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View Poll Results: Would these ideas make SH4 more attractive to new players?
Yes, there should be a GOD mode in the game 23 23.96%
Yes, there should be a manual inside the game 84 87.50%
Multiple Choice Poll. Voters: 96. You may not vote on this poll

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Old 08-20-07, 01:26 PM   #31
wetwarev7
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Why can't I vote "no"? :hmm:
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Old 08-20-07, 02:31 PM   #32
simonb1612
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Default More players

Anything that could increase the number of players would be a good thing as long as it were an option and not something that would take away the experience of realism that the current dedicated fans enjoy. I think that a larger customer base would benefit us all. Ubisoft = higher profits, gamers = better service (hopefully) and better products from both Ubi and others such as graphics card companies that prioritize their fixed based on the popularity of games.
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Old 08-20-07, 03:30 PM   #33
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I didn't vote for the reason there are not enough choices.
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Old 08-20-07, 05:57 PM   #34
donut
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From Capt.SS401,Welcome aboard,good 1st post

Quote:
Originally Posted by SS401
Hallo maerean_m,

you may excuse my English and hopefully understand what I would like to express.

I'm quiet new to the Subs. Played my last game about ten, fifteen years and more ago. Now, for a couple of month its for me - from the deep blue sky to the deep of the ocean. From „fast“ and „seconds“ to „slow“ and „hours“. It is still not easy for me to understand and to get the craftsmanship to handle a Sub and a crew like a Captain have to! I'm playing on "Easy"

To get more fans and players for SH4 – I would do what TDK1044 is saying in his first Post! Just like that – do it! He's right no doubt about it!

To get into the game/life of the deep blue sea, the Thrill to hunt, to calculate, to be smart and so on – yes you need something like a real school. You need a very good training and understanding of the work of a Seaman. In the German UBI forum i.e. they wrote a good book!!

This game is still full of a lot off errors and bugs. Eliminate them – One by One. That would be a step into the right direction as well, I am absolute sure! Thats the way to keep the Moral up!

And last but not least – don't be to proud. Take the help and the ideas of all the People you can get. There are fantastic, very clever people around here, with brilliant Talent! Get them involved – and you will be No. 1 !

Good luck
SS401
Late war,the game,w/experience is like shooting fish in a barrel,but then we are winning.
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Old 08-20-07, 07:09 PM   #35
John Channing
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Quote:
Originally Posted by wetwarev7
Why can't I vote "no"? :hmm:
You just did.



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Old 08-21-07, 06:34 AM   #36
Joe S
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remember the good old days of SHI when you could set the ability of the enemy, decide whether or not the convoy would be escorted, etc, etc,etc, they dont make them like that any more. Now the emphasis is on graphics at the apparent expense of gameplay. Joe S
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Old 08-21-07, 10:02 AM   #37
John Channing
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I am not sure how being able to determine what type of adversary you come up against would make for a better game.

For gameplay purposes isn't it a lot better not to know what you are up against, like real life?

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Old 08-21-07, 10:37 AM   #38
Sailor Steve
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Those settings in SH1 were for single missions only. You couldn't control those things in a campaign. SH1 also had many times more encounters than real life, and escorts that would instantly regain contact if you went to high TC while escaping.

It had its good points, but there were some bad as well.
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Old 08-22-07, 06:44 AM   #39
TDK1044
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If it would increase sales, I see nothing wrong with having an 'Arcade Mode' menu for the 'shoot em up' brigade.

The true simmer would never allow his mouse to slide anywhere near it, but the true simmer might not have a Silent Hunter 5 sim to play without it.
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Old 08-22-07, 09:43 AM   #40
Mostinius
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Quote:
Originally Posted by John Channing
I am not sure how being able to determine what type of adversary you come up against would make for a better game.

For gameplay purposes isn't it a lot better not to know what you are up against, like real life?
If you're confident in playing and you want the realism of a full-on simulation, then yes, of course it's better. But if you're not yet 100% on the workings of the game - or if you're simply one of those players who's less interested in exacting detail - and you want to skew the odds in your favour then the option would be there for you to tweak the opposition.

The point would be to make the game more customisable to take account of the hard-core simmers and accommodate the more casual gamers of whatever skill level. In flight sims, Falcon 4 did it admirably, allowing the player to adjust realism settings a la SH4; and also allowing for a bit of control over his or her squadron's mission emphasis (air intercept; interdiction; Wild Weasel; etc) and the likely skill level of opposition, and so on.
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Old 09-04-07, 12:23 PM   #41
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I agree on a tutorial mode.

One reason its so hard for me to wrap my head around manually producing a torpedo solution and hitting a ship is because the way I learn really favors a tutorial. I really wish there was a game mode where it basically talks you through each step. The instruction manual does adress this, but trying to have the manual open while doing it for the first time is frustrating- its easy to get lost/lose my place, or get stuck not knowing how they did the next step.

The mode I'd like to see, is basically like this: Your boat is motionless, and you have a tutorial where it explains how to get a solution on a motionless target. Maybe the first tutorial is the simplest- each step the game shows you what to do, and you must do the same thing in order to proceed, with an 'i don't get it button' going into more detail/explaining it in a simpler manner. They could have 5 training modes, with various ways of getting a solution (including using sonar, which is really cool, and also attacking convoys effectively). The torpedoes in this mode would insta-reload after they hit, so if you missed you could simply tweak some data and try again. After practicing in a mode like that for an hour or two, I would be a lot more confident about doing it at 100% realism. Similarly, I'd like to see tutorial modes in-game for other things, like tracking targets with map contacts off, and other miscellaneous things that are hard for me to do if they aren't automated in-game.
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Old 09-06-07, 07:50 PM   #42
kiwi_2005
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I play the game with unlimited fuel Well i got enough trouble dealing with aircraft that i dont want to worry about fuel!
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