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Old 07-24-07, 01:57 AM   #31
CaptainCox
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@fearless. Did you delete the copyofparticles.dat after tweaking the particles.dat?. If you don't the game will use that copy instead of the "newly" tweaked file, resulting in "no change"

@nattydread, the tweak I did here was fast and dirty. The best way is what Anvart did for SH3 I think, mentioned earlier in this thread. Have not had time yet to look in to it.
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Old 07-25-07, 01:23 AM   #32
nattydread
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I assume that Anvart's mod in SHIII hasnt or cant be ported over to SHIV?
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Old 07-25-07, 01:47 AM   #33
CaptainCox
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I am sure it can, but needs some looking in to. Actually Anvart recommended us/me to look at it for reference
Quote:
Originally Posted by Anvart
It is necessary to make the same, that has been made in my mod for SH3:
Ship_Smoke.rar
The tweakfile that Anvart did is HUGE!!!!! (respect) hence the time needed to port etc. Its not a 5 min job + all the necessary .cfg tweaks for the ships etc.
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Old 07-26-07, 01:02 AM   #34
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well if part of the work is the smoke modding, I'd be more than willing to accept a scaled-down range increase only mod
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Old 07-26-07, 01:11 AM   #35
CaptainCox
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There are some clues around here...or rather hints/leads as how to attack the "LOD" in SH4. But if you look higher up in this thread Anvart is mentioning that its pretty tricky.

Quote:
Originally Posted by Anvart
Quote:
Originally Posted by CaptainCox
Would you have an idea on how to make the smoke to be visible further away (seeing the smoke stack over the horizon)

Thanks!
1) Unfortunately new SH4 graphic features do this job not easy ...
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