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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Stowaway
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Scrumptious
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#32 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Glad to hear folks are interested
![]() Unfortunately I won't be making much progress this week - RL is getting in the way, a lot. ![]() Next week I'll be back to work with a vengeance ![]()
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#33 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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It looks great!
You might want to bind the F6 key to something else now...I always hated that attack map thing ![]() But...wouldn't it be better to wait for GWX 1.04 and see what the guys have come up with? Who knows they might have done the same thing. |
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#34 | ||
Maverick Modder
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Location: England
Posts: 3,895
Downloads: 65
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#35 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Sweet - now that joegrundman has made his announcement, I can make mine
![]() Yep, the tools that joegrundman and Hitman have been working on will be integrated into this interface (say that ten times quickly) and let me tell you these tools are awesome ![]() Screenies to follow when I get back home and resume work on the mod. Thanks to Joe and Hitman for allowing me to participate in, and use, their work. ![]()
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#36 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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It appears I've made a faux pas, by not asking the GWX team for permission to release a mod for their mod (I was under the impression that permission would be needed only if I released the mod as a general SH3 mod, which would involve actually borrowing their files as opposed to releasing new files that point at them).
I know the forum rules say that these matters should be handled via PM but as there are so many people involved in the making of GWX I thought a forum post might be more appropriate (and a lot easier). I think I need not actually apologise as I haven't actually released anything to anyone, but I do ask for permission to do so and offer my assurances that if said permission is not granted, the mod will not be released. Sincerely, OLC
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#37 | |
GWX Project Director
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We will not handle permissions in public. If you are in doubt as to who you should ask, you can PM me (I am the GWX project manager for better or for worse... take your pick.) and I will point you in the right direction and/or confer with GWX devs that it may effect, and assist with crediting that you may not be fully aware of. In rare cases, we reserve the right to decline permission. Impatience or rudeness, will not help the messenger making said inquiries in the slightest. Same hour or next day responses are not guaranteed and silence should NOT be construed as consent. GWX is currently being actively supported and further developed. I will handle your request/issue as I am able. |
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#38 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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If enduring this sort of high-horsed pompous bullsh!t is a prerequisite for obtaining permission then consider the request withdrawn. The mod will not be released, as per my previous assurance. Sincerely, OLC
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#39 | ||||||||||
GWX Project Director
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You will be the first that we are now denying permission to IIRC. I'm glad I checked this thread before sending the PM I'd just finished. Permission is hereby denied for you to use GWX files as your base. However, for all to see, here is the copy of our PM session (was like pulling teeth just to get a simple answer to determine if you even needed to ask permission) Be advised, I work full time, have returned to school at night, and still continue to manage GWX. I received your PM while I was at work. As I said... Impatience won't help anyone. I'm tired as hell and don't have time for your crap. Please disregard the following approval. My response: Very well, permission is granted provided that you incorporate further crediting information that I will be sending you tomorrow or later in the week. I will also need to know if you will be making a version that is compatible with the "GWX Integrated Orders" optional interface mod that comes with GWX. To answer one of your earlier questions regarding its compatability with GWX 1.04. It will likely function without crashing or preventing the player from running patrols etc... but it will break/remove other new intended features/changes. Those changes will remain confidential until release. However, as long as you are keeping track of your changes, it should be a simple (though tedious to be sure) matter to seamlessly integrate yours with the 1.04 update. Quote:
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#40 |
Lucky Jack
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Oohh.. temper temper... :hmm:
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#41 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Here goes another nice mod down the drain
![]() Well, given the current course of events, maybe the [WIP] thread title tag should be changed to [RIP]. Last edited by dcb; 10-01-07 at 03:24 PM. |
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#42 |
Black Magic
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what exactly do you need for this mod from GWX? Why can't it be made based on SH3 1.4b files? I hate to see a mod go down the tubes because of permission problems. Need to find another way to do it now.
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#43 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
Downloads: 0
Uploads: 0
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Holy Crap, what a shame.:hmm:
Is this just another classic case of people letting the written word distort their perceived intentions or what. In some ways I think forums are the hardest means of communications which is why until this board I have always just lurked. This is the first board where I felt everyone was comfortable with the understanding that we should not jump to conclusions about someones intent and politley clarify if neccessary, taking as much time as needed. Oh well, perhaps I was wrong. |
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#44 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#45 |
Ensign
![]() Join Date: Sep 2007
Posts: 221
Downloads: 176
Uploads: 0
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I was really looking forward to the release of this mod (or something similar). It's a shame it had to end this way.
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