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Old 04-14-07, 07:26 AM   #31
pocatellodave
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Probex,very nicely done.It adds so much to ones gaming experience.
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Old 04-14-07, 10:54 AM   #32
kiwi_2005
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The Link no longer works
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Old 04-14-07, 12:04 PM   #33
Dutchtub
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@Dutchtub, there's no reason to quote the whole original post again in your reply, if you're just gonna make one little comment about something that isn't even under Probex's control. It just clutters up space for no good reason.
[/quote]

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Old 04-14-07, 06:59 PM   #34
LukeFF
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Quote:
Originally Posted by Probex
LukeFF,
I actually do not include the deckgun sound in my mod, so what you hear is probably the stock sound. US guns were also a tiny bit smaller caliber than the German ones. You can add the soundbyte to my mod if you have one. I may also look for a better one in the future. For now I have been focusing on the operational and environmental sounds more. Even the best sample will not work if it is not blended properly with others. That's why movie cut-outs are very often cheesy because of music snippets and other artifacts.
Probex, I think you're confusing the anti-aircraft gun and deck gun sounds in my post. I was referring to the former, which, in my opinion, doesn't have the powerful sound that a 20mm cannon emanates. I use the one from GWX, because IMO it sounds more true-to-life than any other 20mm sound mod out there. Otherwise, I use all the sounds in your mod, because they are all very well-done.

Keep up the good work!
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Old 04-14-07, 07:39 PM   #35
Probex
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Kiwi_2005,
I just checked the link and it seems to work fine.


LukeFF,
Yeah, you are right. I just presumed that Flak = heavy flak caused by the 88mm guns.
I do not however include any gun shots at the moment in my mod.




The primary idea of the mod is to set a unique mood and tone for the game. It is more based on quality and finesse rather than quantity.
I will be however working on it as the time goes by, introducing better and more sound samples to enrich the experience.


The good news is, that since this mod only provides select sounds to affect only certain things, it can be freely installed over larger soundpacks without affecting most of the samples (like gunshots for example).

When using JSGME to install mods, you can overwrite other mods BUT remember to uninstall in the EXACT opposite order. This is the ONLY way make sure that the backed up data doesn't get put back in the wrong place!



S!
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Old 04-14-07, 10:08 PM   #36
kiwi_2005
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Quote:
Originally Posted by Probex
Kiwi_2005,
I just checked the link and it seems to work fine.


S!
Hmm wheneva i click on this link http://files.filefront.com/Kosh_Stea.../fileinfo.html

I straight away get directed to this link http://www.filefront.com/ :hmm:

So if you say its working fine then it must be my damn connection
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Old 04-14-07, 10:24 PM   #37
Probex
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Just go here then and select the right mod manually



http://hosted.filefront.com/OACKosh




Thanks!
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Old 04-14-07, 10:45 PM   #38
kiwi_2005
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Thanks its working
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Old 04-16-07, 06:34 PM   #39
Probex
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Dropped to second page already!

This forum is really active, that's for sure.
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Old 04-17-07, 09:07 PM   #40
Probex
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This mod appears to be Game Patch 1.2 compatible.



S!
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Old 04-20-07, 06:21 PM   #41
Probex
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Everyone is welcome to post requests and suggestions as well.


For example, I find "Relieve the watch" sound poor quality with lots of crackling and extremely loud. I will be changing it shortly (stand down from battlestations too).




Thanks.
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Old 04-21-07, 09:58 PM   #42
Probex
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New Version is out 1.21


http://files.filefront.com/Kosh_Stealthy_Sub_v121rar/;7305571;/fileinfo.html



Enjoy!



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Old 04-21-07, 10:07 PM   #43
sqk7744
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Awesome Probex! One of my top 10 'Parking Brake Mods'. Won't set sail without'em.


Gotta love those Saturday Releases

Thanks again.

Now All I need is Shft+F2 working again,
1/3 speed, a fishing pole off the transom, cooler with Ice and kick-back while I listen to those beautiful diesels purr.
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Old 04-21-07, 10:34 PM   #44
LukeFF
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Old 04-21-07, 10:43 PM   #45
LukeFF
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Probex, one thing I've noticed: you still have that annoying popping sound that plays near the end of the periscope_UpDown file. Any way you can get rid of that in your next update?
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