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Old 04-06-07, 02:50 PM   #31
Beery
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Originally Posted by Teh_Diplomat
This is just the realism factor VS. immersion.


The realism causes a problem as it actually removes the Immersive feeling when you're pulled out of a career...
Not for me. For me, if I'm left in a career longer than a real skipper ever was, THAT'S an immersion killer for me.

Options are what we need, not an enforced realism or an enforced fantasy.
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Old 04-06-07, 03:29 PM   #32
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OK, I can see a skipper or parts of the crew that had long careers
in the silent service to possibly retire to other jobs but to have a
fleet boat in good condition retire also doesn't seem to be realistic.
The boats were all needed right into 1945 so getting new skippers &
crew to mann them would be the order of the day....

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Old 04-06-07, 03:58 PM   #33
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Well, I say add the ability to play the entire war as an option for those that want it. For the grognards, they can maintain the realistic option. But I'm with the OP, as I've become quite partial to my boat and her crew.
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Old 04-06-07, 04:03 PM   #34
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How about you can do as many patrols as you want, but with each one you have a higher chances of combat fatigue? e.g. starting to see phantom contacts, seeing gremlins in the periscope, seeing your crews eyes pop out, etc.
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Old 04-06-07, 04:05 PM   #35
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Quote:
Originally Posted by Powerthighs
How about you can do as many patrols as you want, but with each one you have a higher chances of combat fatigue? e.g. starting to see phantom contacts, seeing gremlins in the periscope, seeing your crews eyes pop out, etc.
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Old 04-06-07, 04:55 PM   #36
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You are right it is possible to refuse your promotion, (desk job) though it seems an odd system.

You go out into the blue, annoy the crap out of the enemy, get an award, offered a promotion, refuse the promotion so you can go out and annoy the enemy again and what do they do, they give you a spanking and you loose renown.

Now theres incentive!

Actually it says alot for the realism thing, cos I'm sure if the sim was really realistic I wouldnt be falling over my self to go out again, certainly as a UBoat captain in SH3, and I read an interesting piece in this forum about Japanese ASW, seems we can look forweard to them getting better at it later in the war

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Aren't you supposed to be able to continue your career, but it costs you renown to avoid being landed a desk job?
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Old 04-06-07, 06:03 PM   #37
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Quote:
Originally Posted by secur3x
on my 8th patrol started in fremantle now im out of pearl harbour have had afew transfers and on my 3rd sub now. Returned to pearl after taking damage and only completing 1 objective that mission and i got shelved aswell but luckily i saved went back stayed out abit longer did another 5 objectives after afew ruturns to midway for some refit's and headed back to my objective. Now i returned after doing more objectives and i didnt get retired im now on my 9th patrol. My ace's board also has me on top (cough) with about 396,000 tonnes sunk 6th patrol i took 280,000 tonnes with 9 objectives playing on low realism untill i get the hang of the game. but it seems to me that sinking small amount of shipping and doing only 1 or 2 objectives per mission u get retired really quickly. my opinion anyway.
Had a similar situation. I'm sure that's a bug, not a feature. Was partial to my crew having survived from 41 to mid 43, and was racking up the sinkings. Went home and they retired me. I had saved it, however, and thus decided "Well if you're going to do that, I'll be a pirate. Arrr!!" First, decided to check out the other oceans. Sounds stupid (and it is), but a little trip around the world was just what my crew needed. And I wanted to know if anything was moddeled back in SH3 land. Sadly, no contacts friendly or enemy in Germany or Britain.

Afterward, I started a campaign to refuel and rearm, without docking. Did this for a while (near Guadalcanal is a place teaming with nice fat tankers that just come to you from Rabual) until my boat finally started taking some damage on a couple of occasions. Couldn't repair the hull damage with the "refit" option, so went back to be retired and likely hung by my CO, or more likely, by the crew for having been out so long.

It was not to be. I was given access to another patrol.

So I guess the moral of the story is, the secret to staying on the prowl that the real US commanders never knew was that you need to first drive your boat around the world, then kill a few more tons, and they'll let you stay. Ahh, the things in history we never knew about....
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Old 04-06-07, 06:10 PM   #38
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This whole issue reminds me of the Counter Strike crowd.

Those neophytes can go on and on about "realistic" ballistics and "accurate" weapons.

Yet maybe 1 in 10000 of them has actually held an M16A2, let alone fired a shot in anger.

Points being;
A) If I wanted realism, Id get back in uniform

B) I fail to see the logic of the dev's to code in hyper-accurate career paths, but pressing the wrong key at the wrong time im-game gives the player/customer/victim a lovely CTD or even BSOD

C) Silent Hunter 3 had a more enjoyable/sane career structure...if it aint broke, why did they try to "fix" it?!
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Old 04-06-07, 08:03 PM   #39
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[quote=Grunt]Points being;
A) If I wanted realism, Id get back in uniform

That's not realism. That's REALITY. There's a big difference.
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Old 04-06-07, 08:17 PM   #40
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Quote:
Originally Posted by Grunt
This whole issue reminds me of the Counter Strike crowd.

Those neophytes can go on and on about "realistic" ballistics and "accurate" weapons.

Yet maybe 1 in 10000 of them has actually held an M16A2, let alone fired a shot in anger.
In two sentences you have summed up why arguments/debates/threads about whats "realistic", are moot and not worth getting into. Yet there are those who would argue those points it tell their blue in the face.
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Old 04-06-07, 08:43 PM   #41
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Quote:
Originally Posted by Ducimus
In two sentences you have summed up why arguments/debates/threads about whats "realistic", are moot and not worth getting into.
fair enough.
but i'd suggest that there's a difference between perceived "realism" and statistical "realism"...
the former is of course entirely subjective and allows for few (if any) claims to truth (even and perhaps especially when it comes to real-world anecdotal accounts). the latter however is a question of historiography and (as far as gaming goes) effective causal modelling. have you ever played, for instance, "silent war" (or really any other wargame of similar historical fidelity)? while the mechanisms of play are pretty abstracted, the outcomes do bear the mark of "realism" in that they conform to historically probable norms (not necessities, which wouldn't be any fun). paradox's title "victoria" might arguably be another example ...
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Old 04-06-07, 11:56 PM   #42
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Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by Grunt
This whole issue reminds me of the Counter Strike crowd.

Those neophytes can go on and on about "realistic" ballistics and "accurate" weapons.

Yet maybe 1 in 10000 of them has actually held an M16A2, let alone fired a shot in anger.
In two sentences you have summed up why arguments/debates/threads about whats "realistic", are moot and not worth getting into...
No he hasn't. He's made the basic flaw that all realism-haters make - he can't tell realism from reality. He thinks they're both the same.
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Old 04-07-07, 01:31 AM   #43
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"realism-haters" ? thats a new word.

I still maintain he has a point. Realism is a word for basically saying, "lets make it behave like it did in reality" But the point is, how could ANYONE HERE possibly have any idea about what is realistic ? Were you there? Were you in a diesal boat at sea ? Were you even alive during WW2?

The point is If you werent there to sample the reality, how could you possibly have any idea, authority, or basis to announce what is realistic and what isnt? All you can do, is read a book; and then make a guess based on your interpretation of what you read. Thats all there is, thats all there ever will be.
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Old 04-07-07, 04:53 AM   #44
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Well Ducimius, you and Beery both have good points. Still there are facts and there is interpretation of the facts. The OP was upset and called retiring after 3 patrols unrealistic and a bug when facts show many successful skippers retired after 3 patrols. What is intepretation is how the devs for example tried to use renown points to "beg" to stay out for more patrols. Even "reality" is always interpreted differently.
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Old 04-07-07, 04:58 AM   #45
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Beery is back!!
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