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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Engineer
![]() Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
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Probex,very nicely done.It adds so much to ones gaming experience.
Pocatellodave |
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#32 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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The Link no longer works
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#33 |
Watch
![]() Join Date: Feb 2007
Location: Holland
Posts: 28
Downloads: 2
Uploads: 0
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@Dutchtub, there's no reason to quote the whole original post again in your reply, if you're just gonna make one little comment about something that isn't even under Probex's control. It just clutters up space for no good reason.
[/quote] Ay Ay Sir ![]() |
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#34 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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#35 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Kiwi_2005,
I just checked the link and it seems to work fine. LukeFF, Yeah, you are right. I just presumed that Flak = heavy flak caused by the 88mm guns. I do not however include any gun shots at the moment in my mod. The primary idea of the mod is to set a unique mood and tone for the game. It is more based on quality and finesse rather than quantity. I will be however working on it as the time goes by, introducing better and more sound samples to enrich the experience. The good news is, that since this mod only provides select sounds to affect only certain things, it can be freely installed over larger soundpacks without affecting most of the samples (like gunshots for example). When using JSGME to install mods, you can overwrite other mods BUT remember to uninstall in the EXACT opposite order. This is the ONLY way make sure that the backed up data doesn't get put back in the wrong place! S! |
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#36 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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I straight away get directed to this link http://www.filefront.com/ :hmm: So if you say its working fine then it must be my damn connection ![]() |
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#37 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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#38 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Thanks its working
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#39 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Dropped to second page already!
This forum is really active, that's for sure. |
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#40 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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This mod appears to be Game Patch 1.2 compatible.
S! |
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#41 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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Everyone is welcome to post requests and suggestions as well.
For example, I find "Relieve the watch" sound poor quality with lots of crackling and extremely loud. I will be changing it shortly (stand down from battlestations too). Thanks. |
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#42 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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New Version is out 1.21
http://files.filefront.com/Kosh_Stealthy_Sub_v121rar/;7305571;/fileinfo.html Enjoy! Kosh |
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#43 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Awesome Probex! One of my top 10 'Parking Brake Mods'. Won't set sail without'em.
Gotta love those Saturday Releases ![]() ![]() ![]() Thanks again. Now All I need is Shft+F2 working again, 1/3 speed, a fishing pole off the transom, cooler with Ice and kick-back while I listen to those beautiful diesels purr.
__________________
All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#44 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#45 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Probex, one thing I've noticed: you still have that annoying popping sound that plays near the end of the periscope_UpDown file. Any way you can get rid of that in your next update?
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