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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Would you like to see SH5 set in the Cold-War era? | |||
Yes, it's the next logical step for this wonderful series. |
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229 | 48.62% |
Are you high? I can't bear to leave the WWII arena. |
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210 | 44.59% |
I was hoping it'd be set in space! |
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32 | 6.79% |
Voters: 471. You may not vote on this poll |
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#1 |
Swabbie
![]() Join Date: Aug 2007
Location: Finland
Posts: 13
Downloads: 0
Uploads: 0
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No real events, no real joy!
It should concentrate making sh ww2 more realistic. Having the effect to the actual warfare and outcome! That should be heavily considered ![]() -TommieV |
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#2 | |
Watch
![]() Join Date: May 2007
Location: Third Rock from the Sun
Posts: 18
Downloads: 90
Uploads: 0
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#3 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Id like them to progress to WWI
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#4 |
Stowaway
Posts: n/a
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...that was too funny.
![]() How about going above water Ubi and slugging it out surface style? Jeff aka mrmertz |
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#5 |
Nub
![]() Join Date: Sep 2007
Posts: 2
Downloads: 10
Uploads: 0
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Not SH this time
They should make destroyer command 2 with Cls and CAs and maybe some BBs too^^
I would love to drive Admiral Graf Spee or Yamato or Warspite... |
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#6 | |
Medic
![]() Join Date: Dec 2004
Posts: 164
Downloads: 0
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hell no
no combat i wont buy it do sumthing original like the IJN side ![]()
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Quote:
when they fix it and make it playable, then ill play it again |
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#7 |
Seaman
![]() Join Date: Sep 2007
Posts: 37
Downloads: 23
Uploads: 0
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What about with WWI for SH5???
With different navies to choose: - Royal Navy - Imperial German Navy - Imperial KuK Navy - Imperial Russian Navy - Royal Italian Navy - French Navy What do you think about?? Christian |
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#8 |
Gunner
![]() Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
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Sweet, and real scenario Iron. My only next need would be to get the radio message to engage the target. Has the cold war gone hot? Or is this just another day in the silent sevice in the 1960s or 70s ? I've read some posts that the cold war is boring. It wasn't for me. The thot of patroling the California coast in an albacore hull diesel severly turns my screws. The SSNs are all away, out escorting SSBNs or carrier battle groups. P2Vs and STFs are dropping sonobouy patterns. The bouys are getting washed over badly. There is an echo II boat out there with orders to engage something. Who is at the pointed end of the spear here? I say Its that diesel boat. V/R, CL
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#9 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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Historical accuracy would be thrown out with a Cold-War era SH. No battles actually took place between the USSR and USA. I think they should re-make SH3 with all the eye candy of SH4. Or remake MiG Alley ( OK kill me I'm a flight simmer, too!)
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#10 | ||
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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#11 | |
Nub
![]() Join Date: May 2005
Location: Dordrecht
Posts: 4
Downloads: 66
Uploads: 0
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========================== Where is the patch for that patch? ========================== |
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#12 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Red Storm Rising had a story behind it. I think this is what made the game what it was. The problem with modern submarine warfare is all the "automation" (wire guided torpedoes, guided anti-surface cruise missiles, anti-air missiles, sonar buoys, decoys, etc.). The main focus is to remain as undetectable as possible and surface action is very limited and actually quite unorthodox, even more than may have occurred in WW2. It just doesn't have the same "hands on" feel to it in my opinion. I also don't see a lot of excitement in nuking an enemy surface fleet or land targets.
Years ago, Microprose was working on a title called, "Destroyer Command" which was supposed to compliment "Silent Service". You would be able to match wits against someone else playing Silent Service on a LAN (today that would be online). It never materialized but I always thought how cool it would be to be manning one of the destroyers escorting a convoy with the AI managing the other DD's. I think the next SH series should move in this direction. Improve the overall sim with lessons learned making SH3 and SH4, expand the "world" to include both ponds, and include being able to man a destroyer if you choose. Best of all worlds! Most of it is already developed...just need to get the project okayed and a team assembled to put it together and hone the rough spots.
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#13 |
Sailor man
![]() Join Date: Dec 2005
Location: North east england
Posts: 43
Downloads: 5
Uploads: 0
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[quote=scrapser]Red Storm Rising had a story behind it. I think this is what made the game what it was. The problem with modern submarine warfare is all the "automation" (wire guided torpedoes, guided anti-surface cruise missiles, anti-air missiles, sonar buoys, decoys, etc.). The main focus is to remain as undetectable as possible and surface action is very limited and actually quite unorthodox, even more than may have occurred in WW2. It just doesn't have the same "hands on" feel to it in my opinion. I also don't see a lot of excitement in nuking an enemy surface fleet or land targets.
Years ago, Microprose was working on a title called, "Destroyer Command" which was supposed to compliment "Silent Service". You would be able to match wits against someone else playing Silent Service on a LAN (today that would be online). It never materialized but I always thought how cool it would be to be manning one of the destroyers escorting a convoy with the AI managing the other DD's. I think the next SH series should move in this direction. Improve the overall sim with lessons learned making SH3 and SH4, expand the "world" to include both ponds, and include being able to man a destroyer if you choose. Best of all worlds! Most of it is already developed...just need to get the project okayed and a team assembled to put it together and hone the rough spots.[/quot Im sure i saw Destroyer command or a game much like it in my local GAME store where you could play online as a destroyer and then take on someone online in a sub from sh2 if im not mistaken.Maybe it was a different game but it was "destoyers taking on subs online"
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Depth chargers in the water sir!!!!!!! |
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#14 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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HELL YEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHHHHHH BOIEEEEEEE!
Bring it!
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#15 |
Watch
![]() Join Date: Mar 2007
Location: Sheffield, UK
Posts: 22
Downloads: 0
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Yep, definitely would love to see a Cold War-era sim with SH4 graphics. Yep yep yep yep yep. The real-looking environment makes SH4 the best sub sim available at the moment as far as I'm concerned. But, while I fully respect the people and the technology involved in the Second World War navies and wouldn't wish to seem dismissive of them, I just find modern naval technology more fascinating. And at the risk of being an unpopular noob, I honestly think some of you are being a little blinkered about it...
-ping- -PING- whooooooosh BANG bubblebubblebubble ![]() Let's be honest, though: we can assume that the original poster didn't so much mean a 'simulation of the Cold War' as a simulation of Cold War subs, ships and technology. Iron Budokan put a lot of effort into saying it'd bore him, but that's really a matter of personal preference. Personally I loved DW - or would've done if the 1920s graphics hadn't made it as flat as, well, flat lager. But it strikes me that the very point of a sub sim is the tension: is there someone else out there in the shadowy dark? Are they friend or foe? Have they detected us? Can we risk getting closer? What's that noise? It's the challenge of managing a delicate situation. That's what made 688 Attack Sub/688i/Sub Command so fun. The only thing that limited those games was the strict set of predefined missions: something that SH4 doesn't suffer from. A whole dynamically-generated campaign a la Falcon 4 (but with boats), either set in an actual Cold War (where missions could indeed involve monitoring opponent's assets, ELINT-gathering, special forces deployment, exercises, and so on) or in a hypothetical Cold War-era Hot War, or an escalation from one to the other. Perhaps maneouvring an SSBN into firing position doesn't sound all that thrilling when you look at it from the point of view of existing sims. But what if the new sim was more a command/management sim? Yes, you can flip to a particular station and take direct control a la SH4 or DW, but with a decent command model and a properly-thought-out time acceleration facility, and good graphics for bridge/periscope/external views (I know they say graphics don't make a game, but it's time for the truth: they are important), I don't think it'd be at all dull. After all (and yes, I know it's a different genre) gamers loved Thief: The Dark Project - the point of which was to sneak around in the shadows and avoid combat. Give me a new sim. Let me drive a 688, or a Trafalgar, or an Alfa or an Akula. Or an Ohio. Or a Typhoon. And while we're at it, can we have a decent CVN sim, too? I can't imagine why no-one's ever wanted to try simulating the Nimitz. ![]() |
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