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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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A note to anyone making missions. In 1.3, the internal cargo of AMMO plus the Taihosan (small modern composite merchant) are a 100% CTD when the sucker is torpedoed and blows up.
This means that ammo cannot be selected as an internal cargo for GENERIC merchants, either. If you want some ships to have ammo, you'll need to make them explicitly as different types. I have tested all merchant ships, but I still need to test the APs and AOs. tater |
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