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#31 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Go to your Ubisoft folder. Go to: Data/Cfg/Sim.cfg edit this file with notepad. If you are running WinVista you might have to copy the file to he desktop or something because of edit file permission settings. Go to this part of the file: [Hydrophone] Detection time=1 ;[s] Sensitivity=0.03 ;(0..1) Height factor=0 ;[m] Waves factor=0.5 ;[>=0] Speed factor=15 ;[kt] Noise factor=1.0 ;[>=0] Thermal Layer Signal Attenuation=3.0 ;[>0], Change Sensivity to 0.08 (forexample), and Thermal Layer Signal Attenuation to 2.0. Save and overwrite the old file. Be sure to take backup! The DD's will hear you with their hydrophones much better now, and the thermal layer will give you a little less protection against their sonar. The problem with the mod CCIP mentions is that the hydrophone sensors have been changed to lower sensivity. I did a lot of tests on this and found out that increasing a bit here will make the DDs more challenging! Hope this is helpful! ![]() Last edited by kakemann; 04-18-07 at 07:13 PM. |
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#32 | ||||||
Torpedoman
![]() Join Date: Mar 2007
Posts: 119
Downloads: 0
Uploads: 0
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I turned back to Thunder Below! as it has several descriptions of convoy actions. It does seem some escorts are much, much, better than others. You'll have some that drop one depth charge and claim a kill regardless if there's any indication of success. Others that roll right over and inexplicably don't notice anything below them. Then there are the guys who just sit there and pound the hell out of anything that looks remotely suspicious even if it's nothing at all. Yet other captains are extremely methodical, professional, and practiced in teamwork. Japanese escorts were a very mixed bag and this is in '44 after they supposedly got good at it!
I found two descriptions of relatively conventional convoy encounters. In both cases they seem to just keep going but they may leave an escort or two behind to hunt the sub or guard damaged ships. The only instances you see groups sticking together and loitering seems to be if there are very important military ships that get hit like carriers. Then they'll hang tight and try to stabilize the situation before moving on. Quote:
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Here's Fluckey talking about Japanese merchant convoys: Quote:
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#33 |
Rear Admiral
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How to unstupify the AI:
http://www.subsim.com/radioroom/showthread.php?t=111395 |
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#34 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I've had the same problem in both 1.1 and 1.2 starting in '41. I have reinstalled 3 times to see if it helped.
The search patterns are usually great for them but it seems their passive sonar is deaf and most importantly... I've never heard anyactive sonar pings. I don't know if the thermal layer is like a wall or what but they should at least go active when getting close. Here are a couple screenshots demonstrating the extent of the problem. They are 2 completely different circling passes by the destroyer. ![]() ![]() I will try using one of the mods to improve things in the meantime.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#35 |
A-ganger
![]() Join Date: Mar 2007
Posts: 75
Downloads: 20
Uploads: 0
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On one patrol o was totally hammered by their sensors.. *ping ping ping ping ping*. And there were 3 DD's total in the vicinity of the convoy i attacked. I thought i was dead for sure, however, even tho i was pinged and had my full side shown to the DD (Which had some engine problems i think, due to my torps
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#36 |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 0
Uploads: 0
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I've not seen the merchants in a convoy stop but I've seen the DDs run the gamut from incompetent to good but even good they're not too much of a threat. IRL the Japanese DDs werent as good at ASW as the Brits, who were masters, but I think in SH4 they're just a little too tame. I know they wouldnt work a contact like the British who would keep a U-Boot down all day and night. Instead the Japanese would work it for at most 6-8 hours with a few exception. Jap DD skippers were notorious for claiming kills after a few runs. I'm not sure how sensitive there sonar should be to reflect this.
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