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Old 09-27-07, 08:08 PM   #31
KaustikSoda
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Scrumptious
 
Old 09-28-07, 02:16 AM   #32
onelifecrisis
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Glad to hear folks are interested

Unfortunately I won't be making much progress this week - RL is getting in the way, a lot.

Next week I'll be back to work with a vengeance
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Old 09-28-07, 04:10 AM   #33
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It looks great!
You might want to bind the F6 key to something else now...I always hated that attack map thing

But...wouldn't it be better to wait for GWX 1.04 and see what the guys have come up with? Who knows they might have done the same thing.
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Old 09-28-07, 04:50 AM   #34
onelifecrisis
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Quote:
Originally Posted by Canovaro
It looks great!
Thanks

Quote:
Originally Posted by Canovaro
But...wouldn't it be better to wait for GWX 1.04 and see what the guys have come up with? Who knows they might have done the same thing.
Well, that's why I started this thread - to see if anyone was doing this already. See the first paragraph of the first post! If the GWX team were changing the interface I think (hope) they would have told me by now. But I doubt that they are changing it; the GWX manual says something about "making the transition from stock SH3 to GWX as easy as possible" and I think that's why they've never changed the interface much from stock. That's all supposition though. GWX team - if I'm wrong, don't hit me!!
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Old 09-30-07, 05:29 AM   #35
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Sweet - now that joegrundman has made his announcement, I can make mine

Yep, the tools that joegrundman and Hitman have been working on will be integrated into this interface (say that ten times quickly) and let me tell you these tools are awesome

Screenies to follow when I get back home and resume work on the mod.

Thanks to Joe and Hitman for allowing me to participate in, and use, their work.
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Old 10-01-07, 10:54 AM   #36
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It appears I've made a faux pas, by not asking the GWX team for permission to release a mod for their mod (I was under the impression that permission would be needed only if I released the mod as a general SH3 mod, which would involve actually borrowing their files as opposed to releasing new files that point at them).

I know the forum rules say that these matters should be handled via PM but as there are so many people involved in the making of GWX I thought a forum post might be more appropriate (and a lot easier).

I think I need not actually apologise as I haven't actually released anything to anyone, but I do ask for permission to do so and offer my assurances that if said permission is not granted, the mod will not be released.

Sincerely,
OLC
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Old 10-01-07, 11:15 AM   #37
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Quote:
Originally Posted by onelifecrisis
It appears I've made a faux pas, by not asking the GWX team for permission to release a mod for their mod (I was under the impression that permission would be needed only if I released the mod as a general SH3 mod, which would involve actually borrowing their files as opposed to releasing new files that point at them).

I know the forum rules say that these matters should be handled via PM but as there are so many people involved in the making of GWX I thought a forum post might be more appropriate (and a lot easier).

I think I need not actually apologise as I haven't actually released anything to anyone, but I do ask for permission to do so and offer my assurances that if said permission is not granted, the mod will not be released.

Sincerely,
OLC
I will be handling this by PM. In so doing, it will very likely save you a measure of embarassment. If you are using GWX files as your base, as per the sticky up top, permissions are required.

We will not handle permissions in public. If you are in doubt as to who you should ask, you can PM me (I am the GWX project manager for better or for worse... take your pick.) and I will point you in the right direction and/or confer with GWX devs that it may effect, and assist with crediting that you may not be fully aware of. In rare cases, we reserve the right to decline permission.

Impatience or rudeness, will not help the messenger making said inquiries in the slightest. Same hour or next day responses are not guaranteed and silence should NOT be construed as consent. GWX is currently being actively supported and further developed.

I will handle your request/issue as I am able.
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Old 10-01-07, 11:25 AM   #38
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Quote:
Originally Posted by Kpt. Lehmann
I will be handling this by PM. In so doing, it will very likely save you a measure of embarassment.
That was unnecessary.

Quote:
Originally Posted by Kpt. Lehmann
...impatience or rudeness...
I, unlike you, have displayed neither of those traits in this matter, in public or in PM, until now:

If enduring this sort of high-horsed pompous bullsh!t is a prerequisite for obtaining permission then consider the request withdrawn. The mod will not be released, as per my previous assurance.

Sincerely,
OLC
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Old 10-01-07, 11:41 AM   #39
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Kpt. Lehmann
I will be handling this by PM. In so doing, it will very likely save you a measure of embarassment.
That was unnecessary.

Quote:
Originally Posted by Kpt. Lehmann
...impatience or rudeness...
I, unlike you, have displayed neither of those traits in this matter, in public or in PM, until now:

If enduring this sort of high-horsed pompous bullsh!t is a prerequisite for obtaining permission then consider the request withdrawn. The mod will not be released, as per my previous assurance.

Sincerely,
OLC
Oh it was quite necessary given your previous posting history and attitude problem with us and or me.

You will be the first that we are now denying permission to IIRC.

I'm glad I checked this thread before sending the PM I'd just finished.

Permission is hereby denied for you to use GWX files as your base. However, for all to see, here is the copy of our PM session (was like pulling teeth just to get a simple answer to determine if you even needed to ask permission)

Be advised, I work full time, have returned to school at night, and still continue to manage GWX. I received your PM while I was at work. As I said... Impatience won't help anyone. I'm tired as hell and don't have time for your crap.

Please disregard the following approval.

My response:
Very well, permission is granted provided that you incorporate further crediting information that I will be sending you tomorrow or later in the week.

I will also need to know if you will be making a version that is compatible with the "GWX Integrated Orders" optional interface mod that comes with GWX.

To answer one of your earlier questions regarding its compatability with GWX 1.04. It will likely function without crashing or preventing the player from running patrols etc... but it will break/remove other new intended features/changes. Those changes will remain confidential until release. However, as long as you are keeping track of your changes, it should be a simple (though tedious to be sure) matter to seamlessly integrate yours with the 1.04 update.

Quote:
Originally Posted by onelifecrisis
Yes.

Quote:
Originally Posted by Kpt. Lehmann
I have responded to your post on your WIP thread. However, you still have not answered my question. Does your mod begin with GWX files as the basis for your project?

Quote:
Originally Posted by onelifecrisis
Very well - please see my forum post (in my WIP thread).

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by onelifecrisis
Your reply threw me at first but I think I can guess what you're saying: that I should have asked for permission to make a GWX-specific mod? Even if that mod is not released outside of GWX as a "general" mod? (I have asked permission for the latter in the GWX thread)

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by onelifecrisis
Good day,

I'm getting a little anxious about the lack of any kind of reply to my "GWX Interface" thread from anyone involved in GWX, and thought it might be a good idea to just ask you about it. All I want to know is whether or not GWX 1.04 will in fact have a altered/redesigned interface.

Thanks in anticipation of your reply.
onelifecrisis
I'm going to assume that you haven't yet read this:http://www.subsim.com/radioroom/showthread.php?t=115983

The outcome/our reply will be dependant on your reply or lack of it as the case may be.
Does your mod not begin with GWX files as your base?
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Old 10-01-07, 11:50 AM   #40
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Oohh.. temper temper... :hmm:
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Old 10-01-07, 11:59 AM   #41
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Here goes another nice mod down the drain

Well, given the current course of events, maybe the [WIP] thread title tag should be changed to [RIP].

Last edited by dcb; 10-01-07 at 03:24 PM.
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Old 10-01-07, 12:24 PM   #42
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what exactly do you need for this mod from GWX? Why can't it be made based on SH3 1.4b files? I hate to see a mod go down the tubes because of permission problems. Need to find another way to do it now.
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Old 10-01-07, 02:39 PM   #43
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Holy Crap, what a shame.:hmm:

Is this just another classic case of people letting the written word distort their perceived intentions or what. In some ways I think forums are the hardest means of communications which is why until this board I have always just lurked.

This is the first board where I felt everyone was comfortable with the understanding that we should not jump to conclusions about someones intent and politley clarify if neccessary, taking as much time as needed.

Oh well, perhaps I was wrong.
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Old 10-01-07, 02:40 PM   #44
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Quote:
Originally Posted by Racerboy
what exactly do you need for this mod from GWX? Why can't it be made based on SH3 1.4b files? I hate to see a mod go down the tubes because of permission problems. Need to find another way to do it now.
I've just deleted my second attempt at a concise reply to this. Suffice it to say, it's possible but not all that simple (and certainly would be very time consuming) especially now that I know that my mod will not be compatible with GWX 1.04.
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Old 10-01-07, 03:34 PM   #45
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I was really looking forward to the release of this mod (or something similar). It's a shame it had to end this way.
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