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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Hi guys!
I am trying to do this officer hat model for SH4 and had a lot of help from DivingDuck and Privateer so far. But I have a slight texture problem, and as i thought there is maybe more peeps around here that are familiar with 3D texturing I post my question in this section...hope you don't mind. Ok so far got this. ![]() ![]() Now for the problem area. ![]() As you see the texture does not extend to the edges. The texture ![]() Now do I have to separate the flat bit on top and do that as another TGA/DDS or is there a trick in MAX that you guys know of to fix this? If I have to do it separately, does that mean I have to hex it directly in to the .dat or? Mind you, i just started with 3D modeling so it could well be that I missed something simple. PS:The texture is not yet 100% as its WIP... Cheers! |
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#2 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi CC,
gotcha here too. Reworking of texture coordinates is needed within max. After reworking them you could paste them the same way as the vertex coords by hex. If needed Iīll give you some advice about this issue the next days. But thatīs definitely my last post for today. Regards, DD
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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DAM! I thought U where at WORK!...ppl will be in peril for real GO GO GO! :p
Again cheers MAN! Will give it my best! AHHH! the SIG is back... ![]() |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I am not 100% but does the "Edit Seams" have something to do with it?
![]() Been at it for 1h or so, but I can't find the function to move it to the edge...I guess i am doing something wrong ![]() |
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#5 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Hi, What I think you have to do is move some points in the UV map to fit the texture better (donīt know if this has a HEX editing effect...). In your base object use the "UV Unwrap" modifier, press the Edit buton and move the points you need, in the UV map window, to fit the texture. If you want I can make a more in deep explanation for you but itīs very intuitive
![]() Again, this is the standard procedure form common objects, I donīt know if moving the points of the UV causes the need of tweaking the hex file or something like that... |
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#6 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi CC,
LOL, Iīm at work now. Youīll never understand the pattern, neither do I. ![]() Hereīs what I can recall from memory:
DD
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