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Old 04-06-07, 07:34 AM   #31
Skweetis
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You could look at the development of the Type XXI for example.... far from mediocrity, but also far from being a viable and effective weapon until it was too late.
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Old 04-06-07, 07:45 AM   #32
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Originally Posted by Snowman999
Probably more so, as I know submarines, not just submarine sims.
So do half of the members on this forum. This place is crawling with vets, technicians, and even some guys that worked for EB. SubSim is not home to simply casual enthusiasts.
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Old 04-06-07, 08:22 AM   #33
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Quote:
Originally Posted by Snowman999
It's a consumer product competing with lots of others for my available cash.
Oh you mean all the other submarine sim games out there?
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Old 04-06-07, 08:58 AM   #34
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So do half of the members on this forum. This place is crawling with vets, technicians, and even some guys that worked for EB. SubSim is not home to simply casual enthusiasts.
Half? Not hardly.
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Old 04-06-07, 08:59 AM   #35
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No, I mean what I said. For example, today I will take part of the money I've held for SH4 and buy Season 6 of "Seinfeld, on sale for the great price of $19.99. A quality product.
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Old 04-06-07, 09:02 AM   #36
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Just tell me, how many of the us subs was build on time and on budget?

Well, mine, for one.

Quote:
Mediocrity lives within budget constraints, perfectionism needs unlimited time and cash to work.
A nice strawman. I don't ask for perfection. I ask for functionality. I'm being offered mediocrity. Perhaps someday the game will be patched to functionality. At that time I'll consider buying it. I refuse to play Ubi's game of getting my money early and placing the risk on me that they'll perform.
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Old 04-06-07, 09:40 AM   #37
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Now that is entirely understandable. People deciding to not buy the game because they feel the quality isn't good enoug, thats talking sense. However I understood the word mediocrity as meaning unimpressive, or just dull, not below the envelope of "functional". I'd call that poor. But what ever people's reasons are for not buying SHIV, they are all fine by me. It is just the board drama queening that gets to you after a while. Somehow people believe it is of utmost importance for the ROTW to hear their many complaints and reasons for not wanting to play the game. I wish more people got to the point like you, fast
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Old 04-06-07, 09:58 AM   #38
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If simulations are truly dying, then we have to look after the wellfare of the sims we have already. Does anyone know how well SH4 is selling? I don't know myself, but I'll tell you if they're making money on it then Ubi will stay in this niche regardless of rivettcounters (LOL first for me as well).

I think, for them, the bigger problem is where do you go from here? We have the Atlantic U-boats. We have the pacific subs. Now, in the future, do you expand the game, offering two campaigns, the ability to play for the Axis OR Allies, and open up the entire world (Atlantic and Pacific) and store it all on two DVDs next time? Or do you move into the dawn of nuclear subs, leaving the WW2 theater and entering a fictional Cold War turned WW3 ala Red Storm Rising?
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Old 04-06-07, 10:02 AM   #39
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by Snowman999
It's a consumer product competing with lots of others for my available cash.
Oh you mean all the other submarine sim games out there?
Hear hear Mookie!!!

All I can think when I read the harshest flamers is, if this so bad, why don't you go buy that other Pacific WW2 subsim that came out this year.

For God's sake, we have a great product here, and it is fun to play, and I love it. When folks act like it is some kind of reincarnation of 'Big Rigs: Over the Road Racing" I just feel like tearing my hair out and ordering another copy of SH4 in hope that that might be the copy that gets UBI over the hump to decide to make DC2.

Get in and push! Quit knifing the tires!
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Old 04-06-07, 10:34 AM   #40
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Quote:
Originally Posted by Snowman999
Quote:
So do half of the members on this forum. This place is crawling with vets, technicians, and even some guys that worked for EB. SubSim is not home to simply casual enthusiasts.
Half? Not hardly.
Hang around for awhile; you'll see.
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Old 04-06-07, 11:45 AM   #41
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Quote:
Originally Posted by AVGWarhawk
BTW, I do not think the paint color in the control room is historically correct....simulator yeah right......:rotfl:
Yeah, and their beards don't grow over the course of the patrol..... ...
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Old 04-06-07, 11:48 AM   #42
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Quote:
Originally Posted by jerryt
Quote:
Originally Posted by AVGWarhawk
BTW, I do not think the paint color in the control room is historically correct....simulator yeah right......:rotfl:
Yeah, and their beards don't grow over the course of the patrol..... ...
Yeah, did you notice? It is like a shade too light. Just what kind of simulator are they trying to pass off here?
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Old 04-06-07, 11:51 AM   #43
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Quote:
Originally Posted by Immacolata
Rivetcounters- lol. Never heard that one before. But boy oh boy. I wish everyone who ever moaned had read that tiny little passage about game companies not wanting to play in the simulation genre anymore.

I think the internet actually killed the sim genre, since a maltorrent of rivetcounters could now pester the devs about their lack of historically rivetting.

Next time you catch me whine over a sim, shoot me please.


I JUST hope it doesn't deter the current devs too much. I do hope they see some positive and happy players here on the forums too. Such as myself. Right now Ive berthed USS Wossname to play some Europa Universalis III patch 1.2.1 I spent 25 hours patrolling SHIV, so my 50$ have not been spent badly, to say otherwise would be very ungrateful. And once patch 1.2 docks I am sure Ill take the fleet boat out for another patrol. Or possibly 5

Oh, lest we forget. I have played Wow last year and this year too. Now you've seen NOTHING untill you've seen the amount of whining and rivetcounting taking place on the wow forums. Golly.

I think the problem is that the sim genre has all the WORST rivetcounters AND the money is small. Im sure the devs and the publishers could stomach much more whining before giving up the ghost, if they could listen to the jingle of coins generated after 8-10 mio sold copies :P
The term "rivetcounters" dates back to the early days of model railroading. Been there, done that.
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Old 04-06-07, 11:58 AM   #44
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[quote=nfitzsimmons
Oh, lest we forget. I have played Wow last year and this year too. Now you've seen NOTHING untill you've seen the amount of whining and rivetcounting taking place on the wow forums. Golly. .[/quote]

You aint kiddin. I had to stop reading the wow forums. Them guys is rabid

BTW did you read the 1 April patch message about the new tin foil hat in WoW. Pretty funny
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Old 04-06-07, 12:02 PM   #45
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[quote=Platapus]
Quote:
Originally Posted by nfitzsimmons
Oh, lest we forget. I have played Wow last year and this year too. Now you've seen NOTHING untill you've seen the amount of whining and rivetcounting taking place on the wow forums. Golly. .[/quote

You aint kiddin. I had to stop reading the wow forums. Them guys is rabid

BTW did you read the 1 April patch message about the new tin foil hat in WoW. Pretty funny
I saw the same sort of rabid flaming at flightsim.com about the people who had the audacity to actually admit that they liked Microsoft Flight Sim X. It's much better now. And the first patch for FS X isn't even due until around the end of this month.
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