![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
|
![]()
Just wanted to take a moment to comment on patch 1.2 performance for those of you who have not had a chance to try it yet. Granted I only played for about 15 minutes at lunch today, but I noticed one thing immediately. My frames per second with environmental effects on pre 1.2 were pretty bad, mouse movement was laggy and it just wasnt very playable. I'm talking about times with no fog by the way, when I had fog my machine slowed to a crawl. With 1.2 installed my FPS with environmental effects on and fog turned off are MUCH better and the game is smooth as silk now. This is very interesting to me because the fog isnt an issue, I'm comparing 1.1 and 1.2 during times when there is no fog in the game. In other words, it seems to me they must have tweaked the graphics performance quite a bit. Not only that but I bumped my resolution up to 1600 x 1200 with no noticeable slowdown. I'd say the performance must have been worked on quite a bit. BRAVO to the devs!!
![]() |
![]() |
![]() |
![]() |
#2 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
|
![]()
I guess I will have to start a new game, but the readme says that the 1.1 inbase saves are compatible. I just tried out it it loaded fine but I ran into some jap destroyers the depth charged me (seems the thermal layer is not the protection it once was) but I recieved no damage whatsoever. But my ship just plundged into the spiral of death. The really wierd thing was that I was at 1200 feet and only then did things start to get damaged.
I shut it off and coughed it up to you have to start a new game. Oh well I guess. Also I noticed that they returned the red Max depth Hand back like in SHIII. I also noted that I still could not change my pre war Conning tower in my Gato. And it was may 1943. Of course it still might be just the save. |
![]() |
![]() |
![]() |
#3 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
|
![]()
hey scalelokt! those are great news! please can you post you rig? (CPU+video card, etc) for have a more detailed report. thanks!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 1
Uploads: 0
|
![]()
For me performance pretty much remains the same. If I choose a higher resolution and turn on AA/AF, it obviously becomes worse.
But overall I am very satisfied with the performance. I run the game 1280x1024 with 4xAA and 8xAF, and most effects switched on on my P4 3.4, 1.5 GByte RAM, 512 MB Geforce 7800 GT. Performance from external view is about 20-28 fps, inside 45-50. ![]() |
![]() |
![]() |
![]() |
#5 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
|
![]()
Cant explain why my performance has increased if hasnt for others. But I can say with certainty that my game is running smooth as silk after 1.2 with transparent water, where as before I was laggy and choppy. I'm not talking subtle difference here, this is substantial.
Here is my rig Pentium 4 3.0 Ghz Nvidia 6800GT OC 2 gigs RAM |
![]() |
![]() |
![]() |
#6 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
|
![]()
thanks for the update!
![]() hope my 7800GS AGP will do the job... latter I will report my comparative results here ![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|