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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
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Yeah Jim, that's the value I changed...I changed it to 15,1 - same as in the badweatherguns-mod I have found on my HD. Gonna test it in a moment.
Quote:
I planned to attack warships instead of cargos, but the TF was already to far away (>18km) for me to intercept...they were going to fast. ![]() So I tried to get their attention: switched the radar on, send a radio-message, went to ahead-flank, even showed them our broad-side on their radar....no reaction! ![]() So I ended up keeping their course on the map, and will wait for them on their inevitable return to the area.
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#32 |
Chief of the Boat
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Just one word of warning/advice....if your using SH3Cmdr do a rollback before altering the value
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#33 |
The Old Man
![]() Join Date: Apr 2005
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Sure, I did that...good advice, if you download that little mod I made.
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#34 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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My TypeXXI BadWeatherGuns mod works fine.
![]() Question: Can a key be modded-in that extracts/retracts the forward diving planes, AND alter the XXI's seakeeping accordingly? And maybe even further: is there a way, to tell the helmsmen to set the forw.diving plane to max.up (at "max-surface") and keep it there as long as I want to? As I see things, this should help keeping the bow up...in GWX 1.03, the XXI has a strange rough-seas behaviour. As if it doesn't have enough boilancy. Sometimes, the watch-crew has several meters of water above their heads, and still going deeper...and they stay there, but you can hear the diesels gasping for air. I know this is a stock SH3-issue, that has been coped with in several ways. But in the case of the XXI, the current 1.03-settings turn out weird. The stern is fine....it's the bow that freaks out.
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![]() Last edited by Paajtor; 05-08-07 at 05:40 PM. |
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#35 | |
Chief of the Boat
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#36 |
The Old Man
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Ah ok...sounds reasonable.
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#37 |
The Old Man
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I found out, that the XXI sails much better at surface, when I go decks-awash.
The forw.diving-planes stay extracted, and help to keep the boat stable...and fuel-consumption isn't a big deal, as the hull-design actually helps in this condition. One thing, though: I went to decks-awash while surfacing...that way, the forw.planes didn't retract. I wouldn't be surprised (haven't tried yet), if they stayed retracted, when going to decks-awash from fully-surfaced. Now I'm trying to find a way, to have the FuMB37 Leros on the schnorkel in July'44...can someone help me? ![]()
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#38 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
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I have a personal policy when playing this game that I have not played U-Boats (with a few exceptions) until I can get them in a career. Makes it sort of a reward to take out a new model if I have survived that long.
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#39 |
The Old Man
![]() Join Date: Apr 2005
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I had the same policy, untill SH4 came close to release.
I already had it on preorder for weeks, when I realized I had never tried the XXI, not even in a single-mission! So I promised myself, to make sure to get it, before SH4 would take over all my sub-time. So I started a new career - Bergen '42 this time - with the goal to make it to the XXI in the end. But playing DID as well, my career ended during the 5th patrol, in Jan.'43. ![]() Meanwhile, SH4 came out, and I cancelled the preorder, just in time (1 day left lol)...maybe I'll get it, when it's fully patched. Now I've started the same Bergen'42-career again...we're on our 4th patrol, 55.000BRT on our account with a few fish left, but still a long and dangerous way to go, towards the XXI. But then I used SH3Commander, and saw that I would get the XXI in July'44...aha! that's 10months 'till the war ends! Nice. ![]() I'm still on my 1st XXI-patrol: first did a thorough test off the Norwegian coast, then completed our patrol-orders (grid AF87 LOL!), then missed a taskforce by only a couple of hours, but decided to take the boat all the way to Murmansk, because that's where the TF was heading, and I know it will return back to the south eventually...this time, we will be waiting for them!
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#40 |
Soundman
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I personally do not see any reason to buy SH4 at the time since I prefer and are more interested in the U-Boats. And thanks to the tremendous efforts of the GWX team SH3 has become such a great game.
![]() Gute jagd mit deine neue XXI Paajtor! ![]() |
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#41 | |
The Old Man
![]() Join Date: Apr 2005
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![]() Quote:
![]() But the TypeXXI still needs work...it's a shame, that it was delivered in such an unfinished state, allthough I wonder how much better it can be, without access to the source-code? Those forw.diving-planes are the 1st concern, imo...they really need a manual-operation option. 2nd - imo - is the radar (FuMO64) switching-off in rough seas all the time > really annoying. I'm using seasonal waves in SH3Com. 3rd is the submerged topspeed...21kts is a little over the top. 4th: when in silent-running, at 30m depth, then order to surface, and secure from silent-running, the boat starts to dive - probably to crash-dive depth (my previous order)...I need to order Surface again. That's why I named the topic XXI GWX...I hope the GWX-devs are reading. I realize the XXI isn't the most popular subject, because "it never saw real combat", but in the end to me it's all about roleplaying...and the XXI is a nice subject for this, as it gives me such freedom. And after all, it's a great thing that GWX still can pull new stuff out of SH3, after 3 years! It makes me want more! Please, GWX-devs...I hope you put the XXI on your things-to-do list. ![]() Not that I'm dissatisfied with what I have right now. But I have the feeling it can get better. The official Überboat gets a sticky...while we already have it here! Gute Jagd, Ubåtskapten! P.s. the question about the FuMB37 Leros still stands...
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#42 |
The Old Man
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Next, I want to see what I can improve about the XXI-skin...haven't forgotten the skinning-tutorial that Danlisa posted in this thread
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#43 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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![]() Quote:
I found it, using SH3-Unpacker. I tried to find a value to change the availability of the FuMB37-Leros (or the FuMO-64 Hohentwiel....still not quite sure which one I would get on the schnorkel!), using the same program, but couldn't find anything. So I tried SH3-Minitweaker, but I have no idea which tweak-file to load...and suppose I knew which, then I wouldn't know how to proceed. I tried Sensors_dat.txt, but I see no date-value. I'm puzzled! ![]() Btw, the forw.diving-planes keep behaving weird...sometimes, they extract when I dive, but sometimes they refuse to do so. I can't pinpoint the cause. Can SH3-Minitweaker be used, to change this behaviour?
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#44 |
GWX Project Director
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@Paajtor,
Rec'd your PM. Sorry mate, have been tied up with other issues ATM. Will respond eventually. ![]() |
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#45 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
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No problem, Kpt.
![]() I just wondered, if the GWX-team had any plans for the XXI-v1.04, as more players seem to take it for a ride, exploring the boundaries of this sim, so to speak. If you need my assistance, just PM me. ![]()
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