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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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@fearless. Did you delete the copyofparticles.dat after tweaking the particles.dat?. If you don't the game will use that copy instead of the "newly" tweaked file, resulting in "no change"
@nattydread, the tweak I did here was fast and dirty. The best way is what Anvart did for SH3 I think, mentioned earlier in this thread. Have not had time yet to look in to it. |
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#32 |
Captain
![]() Join Date: Jan 2004
Posts: 498
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I assume that Anvart's mod in SHIII hasnt or cant be ported over to SHIV?
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#33 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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I am sure it can, but needs some looking in to. Actually Anvart recommended us/me to look at it for reference
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#34 |
Captain
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well if part of the work is the smoke modding, I'd be more than willing to accept a scaled-down range increase only mod
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#35 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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There are some clues around here...or rather hints/leads as how to attack the "LOD" in SH4. But if you look higher up in this thread Anvart is mentioning that its pretty tricky.
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