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Old 05-30-07, 11:23 PM   #31
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
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Default SH3 Attack mod

Can someone tell me who built this mod? Is anyone playing it yet? I would like more information on this mod if anyone can help. Thanks
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Old 05-31-07, 09:36 AM   #32
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
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Quote:
Originally Posted by Woof1701
Nevertheless I won't pass up the chance to include a few new ships into SH3! Especially SH4 merchants and American warships!
http://www.subsim.com/radioroom/showthread.php?t=115125

I asked about that in this thread and got some links to converted SH4 ships that I added to my SH3-GWX.

Wulfmann
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Old 06-01-07, 04:55 AM   #33
kys2000
Loader
 
Join Date: Oct 2005
Posts: 84
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I am making the AJM1.3,in this edition,all wake of ships in GWX can have correct position. Gun at 90°have modified at symmetry position .
GWX'original ship bug is too much. and I have correct them .
this new mod will be reseled in a few days!
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Old 06-01-07, 07:55 AM   #34
Woof1701
Commodore
 
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
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Quote:
Originally Posted by Wulfmann
Quote:
Originally Posted by Woof1701
Nevertheless I won't pass up the chance to include a few new ships into SH3! Especially SH4 merchants and American warships!
http://www.subsim.com/radioroom/showthread.php?t=115125

I asked about that in this thread and got some links to converted SH4 ships that I added to my SH3-GWX.

Wulfmann
Thanks Wulfman. Been monitoring what's going on on the German UBI Forum closely.
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