![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
Requests for Upcoming LWAMI Patch
I'm shortly going to release an update for LWAMI... as soon as I figure out what needs to be updated. :hmm:
So far, I have: new MH60 doctrine to prevent pinging upon launch and recovery, add the Ohio SSGN to the database (just for fun). What other updates do you request? And don't mention things like SCXIIc platforms or the Advanced Weapons Mods, because those are whole separate mods. ![]() Cheers, David
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
How bout a script that runs as the mission is about to load that checks to see if the platforms start off within detection/weapons range (depending on the platform type) of each other, and prevents the startup if the criteria are not satisfied. Perhaps the host could even be given the option to delete the scenario right there and then as well.
No, I don't have any serious suggestions, I just need to vent a little.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
|
![]()
I've been whining about this in other forums for many MANY weeks and if it's possible to mod, you guys would know how to do it probably...
Make oil rigs targettable by all missiles, special forces, and AI vessels. As it stands now, you cannot even generate a fireing solution for an oil rig. Try it. You can't send your solution to the weapon configuration display (all you can do is snapshots and a snapshot torpedo will find and kill a rig) . TLAMS, even when you painstakingly set them up to come down right on the platform (with Show Truth on) pass right through it like a ghost. Special Forces just crash their boat into the rig, take damage and sit there doing nothing, and AI vessels even when programmed to attack an oil rig will just putter on past it as if it's not there. When you select the oil rig (with show truth turned on and the rigs set to be detected at mission start), it gives you the option of attacking with TLAMS only. The TLAMS will pass through it as if it's not there. It seems to be something with the weapon doctrines. There doesn't seem to be any problem with the rig's setup as it's set up like an ordinary building target. Anyway.. working with weapon doctrines are way beyond my ability. I don't know if this is fixable within LWAMI or if it's a hard coded bug, but this problem is really holding up the development of a mission I've been working on for a long time. Sonalysts don't seem to read their technical support boards very much if at all so I've gotten no answers there. ![]() Also... someone on one of the boards had a good idea. Would it be possible to make an oil rig generate sound that could be picked up on sonar ? I'd imagine those things would be making some kind of noise that could be picked up with all the machinery they're running.
__________________
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
|
![]()
It's worth a shot how about a new Seawolf model.
![]() |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Just thought I'd take the liberty of bumping this...
![]() Cheers, David
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
Some guys had troubles with oil rigs (hitting them with TLAMs or anything). I guees you could lay your educated eye on it.
![]() |
![]() |
![]() |
![]() |
#7 | |
Soundman
![]() Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
|
![]() Quote:
My version of game supports attack of Oil-Rig by the weapon in a mode of attack on Mode “Snapshot”. AI Helicopters actually deaf persons - if the helicopter has come nearer to the target on certain distance ( 1500 meters), it is considered that the target is found out! Thus, the helicopter really does not search by the sensor controls - they simply do not work!. One more great deceit from those guys – great lazy liars. I have feeling, that I have bought rotten eggs in shop - I верну these eggs in shop and I shall say that they rotten. This game same rotten as well as these eggs, - but you never will prove that she rotten - she not badly smells! Though near also left from these rotten eggs....
__________________
-+= I the ocean hunter, and I am dangerous =+- *** Kalashnikov - the best *** |
|
![]() |
![]() |
![]() |
#8 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
Becarful about that, because in real life it will be as well the Surface/air radar that will detect first the sea skimmer missile. So I would not change that. However I understand that it should beidentified right away as an air target.
Thanks Mo |
![]() |
![]() |
![]() |
#9 |
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
Uploads: 0
|
![]() If you are looking for things to do you could give the appropriate 688s their VLS tubes. The 688(i) has them, but the Flight II 688s (719-750 I believe) do not.
|
![]() |
![]() |
![]() |
#10 |
Swabbie
![]() Join Date: Apr 2009
Posts: 7
Downloads: 2
Uploads: 0
|
![]()
Here's a good one; make the lack Sea Fleet Alrosa SSK have a propulsor. That is a must-have.
Signed, Subcaptian //BT// |
![]() |
![]() |
![]() |
#11 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
Surely, I hope not...
__________________
![]() |
|
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() |
![]()
If we did it wouldn't be playble, or all the playable 877s would have them. Catch 22. Besides as I said in another thread my modeling skills are not up to the challange of making a new Kilo, not yet anyways.
|
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() |
![]()
@Molon: While your working on the active SL check out the min SL required for torpedoes to lock on. I think currently the Yugo SSM is below the Min level becaus all the MK54 and MK52 torpedoes I fire at it fail to lock on.
|
![]() |
![]() |
![]() |
#14 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
That's the plan.
__________________
![]() |
![]() |
![]() |
![]() |
#15 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
A quick update on changes to the Radar/ESM model for LWAMI 3.10.
__________________
![]() |
![]() |
![]() |
![]() |
|
|