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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
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Options are what we need, not an enforced realism or an enforced fantasy.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#32 |
Pacific Aces Dev Team
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OK, I can see a skipper or parts of the crew that had long careers
in the silent service to possibly retire to other jobs but to have a fleet boat in good condition retire also doesn't seem to be realistic. The boats were all needed right into 1945 so getting new skippers & crew to mann them would be the order of the day.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#33 |
Watch
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Well, I say add the ability to play the entire war as an option for those that want it. For the grognards, they can maintain the realistic option. But I'm with the OP, as I've become quite partial to my boat and her crew.
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#34 |
Beach Leaf
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How about you can do as many patrols as you want, but with each one you have a higher chances of combat fatigue? e.g. starting to see phantom contacts, seeing gremlins in the periscope, seeing your crews eyes pop out, etc.
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#35 | |
Silent Hunter
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#36 | |
Grey Wolf
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You are right it is possible to refuse your promotion, (desk job) though it seems an odd system.
You go out into the blue, annoy the crap out of the enemy, get an award, offered a promotion, refuse the promotion so you can go out and annoy the enemy again and what do they do, they give you a spanking and you loose renown. Now theres incentive! Actually it says alot for the realism thing, cos I'm sure if the sim was really realistic I wouldnt be falling over my self to go out again, certainly as a UBoat captain in SH3, and I read an interesting piece in this forum about Japanese ASW, seems we can look forweard to them getting better at it later in the war Quote:
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#37 | |
A-ganger
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Afterward, I started a campaign to refuel and rearm, without docking. Did this for a while (near Guadalcanal is a place teaming with nice fat tankers that just come to you from Rabual) until my boat finally started taking some damage on a couple of occasions. Couldn't repair the hull damage with the "refit" option, so went back to be retired and likely hung by my CO, or more likely, by the crew for having been out so long. It was not to be. I was given access to another patrol. So I guess the moral of the story is, the secret to staying on the prowl that the real US commanders never knew was that you need to first drive your boat around the world, then kill a few more tons, and they'll let you stay. Ahh, the things in history we never knew about.... |
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#38 |
Stowaway
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This whole issue reminds me of the Counter Strike crowd.
Those neophytes can go on and on about "realistic" ballistics and "accurate" weapons. ![]() Yet maybe 1 in 10000 of them has actually held an M16A2, let alone fired a shot in anger. ![]() Points being; A) If I wanted realism, Id get back in uniform ![]() B) I fail to see the logic of the dev's to code in hyper-accurate career paths, but pressing the wrong key at the wrong time im-game gives the player/customer/victim a lovely CTD or even BSOD ![]() ![]() C) Silent Hunter 3 had a more enjoyable/sane career structure...if it aint broke, why did they try to "fix" it?! ![]() ![]() ![]() |
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#39 |
Admiral
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[quote=Grunt]Points being;
A) If I wanted realism, Id get back in uniform ![]() That's not realism. That's REALITY. There's a big difference.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#40 | |
Rear Admiral
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#41 | |
Sonar Guy
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but i'd suggest that there's a difference between perceived "realism" and statistical "realism"... the former is of course entirely subjective and allows for few (if any) claims to truth (even and perhaps especially when it comes to real-world anecdotal accounts). the latter however is a question of historiography and (as far as gaming goes) effective causal modelling. have you ever played, for instance, "silent war" (or really any other wargame of similar historical fidelity)? while the mechanisms of play are pretty abstracted, the outcomes do bear the mark of "realism" in that they conform to historically probable norms (not necessities, which wouldn't be any fun). paradox's title "victoria" might arguably be another example ... |
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#42 | ||
Admiral
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#43 |
Rear Admiral
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"realism-haters" ? thats a new word.
I still maintain he has a point. Realism is a word for basically saying, "lets make it behave like it did in reality" But the point is, how could ANYONE HERE possibly have any idea about what is realistic ? Were you there? Were you in a diesal boat at sea ? Were you even alive during WW2? The point is If you werent there to sample the reality, how could you possibly have any idea, authority, or basis to announce what is realistic and what isnt? All you can do, is read a book; and then make a guess based on your interpretation of what you read. Thats all there is, thats all there ever will be. |
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#44 |
Silent Hunter
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Well Ducimius, you and Beery both have good points. Still there are facts and there is interpretation of the facts. The OP was upset and called retiring after 3 patrols unrealistic and a bug when facts show many successful skippers retired after 3 patrols. What is intepretation is how the devs for example tried to use renown points to "beg" to stay out for more patrols. Even "reality" is always interpreted differently.
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#45 |
Soundman
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Beery is back!!
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