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Old 04-11-07, 02:17 PM   #31
minsc_tdp
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Thanks, I'm pleasantly surprised at how it turned out. Just tons of bugs in there.

Anyone feel like going through the list and adding URLs to bugs that point to workarounds noted in the forums? I haven't had much energy to devote to this (busy playing Stalker and waiting for SH4 1.2 patch to see what kind of improvements we can expect.)
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Old 04-14-07, 11:30 AM   #32
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SH4 is terrible!

Ok so I have been wrestling with SH4 since it was released and when I was very excited about it.

My first impression was wowed by the enhancements regarding the holes in the boats by torpedoes and looked realy foreward in reviewing it.

However for the life of me I cannot believe that something so successful as SH3 was completely changed in SH4. It is like someone from UBIsoft saw and liked the improvements from Microsofts Word 2000 from Microsofts Word 5. Some great things cannot be improved upon and the improvements generally become an end-users hinderance. The same can be said with SH4.

First and foremost I started playing Sub Battle twenty years ago and was excited about seeing SH3 because it resemble Sub Battle.

I have an entire list of things that do not work or do not work properly and it has become so frustrating that I am ready to chuck it and go back to the full enjoyment of SH3. Right now I am in a mission where if I submerge to avoid an assaulting aircraft the boat keeps going down and down and down untill it implodes. There is no possiblility of recovery.

Damage Control is pourly thought out and there is no measurement of the degree of trouble that we are in and nearly impossible to fix the damage.

The AA gun gets hidden from view when striking at an incoming plane.

Torpedoes cannot be tracked in the battle map. It worked once when I first installed the patch but I have been unable to see a torpedo hit a ship since.

There is no way to exit a mission once all the torpedoes are spent. And it is a struggle getting back to base if you cannot submerge without devastating disaster.

Wounded or dead sailors turn pink! huh! yah! Pink!

Can't track the planes and hard to track the ships meeting at night!

And what is with that silly chronmeter that keeps popping up. Very annoying!

I ventured into a convoy mistakenly while surfaced and the destroyers guarding the convoy did not even go into a defensive mode. It was like I was invisible.

And this list goes on and on.

I am thinkng that SH4 should have never been released with these fractions, and has a long way to go before it is fixed. Leads me to believe that the developers do not play their own games nor have any salty experiences to them. So much for good AI.

This is more like playing something dreamed up in Excel than playing a good simulation. UBISoft needs to bring back their old developers who authored SH3 and put the Pacific version into the SH3 version.

Thanks Much!
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Old 04-14-07, 11:57 PM   #33
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Huge sorry for all the downtime. I've been working feverishly trying to fix the machine. A motherboard, processor, extra RAM, I was on so many wild goose chases for so long trying to find the problem, it turned out to be the RAM after all.

So it's back up and I do not expect it to go down again for any significant length of time like it was the past few days. Mod, if you wouldn't mind stickying this again, there are still 166 bugs logged and it's still probably a good resource for bugs, especially some of the more obscure or lesser discussed ones.
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Old 04-15-07, 12:14 AM   #34
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Pat, virtually all of the bugs you've described are already in the system. Many have URLs associated with them to key discussions that might shed some light on workarounds. It would be great if you could scan the bug list and enter anything you're experience that ain't there.
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