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View Poll Results: Would you like to see SH5 set in the Cold-War era?
Yes, it's the next logical step for this wonderful series. 229 48.62%
Are you high? I can't bear to leave the WWII arena. 210 44.59%
I was hoping it'd be set in space! 32 6.79%
Voters: 471. You may not vote on this poll

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Old 08-18-07, 07:35 AM   #1
TommieV
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Default WW3!?

No real events, no real joy!

It should concentrate making sh ww2 more realistic. Having the effect to the actual warfare and outcome! That should be heavily considered !


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Old 08-19-07, 09:53 AM   #2
sabot
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Quote:
Originally Posted by Iron Budokan
.....you go back home, a mission well done and a slap on the back from Admiral Rickover.

Now I know what you're thinking. That in itself would be more than enough for a gut-wrenching mind-blowing experience but you would be wrong! Because now you get to take your sub and park it under the North Pole and stay there, being a hole in the water, coming up to a polyna occasionally and raising your mast so you can radio your situation and you receive heart-hammering orders to stay at your postion being a hole in the water.

I'm getting the vapors just thinking about it.
You forgot all the incoming EAM drills you could perform IOT get your spin-up times down.
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Old 08-21-07, 01:01 PM   #3
WilhelmSchulz.
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Id like them to progress to WWI
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Old 08-22-07, 09:04 PM   #4
mrmertz
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Default Heart Stopping Action

...that was too funny.

How about going above water Ubi and slugging it out surface style?

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Old 09-08-07, 08:39 AM   #5
Sagal92
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Not SH this time

They should make destroyer command 2 with Cls and CAs and maybe some BBs too^^
I would love to drive Admiral Graf Spee or Yamato or Warspite...
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Old 09-22-07, 04:33 PM   #6
marky
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hell no

no combat i wont buy it

do sumthing original

like the IJN side
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Quote:
Originally Posted by marky
can u imagine a real boat skipper coming back to Pearl and talking to Lockwood or Nimitz and saying...
o ur retiring me? im sorry i didnt mean to sink so many ships..........:rotfl:
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when they fix it and make it playable, then ill play it again
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Old 09-26-07, 06:52 AM   #7
chripsch
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What about with WWI for SH5???

With different navies to choose:

- Royal Navy
- Imperial German Navy
- Imperial KuK Navy
- Imperial Russian Navy
- Royal Italian Navy
- French Navy

What do you think about??

Christian
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Old 12-17-07, 05:12 PM   #8
Charlielima
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Sweet, and real scenario Iron. My only next need would be to get the radio message to engage the target. Has the cold war gone hot? Or is this just another day in the silent sevice in the 1960s or 70s ? I've read some posts that the cold war is boring. It wasn't for me. The thot of patroling the California coast in an albacore hull diesel severly turns my screws. The SSNs are all away, out escorting SSBNs or carrier battle groups. P2Vs and STFs are dropping sonobouy patterns. The bouys are getting washed over badly. There is an echo II boat out there with orders to engage something. Who is at the pointed end of the spear here? I say Its that diesel boat. V/R, CL
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Old 12-18-07, 11:40 AM   #9
DavyJonesFootlocker
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Historical accuracy would be thrown out with a Cold-War era SH. No battles actually took place between the USSR and USA. I think they should re-make SH3 with all the eye candy of SH4. Or remake MiG Alley ( OK kill me I'm a flight simmer, too!)
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Old 08-15-07, 07:49 PM   #10
TwistedFemur
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Quote:
Originally Posted by Mickle
Quote:
Originally Posted by jdkbph
No vote, because the what I think is the right answer wasn't on the list

If there's a SH5... and IF the devs get the proper committment from UBI to finish what they start... then I'd be all over a sub sim set in WWI.


JD
FTW
amen man
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Old 08-17-07, 04:40 PM   #11
DisparateX
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Quote:
Originally Posted by jdkbph
No vote, because the what I think is the right answer wasn't on the list

If there's a SH5... and IF the devs get the proper committment from UBI to finish what they start... then I'd be all over a sub sim set in WWI.


JD
Now there's a good idea.
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Old 08-12-07, 01:10 PM   #12
scrapser
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Red Storm Rising had a story behind it. I think this is what made the game what it was. The problem with modern submarine warfare is all the "automation" (wire guided torpedoes, guided anti-surface cruise missiles, anti-air missiles, sonar buoys, decoys, etc.). The main focus is to remain as undetectable as possible and surface action is very limited and actually quite unorthodox, even more than may have occurred in WW2. It just doesn't have the same "hands on" feel to it in my opinion. I also don't see a lot of excitement in nuking an enemy surface fleet or land targets.

Years ago, Microprose was working on a title called, "Destroyer Command" which was supposed to compliment "Silent Service". You would be able to match wits against someone else playing Silent Service on a LAN (today that would be online). It never materialized but I always thought how cool it would be to be manning one of the destroyers escorting a convoy with the AI managing the other DD's. I think the next SH series should move in this direction. Improve the overall sim with lessons learned making SH3 and SH4, expand the "world" to include both ponds, and include being able to man a destroyer if you choose.

Best of all worlds! Most of it is already developed...just need to get the project okayed and a team assembled to put it together and hone the rough spots.
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Old 08-26-07, 04:55 AM   #13
Rhino1978
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[quote=scrapser]Red Storm Rising had a story behind it. I think this is what made the game what it was. The problem with modern submarine warfare is all the "automation" (wire guided torpedoes, guided anti-surface cruise missiles, anti-air missiles, sonar buoys, decoys, etc.). The main focus is to remain as undetectable as possible and surface action is very limited and actually quite unorthodox, even more than may have occurred in WW2. It just doesn't have the same "hands on" feel to it in my opinion. I also don't see a lot of excitement in nuking an enemy surface fleet or land targets.

Years ago, Microprose was working on a title called, "Destroyer Command" which was supposed to compliment "Silent Service". You would be able to match wits against someone else playing Silent Service on a LAN (today that would be online). It never materialized but I always thought how cool it would be to be manning one of the destroyers escorting a convoy with the AI managing the other DD's. I think the next SH series should move in this direction. Improve the overall sim with lessons learned making SH3 and SH4, expand the "world" to include both ponds, and include being able to man a destroyer if you choose.

Best of all worlds! Most of it is already developed...just need to get the project okayed and a team assembled to put it together and hone the rough spots.[/quot


Im sure i saw Destroyer command or a game much like it in my local GAME store where you could play online as a destroyer and then take on someone online in a sub from sh2 if im not mistaken.Maybe it was a different game but it was "destoyers taking on subs online"
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Old 08-12-07, 01:54 PM   #14
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HELL YEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHH BOIEEEEEEE!

Bring it!
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Old 08-13-07, 09:39 AM   #15
Mostinius
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Yep, definitely would love to see a Cold War-era sim with SH4 graphics. Yep yep yep yep yep. The real-looking environment makes SH4 the best sub sim available at the moment as far as I'm concerned. But, while I fully respect the people and the technology involved in the Second World War navies and wouldn't wish to seem dismissive of them, I just find modern naval technology more fascinating. And at the risk of being an unpopular noob, I honestly think some of you are being a little blinkered about it...

-ping-
-PING-
whooooooosh
BANG
bubblebubblebubble




Let's be honest, though: we can assume that the original poster didn't so much mean a 'simulation of the Cold War' as a simulation of Cold War subs, ships and technology. Iron Budokan put a lot of effort into saying it'd bore him, but that's really a matter of personal preference. Personally I loved DW - or would've done if the 1920s graphics hadn't made it as flat as, well, flat lager. But it strikes me that the very point of a sub sim is the tension: is there someone else out there in the shadowy dark? Are they friend or foe? Have they detected us? Can we risk getting closer? What's that noise? It's the challenge of managing a delicate situation. That's what made 688 Attack Sub/688i/Sub Command so fun. The only thing that limited those games was the strict set of predefined missions: something that SH4 doesn't suffer from. A whole dynamically-generated campaign a la Falcon 4 (but with boats), either set in an actual Cold War (where missions could indeed involve monitoring opponent's assets, ELINT-gathering, special forces deployment, exercises, and so on) or in a hypothetical Cold War-era Hot War, or an escalation from one to the other.

Perhaps maneouvring an SSBN into firing position doesn't sound all that thrilling when you look at it from the point of view of existing sims. But what if the new sim was more a command/management sim? Yes, you can flip to a particular station and take direct control a la SH4 or DW, but with a decent command model and a properly-thought-out time acceleration facility, and good graphics for bridge/periscope/external views (I know they say graphics don't make a game, but it's time for the truth: they are important), I don't think it'd be at all dull. After all (and yes, I know it's a different genre) gamers loved Thief: The Dark Project - the point of which was to sneak around in the shadows and avoid combat.

Give me a new sim. Let me drive a 688, or a Trafalgar, or an Alfa or an Akula. Or an Ohio. Or a Typhoon.

And while we're at it, can we have a decent CVN sim, too? I can't imagine why no-one's ever wanted to try simulating the Nimitz.

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