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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Posts: 15
Downloads: 0
Uploads: 0
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I alt-tabbed back to the game post 1.2 to find this:
Somehow this ship had 'teleported' to my position? Incidentally the damage control screen showed no damage. Thay don't make em like they used to. Trip |
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#2 |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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Like suggested in the patch thread , start patrol from port after the patch.
It's not a good idea to patch it and continue mid patrol. Mud
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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* might be alot of heartbroken newbie skips tonight. |
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#4 | |
Watch
![]() Join Date: Apr 2005
Posts: 15
Downloads: 0
Uploads: 0
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I dived away and suffered no damage but not before I had pushed the ship backwards into another US vessel. No Sailors or ships were harmed in the making of this screenshot. Trip |
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#5 | ||
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
Uploads: 0
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edit: me nitpicking about post 53 Mud
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#6 |
Nub
![]() Join Date: Apr 2007
Posts: 4
Downloads: 3
Uploads: 0
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#7 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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what vid card? ati doesnt support the feature known as bloom
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#8 |
Nub
![]() Join Date: Apr 2007
Posts: 4
Downloads: 3
Uploads: 0
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Yes, it's an ati. Is it a driver problem? Maybe with new driver will be solved?
Thanks for your replay ![]() |
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#9 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Seems like an ok patch so far although the change to proper res and FSAA has started to scare my system - running with everything maxed @ 16 x 12 with x4FSAA Boy, does the volumetric fog now make it cry! Still, it looks pretty. Changing the devedit stuff in the Main.cfg did have a positive effect this time though - I got an extra 8 - 10 fps after I switched that on. I'm going to mess with my Nivdia setting until I see a bit of an improvement. I might even just leave fsaa off altogether as it still looks pretty nice now without it.
I've only really played the torpedo training mission so far - managed 4 misses out of 4, lol, I can't believe it. The additon to the pos. keeper are nice but, unless i'm doing something wrong, the chronometer / speed readout is still broken. You do seem able to turn radar off now , though. I was getting bombarded by reports when I was leaving Midway so I turned it off - no more reports. Does anyone know whether there was a 'detailed wave ripples' graphics option in 1.1? I don't remember it but that might just be me. |
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#10 | |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
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#11 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Try 9knts for target speed and see what the PK says. #3 Torpedo Attack: Subs' Heading = 000 due north and speed 0 Target heading = 102.674 Target speed = 9knts |
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#12 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Patch question..
Do you have to remove all mods before you install patch 1.2??
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#13 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Yes and no...
Be safe and do it anyways some mods conflict others dont. |
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#14 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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Is it required? I don't know. It's recommended at least. In SH3, the patches would not work if any files weren't original. Even if the patch for SH4 does work, you will wind up with problems if you disable any of those mods later (the files will be replaced with original versions of the patch 1.1 files). So the best thing is to always remove any mods you have installed, run the patch over the original unmodified files, then reenable the mods selectively. That way you can tell which ones work and which do not without updating the mods.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#15 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Hi!
After playing a bit with the new patch I see that the DD's never use searchlights anymore. With the 1.1 patch whenever it got dark they turned on their searchlights, that was one of the cool features - but now they just cruise around in the dark! Anyone with similar findings? Hope it can be fixed easily! |
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