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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Download
http://hosted.filefront.com/Ottfried/ [img=http://img13.imagevenue.com/loc1186/th_43858_image1_123_1186lo.jpg][img=http://img142.imagevenue.com/loc573/th_43863_image2_123_573lo.jpg][img=http://img37.imagevenue.com/loc338/th_43868_image3_123_338lo.jpg][img=http://img37.imagevenue.com/loc527/th_43873_image4_123_527lo.jpg] [img=http://img173.imagevenue.com/loc514/th_43878_image5_123_514lo.jpg][img=http://img132.imagevenue.com/loc577/th_43879_image6_123_577lo.jpg] The B-24 Skin is changed, Regards Rolf |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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About time.
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#3 |
Pacific Aces Dev Team
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Please, remove Wildcat from your download file since you did not give any credits and did not ask for permission to distribute it. This plane does not come with vanilla SH3 and it took hours/days for me and other people to make and introduce it to SH3. Also I have some plans for this plane.
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#4 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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Hi Sergbuto,Im so Sorry that I forgot the Credits.I hope,that You will allow me to let the Wildcat in the Folder,when i make a Credit that says its Your Airplane and its made by You.
Again,Im do sorry! I put this in the Folder :::::::::::::::::::::::::::::::: The AFB_Wildcat was made by Sergbuto,also the Sound Files for this Plane. I took the Files from his Air-Attack Mod. Regards Ottfried ::::::::::::::::::::::::::::::::::::::::::: I hope thats OK for You Regards Rolf Last edited by Rolf Eschke; 03-30-07 at 05:19 AM. |
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#5 |
Pacific Aces Dev Team
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Yes, it is okay as long as appropriate credits are given. Please notice that
Mauro Giacomazzi and Bob Chicilo need to be acknowledged for this plane too. Also, I think psy06 needs to be credited for Hudson.
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#6 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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I reworked it
:::::::::::::::::::::::::::::::::::::::::::::: The AFB_Wildcat was made by Sergbuto,Mauro Giacomazzi and Bob Chicilo also the Sound Files for this Plane.I took the Files from his Air-Attack Mod. ---------------------------------------------- ALB_Hudson was made by psy06 ---------------------------------------------- B-24 Skin by macstu23 ---------------------------------------------- Catalina Skin Unknown Regards Ottfried ::::::::::::::::::::::::::::::::::::::::::::: I hope that I dont forget any more People, Rwegards Rols Last edited by Rolf Eschke; 03-30-07 at 06:00 AM. |
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#7 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Hmm don't these need to be placed in the campaign though?
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#8 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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![]() Quote:
It's sick of the modder attitudes in the SH4 mod forum ![]() |
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#9 |
Seaman
![]() Join Date: Dec 2006
Location: Slightly Below Crush Depth
Posts: 33
Downloads: 95
Uploads: 0
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It appears 'no Wilcat sound' problem is caused by the sh.sdl hex-file. Wilcat sound works great with the sh3.sdl, but if the sh3.sdl is pasted into the SH4 directory, then it screws up all the other SH4 sounds. Looks like a merger of the sh3.sdl file (i.e. the Wildcat part) into the sh.sdl file (for SH4) is needed.
It's definitely a .sdl problem. All the other imported airplane sounds work, except for the Wildcat (?) which is not mapped in the SH4 .sdl file..... and I cannot get the SH4 and SH3 .sdl files to merge successfully with hex edit copy/paste... really need some help or advice... Otherwise, a very, very good mod to compliment the Zero. |
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#10 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Anybody plan to script those new planes to see it in campaign mode?
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#11 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
Now this instance is, I'm sure, an honest mistake, but there are a few folks out there who refuse to give credit even after being asked numerous times. It's no wonder that modders here are getting a little testy on this issue - after all we spend hours, days, even weeks making mods for free - so I think we deserve, at the very least, to get fair recognition for our efforts - after all, our work makes the game better for the whole community.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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OK, assuming this is the right thing to do, I made a new Class entry for each plane in Names.cfg, and I changed the large US airbase as a test and nothing blew up. My problem before was (I think) that without a class entry, the mission builder lost its mind.
Anyway, the 5 critical "dynamic" files to change are the large, normal, and small US air bases, and the Wasp CV and Casablanca CVE cfg files. I'm happy to change them, but I'm unclear on the exact way to dole them out to people. I will finish messing with those basic files tonight, then look for someone to point me in the right direction to release them. At that point all the randomly generated planes (except those with explicit waypoints in a .mis file) will be fixed. The best release solution would be to include the changed cfg files along with a new release of this particular mod (assuming all the ducks are in a row for credits with the model makers who did the real work). Another issue is that the bomb loadouts on these US planes are every bit as screwy as the japanese loads. They need some tweaking. I could tweak those as well, but since that is the work of the original guys who made the models, is that OK? If folks are interested I'll also change the UK bases to have the Hudson in place of the B-24, at least for the early air groups. I'd keep the Brewster since the RAF flew them in the far east, and use the PBY because everyone used the PBY. tater |
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