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Old 06-11-07, 11:41 PM   #31
bigboywooly
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Stormy conditions are your friend though they can make attacks harder the chances of being spotted are reduced also
Not sure how realistic it would be to conduct a convoy attack in such weather though
Moonless nights are another godsend
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Old 06-12-07, 10:36 AM   #32
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When the weather is too severe you simply cannot operate.

When conditions are Clouds: Overcast, Rain: Heavy, Windspeed: 15 m/s. There is no way you can successfully operate against a convoy in that, so I don't even try.

Generally speaking, I will attack in rough seas, provided the visibility is good enough to actually see where I am shooting.
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Old 06-12-07, 10:48 AM   #33
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What I'm wondering if there is someone who did escape at the suface as well. I think that is the main challenge rough sea or not.
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Old 06-12-07, 10:51 AM   #34
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I don't think trying to escape on the surface is feasible. Not realistically, they knew U-Boats attacked on the surface, so, the minute something went boom they would throw searchlights everywhere to try and find you.
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Old 06-12-07, 11:31 AM   #35
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In RL in the early years it was actually the favoured means of escape
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Old 06-12-07, 11:38 AM   #36
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Quote:
Originally Posted by rik007
What I'm wondering if there is someone who did escape at the suface as well. I think that is the main challenge rough sea or not.
Early in the war if you are lucky that closest escorts are Flowers, you can outrun them on surface. On a dark night it works.
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Old 06-12-07, 01:09 PM   #37
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Penelope,

Think about it ...

No radar.

Visibility is 500M perhaps even with search lights.

I can easily crawl 200M since the last DC attack.

The sweeping searching destroyers can easily be between 100-1000M from me as they hunt. They are hunting passive and active. They don't really care about the surface.

So, they readily create a condition where I can surface unobserved. At which point, they can neither hear my engines or ping my boat. Compared to my 1-2KTS crawl, when I hit the surface, I can sprint at 14-17KTS. Within a few minutes, they have lost any chance of possibly reestablishing contact with me.

In the meantime, as Kpt. Lehmann has indicated, they are going to spend 30 minutes trying to reestablish contact. Thus, I have two escorts tied up in a fruitless search while I can run off and sink more merchants.

With the heavy seas, I get a combination of deck watch and sound reports making it not that hard to locate the merchants.

Definitely give it a go. It's not as wreckless as it would seem.
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Old 06-12-07, 03:56 PM   #38
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I'll give it a try, but well, Radar will be hitting the scene soon, and I am in 1941 so they are getting better. So my window of opportunity is closing.
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Old 06-12-07, 04:04 PM   #39
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Even with radar you can out run a corvette
He will be able to follow you though and they do
For ever
Till you lose complete contact
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Old 06-12-07, 05:28 PM   #40
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Covettes if I am right, like Armed Trawlers, do not posess ASDIC. Diving and using Silent Speed is by far the most efficient way to get away from them.
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Old 06-12-07, 06:05 PM   #41
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Note to self: Change lost contact time in GWX v1.04 to kill spoiler presented on this thread .
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Old 06-12-07, 07:00 PM   #42
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Party pooper!!!
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Old 06-12-07, 07:18 PM   #43
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My scientific response:

NEENER NEENER!!! :p

(Jeez, I need more coffee.)
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Old 06-12-07, 07:22 PM   #44
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Quote:
Originally Posted by Kpt. Lehmann
My scientific response:

NEENER NEENER!!! :p

(Jeez, I need more coffee.)
By the way, if my pace of comparing SH3/GWX to every other subsim ever published has slowed down, it's because I received a copy of CAW (Carriers at War) the other night.
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Old 06-12-07, 07:31 PM   #45
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Quote:
Originally Posted by MarkShot
Quote:
Originally Posted by Kpt. Lehmann
My scientific response:

NEENER NEENER!!! :p

(Jeez, I need more coffee.)
By the way, if my pace of comparing SH3/GWX to every other subsim ever published has slowed down, it's because I received a copy of CAW (Carriers at War) the other night.
LOL, so I guess you are saying that the onslaught is "to be continued later" yes?

<sigh> Wonnnnderfullllll.
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