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Old 07-07-07, 12:02 PM   #1
Redwine
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Default [REL] Die Slowly Stage 16...

Hi all...

Well, here is the Version 16 of this pack of tweaks. (really more, because each stage was having many sub-stages, in example Stage 5a, 5b, 5c, 5d....)

It is a team job made from time ago with the participation of PCelt, Leovampire, Bando and me.

I will not explain too much, the mod was presented time ago, but for those who do not know it, Die Slowly was created as an attempt to fix the "domino" effect" and the "unsinkable" ships.

Oldest versions discussion topics :

Die Slowly Stage 13:
http://www.subsim.com/radioroom/showthread.php?t=114499

Die Slowly Stage 14:
http://www.subsim.com/radioroom/showthread.php?t=116948


With the time the mod was incorporating many more tweaks.

Finally it is tweaked submarines and ships damage model producing a lot of diferent ways to sink with amazing FX effects.


This stage 16 incorporates many new adds from Leovampire, a reworked Zones.cfg and ships .cfg files, producing new effects.

Reworked sub damage model too, wich makes the sub a little bit more weak, but it may be optional.

Plus it incorporates some new graphical effects.

As the Leovampire adds tweaks now the ships .cfg files, we added now a fix to compatibilize the mod for Krupp's JP Ship's Dimension Fix Users...

Leo ask him for permision time ago, and Krupp gives his agree, i asked him too.

Many thanks Krupp !

Die Slowly do not need Krupp's mod to works, but touch its files, so is is a bad problem for Krupp's mod users, wich needs to make a blend, then we add a small pack with the common files compatibilized.

Full credit for Krupp for his job and his lines into the .cfg files.

A full version wich not use the Krupp's files is present as default version.

The mod has two installations, one Step by Step, giving you the choice to select many optional intallations, and a Ready to Use one, wich can be used as copy and paste option, or into JSME.

Thanks to all people supporting this mod with their interst and participation into the forum, adding ideas, opinions and help, all them are mentioned into the credits...

Special thanks for PCelt, LeoVampire, and Bando.

Enjoy the mod...

DOWNLOAD :

Die Slowly Stage 16 :

(for v1.2, any way it works fine on v1.3 but needs some adjusts, consider this mod as a v1.2 one)

http://hosted.filefront.com/Redwine

http://files.filefront.com/Die+Slowl.../fileinfo.html

Last edited by Redwine; 07-29-07 at 07:03 AM.
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Old 07-07-07, 12:45 PM   #2
GakunGak
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Downloading now!
Is this final release or more yet to come?
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Old 07-07-07, 01:02 PM   #3
CaptainHaplo
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Redwine - mind getting with me on some Damage issues? Have you guys found the key for how external damage carries over to internal? I thought it was the rebound value - but that turned out to be false. Is there a moddable variable for controlling that?

Heck - since I am posting - anyone got the answer?
Thanks!
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Old 07-07-07, 02:01 PM   #4
Redwine
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Quote:
Originally Posted by CaptainHaplo
Redwine - mind getting with me on some Damage issues? Have you guys found the key for how external damage carries over to internal? I thought it was the rebound value - but that turned out to be false. Is there a moddable variable for controlling that?

Heck - since I am posting - anyone got the answer?
Thanks!
Hi Capi... please check PM.

And... many thanks for your help !
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Old 07-07-07, 01:49 PM   #5
Redwine
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Quote:
Originally Posted by GakunGak
Downloading now!
Is this final release or more yet to come?
Almost yet... it is a "neverneding story" :rotfl::rotfl::rotfl:

Sure more changes (improvements ?) are incoming...

Patch v1.3 is incomming, sure it will ruin all this job... and we need to start up a new time.
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Old 07-07-07, 01:56 PM   #6
ReallyDedPoet
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Thanks RW and the rest of the crew , I will d\l this at work where I have high speed


RDP
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Old 07-07-07, 01:58 PM   #7
Mechman
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Does this include the oil slicks mod?
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Old 07-07-07, 02:03 PM   #8
CaptainCox
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Smashing work guys! . Just have to figure how to port this with all the conflicts i will have using this one :p

Anyhow just did a clean install of VISTA here (had Dual boot before) Man the game runs so much better and i actually have the sun glare/flare! (using nHancer)
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Old 07-07-07, 02:03 PM   #9
Redwine
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Quote:
Originally Posted by Mechman
Does this include the oil slicks mod?
Yes... it includes the add of oil slicks in flames introduced by LeoVampire.

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Old 07-07-07, 02:02 PM   #10
Redwine
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Quote:
Originally Posted by reallydedpoet
Thanks RW and the rest of the crew , I will d\l this at work where I have high speed

RDP
Many thanks ... you are welcome.

Try and comments, comments are very apreciated to introduce new changes...
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Old 07-08-07, 02:26 AM   #11
Krupp
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Quote:
Originally Posted by Redwine


Leo ask him for permision time ago, and Krupp give it, but was imposible for us to contact him fro recheck...
Hi,

My apologies for not been checking messages lately. Work and a 5 month old boy takes all my time at the moment.

If you still have a need to use dimension fix-mod, of course you can use it

Thanks for your hard work fellas.
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Old 07-08-07, 03:12 AM   #12
Bluesub 6
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Hi, Redwine
do you now create a new version of your mod?
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Old 07-08-07, 07:13 AM   #13
Redwine
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Quote:
Originally Posted by Bluesub 6
Hi, Redwine
do you now create a new version of your mod?
Yes ... BlueSub, is is the Stage 16, the last release was the Stage 14.... and Stage 16 may be the version number between 25 or 30.

Stage 15 ws for testing not a public release.

Leo has some news to add, and a satge 17 for test is incoming and a Stage 18 for release too.

This version Stage 16, has many new in relationship with the old Stage 14, Leo add a compartement distribution and load up dicriminated into almost all ships.

These changes cause more diferent effects and ways to sink.

Sub was made more weak, and some new torpedo splashes effects was added.
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Old 07-08-07, 07:08 AM   #14
Redwine
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Quote:
Originally Posted by Krupp
Quote:
Originally Posted by Redwine


Leo ask him for permision time ago, and Krupp give it, but was imposible for us to contact him fro recheck...
Hi,

My apologies for not been checking messages lately. Work and a 5 month old boy takes all my time at the moment.

If you still have a need to use dimension fix-mod, of course you can use it

Thanks for your hard work fellas.
Lot of Thanks , Krupp !!!

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Old 07-08-07, 05:10 PM   #15
WernerSobe
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@Redwine and Leo. can you guys take a look at my latest mod? Its been renamed to Natural Sinking Mechanics. Ive reworked antire damage system and eliminated all hitpoints damage. Tell me what you think there is a single mission included for easy testing. thanks.
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