![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Rear Admiral
![]() |
![]()
Looking at the empty diet pepsi can upon my desk, it says.......
12 FL oz (355ML) :rotfl: |
![]() |
![]() |
![]() |
#32 |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]()
Zylark,
:rotfl::rotfl::rotfl: But I'll stick with Imperial thanks just the same. If nothing else, the speedometer in my car is calibrated both in Imperial and Metric, but the metric scale is very small and I can hardly see it with my poor eyes! Also, citywide speed limit where I live is 35 mph. That translates to 56.32704 kph which would be a very difficult speed for me to maintain ![]() Could be worse I guess, my understanding is that at one time the "foot" was based on the length of the organ at the end of the current monarch's leg, and I guess that (for a time anyway) with every change of monarchy, the definition of the "foot" would change... |
![]() |
![]() |
![]() |
#33 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() <edit> I know why they did it... Imagine yourself looking at two products in identical-sized containers - one says it contains 0.355 of the product, and the other says it contains 355 of the product. Which do you buy? The bigger one!!! We Americans are convinced that bigger is better, so the bigger number wins, right? |
|
![]() |
![]() |
![]() |
#34 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
|
![]()
[quote=DirtyHarry3033]
Quote:
![]() |
|
![]() |
![]() |
![]() |
#35 |
Rear Admiral
![]() |
![]()
>>We Americans are convinced that bigger is better, so the bigger number wins, right?
I think its a given that everyone thinks of a can of soda as 12 oz Then thers beer, that comes in 12 oz cans or the "tall boys", what are they, 42 oz? And yet, when it comes to bottles of soda, immediatly a "2 liter bottle" of pepsi comes to mind. ![]() |
![]() |
![]() |
![]() |
#36 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
Downloads: 0
Uploads: 0
|
![]()
Nonononono, beer comes in 33cl (1/3 of a liter and glass bottles) and 50cl (half a liter in alu-cans). Trust me, I know beer
![]() Well, around here it does anyways ![]() |
![]() |
![]() |
![]() |
#37 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]()
Metric
![]() |
![]() |
![]() |
![]() |
#38 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
|
![]()
My biggest gripe is when the W.O. gives me nearest visual contact in feet. "Bearing 025, Range 14'108 sir" I'm thinking with these skills this guy has far more important things he can be doing for the cause & maybe the new guy will just give me good ol American yards.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
![]() |
![]() |
![]() |
#39 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
|
![]()
Stop being ignorant like
- Americans using imperial - British driving on the wrong side of the road and be "normal" as the rest of the world! :rotfl::rotfl::rotfl::rotfl::rotfl:
__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
![]() |
![]() |
![]() |
#40 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
![]() THe only reason some are using metric is because the game does not convert properly (I am not sure it is that bad) but to be realistic you sohuld use imperial, and metric when playing SH3. If some of you were in a history class, I'd fail you. :p |
|
![]() |
![]() |
![]() |
#41 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]()
Well, after going metric momentarily, I've switched back to Imperial because it just wasn't right driving an american boat and using meters.
![]() I'll just continue to move that Stadimeter down further on the image and estimate where it should probably be. ![]()
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
![]() |
![]() |
![]() |
#42 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Nefarious, have you looked at Mav87th's Cameras.dat mod? http://www.subsim.com/radioroom/show...732#post525732 Might fix your Stadimeter issues - he says it modifies the magnification level for the Observation scope so that it works with Kim Ronhof's Range Calculator SH1 whiz-wheel. I built one of those wheels this week and it's nice but just don't work with default scope mags in SH4. If the mod does what he says, it should be just the ticket for accurate ranges! I d/l'ed it today but haven't tried it yet. You can get Kim's wheels here if you don't already have 'em: http://www.subsowespac.org/silent_hunter_mods.shtml Search for: Kim Ronhof's Manual Tools With Guide and you'll find it. Regards, DH |
|
![]() |
![]() |
![]() |
#43 |
Sailor man
![]() Join Date: May 2007
Location: Virginia
Posts: 45
Downloads: 2
Uploads: 0
|
![]()
I went and switched to Metric and found manual targeting easier
|
![]() |
![]() |
![]() |
#44 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]()
Thanks Dirty.
However, I've been using the length of the ship to estimate it's speed and I don't think a magnification will fix the Stadimeter output, but I'm hoping. ![]()
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
![]() |
![]() |
![]() |
#45 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]() Quote:
It's got two wheels, outer one representing the "tic marks" in the scope, and inner one representing mast head height plus ranges for 1x, 2x, 4x and 8x magnification thru the periscope. Once you've printed it and laminated it and assembled it, what you do is put the scope on the ship with the horizontal line on the waterline, then count the number of "tic marks" to the top of the masthead as seen thru the scope. Then you move the inner wheel so that the mast head height in feet, of your target is aligned with the number of "tics" you observed. Finally, you move the clear "alignment tool" to line up with the "2.0" tic mark on the outer wheel and read the range to target (via the appropriate magnification scale) on the inner wheel. The problem with it is, SH4's magnification is supposedly totally screwed up. (and also the % of a degree per tic mark on the scope) The mod I mentioned supposedly fixes this so that you can get accurate ranges using this wheel. As it is, the wheel seems to work great with 1x magnification thru the observation scope. Very accurate for close targets, but then 1x mag isn't optimal for distant ones... If the mod does what it says, it will be exciting to say the least! Do yourself a favor, D/L Kim's package that I linked to and read his manual. It might get you a little excited about the possibilities ![]() When I get back to port, I'll put the cameras.dat mod on and report how well it works! DH |
|
![]() |
![]() |
![]() |
|
|