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Old 07-29-07, 02:30 PM   #1
tater
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Not yet. They would be special cases. I was thinking of making some MAGIC missions around them when I get to that.

Last edited by tater; 10-01-07 at 02:51 PM.
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Old 07-31-07, 06:10 PM   #2
chopped50ford
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can this be placed midstream (prior to patrol starting) a career?

Im using TM 1.4 and other minor mods...any conflicts?
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Old 07-31-07, 09:20 PM   #3
tater
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Need to be in port.

As for TM, it will foul a few things up. One, the AI includes a range of skills including the occasional "elite." The way Ducimus has the AI tweaked, those guys could very well be Bungo Pete's little brother trying to prove they're as good as he is.

Other than that, his career starts, etc are different. You'd also need to uncomment bungo pete fromthe campaign.cfg (I included bungo pete in there as a layer with it commented out, actually). So, if you want to do it, delete the UPCData flder from 0.73. Then go all the way into Campaigns and find Campaign.cfg. Open that, and there is a bit at the very end commented out called "Bungo Pete." The part from ;[Section 91] to ;Exclusive Layer... all has a ; as the first character. Delete that ; from each line in that section (look at the section right above). Save. You can now install it I think. Beware though, the elite AI will be NASTY.

In general, my plan once I got this thing closer to "1.0" was to release a version that was TM compatible, and RFB compatible. Just pre dumping any files, or indeed possibly slight differences if need be to make it easy on the end user to install.
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Old 07-30-07, 05:03 PM   #4
tater
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http://mpgtext.net/subshare/590Impro...rs%20v0.73.rar

0.73 readme 1st post. I highly reccomend Jace11's map labels. I deleted a few on mine to make room.

The missions might be a problem, be gentle.

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Old 07-30-07, 05:42 PM   #5
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D/l ing, and testing.

Thanks Tater
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Old 08-03-07, 01:01 AM   #6
tater
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0.74 up, readme 1st post.

http://mpgtext.net/subshare/801Impro...rs%20v0.74.rar
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Old 08-03-07, 03:22 AM   #7
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Thanks Tater
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Old 08-03-07, 09:15 AM   #8
corleonedk
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He he ran into task force on my last trip there using the 0,73,managed to take 1 battleship out before i had to run for my life
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Old 08-03-07, 11:55 AM   #9
tater
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I'm excited to get 0.75 out the door this weekend, too.

More surprises.
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Old 08-03-07, 09:15 PM   #10
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Quote:
Originally Posted by tater
I'm excited to get 0.75 out the door this weekend, too.

More surprises.
Great. Using 0.73 resulted in my Gato out of Pearl throughout 1942 being sent only to the Caroline islands for the same exact "deploy to" mission followed by the "sink merchants" 2nd mission. Well 0.74 should be interesting to see if Japan is selected for missions now..

It's been great fun nonetheless. The Caroline's are in the center of jap boat traffic. And i prefer not getting "patrol" missions that require 3 days of staying in one area. I have my favorite attack areas i need to get to
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Old 08-05-07, 09:25 PM   #11
tater
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http://mpgtext.net/subshare/413Impro...rs%20v0.75.rar

please beat this up. Want to find any major issues before it gets absorbed (with a few layer changes WIP) to TM1.5.

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Old 08-05-07, 09:31 PM   #12
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Quote:
Originally Posted by tater
http://mpgtext.net/subshare/413Impro...rs%20v0.75.rar

please beat this up. Want to find any major issues before it gets absorbed (with a few layer changes WIP) to TM1.5.

tater
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Old 08-06-07, 09:33 AM   #13
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Yes sir im on it
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Old 08-06-07, 10:03 AM   #14
tater
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Admiral Lockwood asks that you engage small craft in waters well controlled by the enemy to keep pressure on Tojo.



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Old 08-06-07, 11:01 AM   #15
tater
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Got a CTD south of the bungo straight in november of 1943...

Might have been a boat or patrol craft.

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