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Old 09-01-07, 08:22 AM   #31
Dimitrius07
Stowaway
 
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I probably will need a Dual core and at least 2 giga of ram to run the game properly with thise effects :hmm:
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Old 09-01-07, 11:47 AM   #32
dep1728
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Default To iambecomelife

Sir I liked that pic of the merchant marine mod in your message. Is there a mod that puts that ship into play? If so can you tell me where to locate it? thanks. :hmm:
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Old 09-01-07, 11:52 AM   #33
madmike81
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Quote:
Originally Posted by Woof1701
@MadMike.
Looks awesome. Do you also have a screenie of a torpedo impact? Thanks!
I will try to get one today...plus several others. New puppy here in the house...lol...so im waiting for the little ankle biter to go to sleep so i can play...she is a handful.

As far as a mid spec machine that might be me. i run it with a HP Zd 8000 laptop.

Windows xp
Pentium 4 3.40ghz
1.00 gb ram
ATI Radeon 600

But in all seriousness the only really large fps hit i take is from the oil fires in this mod. If im anywhere near them its pretty bad. But other than that it doesnt seem to hurt me too bad.
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Old 09-01-07, 12:09 PM   #34
CapZap1970
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I have to say that those effects are really awesome!!!!
Will try this right away.
BTW, thanks for the d/l link
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Old 09-01-07, 12:19 PM   #35
java`s revenge
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Have tried this shiv mod and it works. It`s awesome together with
other mods.

I have played one mission in which i torpedoed a destroyer.
What a blast. After that the smoke...real great.

My specs.

geforce 6800gt
2 gb ddr ram
amd 3 ghz processor
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Old 09-01-07, 04:03 PM   #36
nikpinero
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This mode has had unintended consequences for me.

After installing it using JSGME I found that the resolution had been locked in at 1024X768, overriding the configuration specified on the d3dc9.cfg file. Previously I had the game running at 1366X768.

So I uninstalled the mod, in fact I uninstalled all mods, and I tried different resolutions, but they don´t work anymore, resolution stays locked in at 1024X768.

Somebody please help, the game looks terrible at such a low rez.




Quote:
Originally Posted by lutzow
Yo Kaleuns - i'm testing new mod named SH-3FX_0[1].1b which i found on DKruger site.
There is no readme and i don't know if this mod is compatible for GWX but i decided to
make a trial. I'm putted this into JSGME (with GWX installed).
There are nice graphic effects.

Those effects i'm observed through just one patrol - i think there will
be more super eyecandy's. Good work Kruger!
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Old 09-01-07, 04:19 PM   #37
Paajtor
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Is write-protection unchecked, for the d3dc9.cfg ?
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Old 09-02-07, 01:02 AM   #38
nikpinero
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Hi, Paajtor:

No, it wasn´t, but I enabled it after reading your post. It did work, but I had to reduce the resolution from 1366x768 to 1360x768, otherwise it would revert to the default rez.

Thanks for the tip, 1024x768 just wasn´t cutting it.

Quote:
Originally Posted by Paajtor
Is write-protection unchecked, for the d3dc9.cfg ?
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Old 09-02-07, 02:20 PM   #39
A6Intruder
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Did anyone tried the files for serchlights? (I do not mean the tga-files.) They do not work on my installation. The material-file did also not work, it makes the lightnigs on bad weather, to big white squares.
KInd regards
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Old 09-02-07, 02:25 PM   #40
iambecomelife
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I also had some problems with this mod. There are large, transparent white squares every time there is an explosion. I also noticed bubbles coming out of ships when they were still on the surface.
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Old 09-02-07, 02:34 PM   #41
Jhereg
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I will second the lightning being borked by this mod.

Its just flashes big white rectangles for every strike. Maybe someone knows how to fix that.
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Old 09-02-07, 02:44 PM   #42
SquareSteelBar
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Quote:
Originally Posted by iambecomelife
...I also noticed bubbles coming out of ships when they were still on the surface.
Hmmm.... chewing gum was nearly unknown in Kriegsmarine during WWII. :hmm:

?????
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Old 09-02-07, 03:37 PM   #43
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Jhereg
I will second the lightning being borked by this mod.

Its just flashes big white rectangles for every strike. Maybe someone knows how to fix that.
Check the particles.dat file for the particle generator that makes the lightning. Get the Id from the 'material=' and check that against the materials.dat file. You'll most likely find it doesn't exist in materials.dat thus big white boxes. You need to get the correct ID from materials.dat and place it into the particles.dat for the lightning.
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Old 09-02-07, 09:13 PM   #44
Reece
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Does anyone know if the hollywood effect has been removed by this version of zones.cfg?
Thanks.
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Old 09-02-07, 09:15 PM   #45
Jhereg
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I looked and there is no embedded image so there should have been a .tga in the tex normal folder, but there is not.

I believe if I fool around with it tomorrow after some sleep I will be able to put some lightning tga's in and will give it a go

Slllllleeeeeeeeeeeeeepy!
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