two unidentifieds, moored closely together enough to see each other. I have one torpedo left, can't go there. Unidentified target to the south, nestled against that island!

Holy Toledo! One torpedo left and that's a..... weapons officer, what is that? It's a Kuma Light Cruiser. Where was that ammunition magazine on the Agano? Right under the front turret. Which way is forward? Better wait on that one.

Approach plotted. We have lots of time to decide exactly where to send our fish. Take it slow, but it's getting late: 4:06 AM and sunlight comes soon in these eastern parts. We'll take our shot at 3400 yards out. The torpedo takes a full five minutes to reach the target...

A hit! But where are the flames? Something is not right and we're out of fish. Look for secondary explosions. Turn this baby around and let's scram!


All right! Secondary explosion, just like the doctor ordered! Cool! He's a goner now. Just wait....
Secondary explosions my horse's patootie! He's firing a broadside at us! How much water is under us!!!!! About 40 under the keel. Take her to radar depth! Carefully! A minute later, no more firing from Mr Kuma. Whew! Take her up to 35'. Start main engines. All ahead emergency. Course 90º.

Here's how we left her. Didn't get credit for a sinking, but she won't see any more service in THIS war, that's for sure.

We carried the bar into open water just before 5:00 AM. Two weeks later we were safe at Pearl. Let's tally up the Carolines cruise, #12 for the Redfin.

Not bad for Trigger Maru 1.64, ROW latest version and NSM 3.3. Didn't use the Dick O'Kane method at any time this cruise. Had too many misses, didn't get credit for the Kuma, didn't find our aircraft carrier, but we're gonna celebrate just the same. The Royal Hawaiian is gonna remember us forever when we get partying tonight!

Not enough action in Trigger Maru 1.64? Sorry, can't vote for that one any more. I found plenty of action, almost too much for comfort!

Last edited by Rockin Robbins; 10-30-07 at 07:25 AM.
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Old 10-29-07, 06:10 PM   #32
THE_MASK
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Do youself a huge favour and download RSRDC .
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Old 10-29-07, 07:04 PM   #33
Rockin Robbins
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Default Why?

Quote:
Originally Posted by sober
Do youself a huge favour and download RSRDC .
Then I'd have to ditch Trigger Maru, and that's not a negotiable point. Almost all of what you see in the story would have been negatively altered without TM. If a mod isn't good enough to coexist with Trigger Maru it won't be coexisting with me. The end.
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Old 10-29-07, 08:54 PM   #34
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I think the two can be made to get along... it needs to wait til 1.4, however.



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Old 10-29-07, 10:21 PM   #35
Ducimus
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At this point, i think everyones waiting for patch 1.4.


>>Do youself a huge favour and download RSRDC .

That sounds like my first, critical critque. My gut says, "ouch!", but i realize that mods are going to be continually evolving, and after patch 1.4, ill be looking to wrap mine up, and lurker_hlb3 is just getting warmed up. So if no one else plays Tmaru, thats ok, cause i know i will be. In the end, the motivation for Tmaru, is to fine tune the game to my liking, although i know there will always be something ill be changing in it, even if i dont publish more versions.

Truthfully im hoping for another large modpack to blow me out of the water so i can silently drift away into the background and not feel like i have this responslbilty to upgrade and support the mod, which at times feels like a burden. But this isn't to say i wont ever consider changing campaign mods used by TMaru. But I do like Tater's work, its researched, well implented, and leaves a small footprint when one considers all the files involved when making a large modpack.

edit:
Quote:
Originally Posted by tater
I think the two can be made to get along... it needs to wait til 1.4, however.



tater
I am not opposed to this. Honestly the two combined might kick some serious ass. I'm just not pushing the idea because i don't know what lurker_hlb3 envisons for his game, and i don't want to impose my "sandcastle" on to his "sandcastle", for want of a better term. He might just like his sandcastle as it is, and want arc windows where i might have square windows.
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Old 10-30-07, 07:28 AM   #36
Rockin Robbins
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Default No complaints here

I'm happy no matter how it works out. Patch, no patch, add-on or no add-on, RSRD or no RSRD the game as I have it right now rocks mightily. A year from now we'll look back at how primitive it is. To the future, and beyond!!!!!
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