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Old 06-19-07, 07:11 AM   #31
Canovaro
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2x2 and only heavy ships. Sometimes use the stern, but don't keep the periscope up too long.

I always use greyrider's 90 degrees chart (example 7 knots = target at 13 or 347 degrees then fire) against convoys. This saves you a lot of time calculating and it can even be performed without any periscope at all, though not recommended.
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Old 06-19-07, 07:57 AM   #32
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Quote:
Originally Posted by Canovaro
2x2 and only heavy ships. Sometimes use the stern, but don't keep the periscope up too long.

I always use greyrider's 90 degrees chart (example 7 knots = target at 13 or 347 degrees then fire) against convoys. This saves you a lot of time calculating and it can even be performed without any periscope at all, though not recommended.
Can you tell me where I can get this chart?

Thankz
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Old 06-19-07, 09:38 AM   #33
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Big fat targets first, if possible the ones at the other side of the convoy of where I am, then those closer in the middle and the closest side if time, distance and situation allow it. If the leading escort is sailing in a straight line in front of the convoy, then I take it with the first wave of torps.
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Old 06-19-07, 12:52 PM   #34
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I once sunk a large tanker with only one torp. Under the smoke and waited a minute. Suddenly all hell broke lose and it sunk in a second... I guess the damage model is a mistery for me
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Old 06-19-07, 02:06 PM   #35
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I think GWX sometimes is quite fair, and sometimes it's not. Last night I spend hours in escaping one extremely good destroyer (after I killed two med freighters and one smaller one), and that was early 1940. Thank God I made it.

Now it's heaven, March 1940. Must be my birthday, I god a large convoy contact report (neutral) and neared the convoy to check whether I can attack British or French merchants in the convoy. It is daytime, and a flower corvette soon spotted me and started firing. A neutral corvette firing at me???? I took a close look - it was a British one. So I submerged, fired a torpedo at the stupid corvette and sunk it. Took a closer look at the convoy. 20 ships, in four rows, and no more defending warships. I found heaven.

There are 10 small freighters, 2 ore freighters, 2 large freighters, 5 medium tankers and one light tankers.

Damn, only five torpedoes for the first attack, and the seas are not calm. No deck gun. Now I've got the choice... :hmm:
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Old 06-19-07, 02:08 PM   #36
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Target selection, makes the experience interesting for sure

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Old 06-19-07, 03:32 PM   #37
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This reminds me of heading back to port with 1 fish left over, and crossing another convoy path. Well, used the fish on a directed shot to the stern to 'anchor' the ship. After the last escort gives up - providing you get away, return and finish her off with the deck gun.
Almost forgot to add pick an unarmed merchant
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Old 06-19-07, 05:41 PM   #38
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I always select my targets, and go for the big ones. I know I'll only get a few good shots away before I have to get away or are forced down by the DD's. I like to make the trouble worth my while!
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Old 06-20-07, 12:29 AM   #39
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Quote:
Originally Posted by danurve
This reminds me of heading back to port with 1 fish left over, and crossing another convoy path. Well, used the fish on a directed shot to the stern to 'anchor' the ship. After the last escort gives up - providing you get away, return and finish her off with the deck gun.
Almost forgot to add pick an unarmed merchant
It's very hard for meto hit a stern shot. Only managed to do it twice both by accident. Calculating an AoB of a zig zagging target while you are moving at flank speed is out of the question for me so i don't even enter speed in the "computer" (TDC) I point generally where i have the feeling the ship will be when my fish arrives and shooting at 300-400m. I even miss sometimes so please, anyone more experinced, share knowledge! What do you do if you rushing to "ALARM!" and have only but a few seconds to make a shot at a tanker who would otherwise excape? If a convoy has, to say 8knots speed, whats the speed one should enter as soon as it starts zig zagging? Thanks.
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Old 06-20-07, 02:06 AM   #40
Canovaro
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Quote:
Originally Posted by Nuoz
Quote:
Originally Posted by danurve
This reminds me of heading back to port with 1 fish left over, and crossing another convoy path. Well, used the fish on a directed shot to the stern to 'anchor' the ship. After the last escort gives up - providing you get away, return and finish her off with the deck gun.
Almost forgot to add pick an unarmed merchant
It's very hard for meto hit a stern shot. Only managed to do it twice both by accident. Calculating an AoB of a zig zagging target while you are moving at flank speed is out of the question for me so i don't even enter speed in the "computer" (TDC) I point generally where i have the feeling the ship will be when my fish arrives and shooting at 300-400m. I even miss sometimes so please, anyone more experinced, share knowledge!
Read this about stern shots:
http://www.subsim.com/radioroom/showthread.php?t=116525
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Old 06-20-07, 05:15 AM   #41
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Hm, but missing from that close is hard, even with this bug with the stern shots. If the target's heading and speed are estimated correctly it should be no problem from 300-400m. But if there other small errors than just the one which comes with the stern shot anyway, this may produce more missed shots, that's right.
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Old 06-20-07, 05:39 AM   #42
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Mah, I just look through the Periscope and go

''Iny miny miney mo''

:rotfl:
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Old 06-20-07, 07:28 AM   #43
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Big ones first, always keep one eel for a DD coming at me, straight down the throat.. my favourite shot, but if I get target fixtated and stare to long down the scope and my throat shot misses I end up dead and back in 39
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Old 06-21-07, 01:24 PM   #44
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Quote:
Originally Posted by Wilko
Big ones first, always keep one eel for a DD coming at me, straight down the throat.. my favourite shot, but if I get target fixtated and stare to long down the scope and my throat shot misses I end up dead and back in 39
You do not save you campaign to start it all over again?
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Old 06-21-07, 03:56 PM   #45
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Nope, Dead is Dead... new start back at the beginning
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