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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
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Location: New Mexico, USA
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What are the EF values there?
tater |
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#32 | |
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I'm still thinking that we should add a new AI sensor, is this possible? What I was thinking was we have AI_visual, and I think we need to add AI_warship_visual. The former would be set so that they might spot a scope, but it'd be pretty unlikely. Warships would have a better chance since they have more, and better trained lookouts. The skill levels (to the extent they make a difference) would be on top of that. I'm still trying to figure out what the Detection time=0.5 means. Does this means it makes a check every half second? I'd like to make it so that you could keep the scope up long enough to take some data for a solution without them instantly spotting you. It should probably be longer than it would be in RL, since it's harder to get a solution manually since we have no crew (I'd tweak this for 100% real since auto targeting is too easy). Dumb things slow us down like not being able to keep the book open, etc. Heck, I wish I could set the target ID with the scope down and not locked. The bottom line is that something like this level of detection is accurate, IMO. As I have ssaid before, I'm rereading Blair (almost done), and the number of spotetd scopes is huge. Realism demands that the escorts see you (and ideally torpedo wakes) far more than they do in the stock game. That said, I've combined this with redwine's DC mod. I think the DCs need to be toned down farther to be accurate as well. |
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#33 |
Seasoned Skipper
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Location: UK
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I use those numbers in conjunction with a 10km range mod and some sensor mods..(but only the visual sensor AI sensitivty = 0 is the only relavent one in this case) My whole install is intigrated like this so it is difficult to post one or two things and make them work right. Also I am using surface = 400 now for visual in sim.cfg but they still spot me really easily.
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#34 |
Navy Seal
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cc.
I realize that an ultimate solution will likely be a total (if subtle) redo of the sensor, and even gun accuracy, etc values. I'm trying to find a solution where they see my scope feather, charge, and drop some DCs, forcing me to take quick looks and be careful. |
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#35 |
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I should add that while these changes have helped in getting escorts to harass me, I have yet to see a plane drop on my periscope.
This is still a goal for me, since I have read many accounts of subs near, but not on, the surface being bombed. tater |
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#36 |
Seasoned Skipper
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Location: UK
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I think I have, something happened to me last night.. I was playing the Torpedo Attack mission in the subschool honing my skillz.. My mission is slightly modded in that the patrol plane comes in at a different angle and is carrying a nasty payload. The Mogami must have seen my scope as it started zig-zagging, but I was too engrossed in targeting etc..
Fired my torps then boom! Heavy damage and both scopes destoryed.. I thought I'd been hit by a circle runner but I saw in external view that it was the bomber. Very accurate, but did it SEE my scope or drop on the coordinates sent to it by the Mogami... Not certain.. however only my scope was up, and not for very long.. By the way here is my Guadalcanal Layer.. http://www.speedyshare.com/960665370.html Er dunno if it will work for you with the differences between our roster files also, in campaign.cfg I think the layer is called at some silly date in 1944 unless you fixed it in your version. The funny formations and start locations are all for timing and so the ships arrive at rougly the right angles, formations etc. I have tested it in a single mission and the first night works with the 2 TFs slugging it out... japs should win too, second night cruisers come done unopposed, third night another battle, not tested it, looks ok in the simultor but needs testing in real campaign. One thing I noticed when running the simulator in the editor is sometimes there is some variation, i.e ships will meet sometimes and nothen just miss if you re-run the layer..???? The difference is tiny and Im not certain but may depend on what zoom level you are watching at as run the editors simulation mode... what a pain... |
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#37 |
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Location: New Mexico, USA
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The only changes would be the subchaser and minesweeper. The date change on agano is historical for her putting to sea, so if you used agano, it should be fine. Will try it!
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#38 |
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Looks good. Why the 2d Akizuki DD, when only Teruzuki was there?
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#39 |
Seasoned Skipper
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Well, I think it's supposed to be the same one. The other one will disappear the day before, then it respawns for the next sortie south. Been a while since I made this layer.
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#40 |
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Duh. Gotcha. Yeah, that makes sense since there is no way to break up groups after forming them.
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#41 |
Navy Seal
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Location: New Mexico, USA
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Punted for Ducimus' work on AI Visuals.
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