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Old 03-27-07, 05:02 PM   #31
gmohr
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1) TDC generated bearings to port are not functional
2) Deck watch mass suicide
3) Convoy AI going to very slow speed after a ship is attacked
4) SD and SJ radar bugs too numerous to mention.
5) High rez pls!
6) Watchmen have a tendancy to stop calling aircraft.
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Old 03-27-07, 05:02 PM   #32
Tuebor
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1. Maintain depth CTD needs to be fixed.

2. Make objectives more concrete, e.g. if I'm to patrol a zone, tell me for how long, since checking the objective is time consuming if I accidentally open the message log.

3. Increase enemy aggressiveness. I currently have no issues going near a destroyer at 2/3 or even standard. In SHIII, when I saw destroyers, I was at 1 knot, running silently at test depth or beyond, going the other way.

4. Allow some intelligence on my part. What I mean is that I got in close to a TF, sank a Kongo, snuck away to reload, and was unable to call in a contact report since the TF was just over the horizon.

5. Fix the medals. They should be accurately named and awarded as the SHIII ones were. Purple should go to any and all who were injured automatically. I realize that the USN may have to approve their use, but I can't see that taking too long given that this game doesn't mock or belittle the Navy.

6. Fix the "water on land" bug. When I went to the external camera and snooped around Pearl, the houses all seemed to be floating on water, even though I was well inland.

7. Fix the units. I realize that in order to save code, meters were converted to feet, but the callouts were kept the same. 98 ft is not a depth I need called out. PD, 100, 150, 200, etc. are.

8. Fix the torpedo aiming bug. Either I'm terrible at estimating range/speed, or torpedoes seem to consistenly hit farther back than I intend them to. I can work around it by automatically leading the target by 5ish degrees on the torpedo control panel, but it's slightly annoying.

9. Interactive crew and stations would be wonderful, but that would probably take more work than there is time to do it in the near future.

Allow me (the CO) to designate a Chief of Boat (COB) and Executive Officer (XO). Tie the boat's performance directly to their leadership abilities, as in modify every compartment's efficiency level by some modifier that takes into account the XO and COB's leadership ability.

Last edited by Tuebor; 03-28-07 at 04:44 PM.
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Old 03-27-07, 05:03 PM   #33
Tikigod
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1. Feature. Somehow make it patch and fix SH3.
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Old 03-27-07, 05:07 PM   #34
Hans Schultz
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1. Finish adding all game content
2. Provide additional documentation
3. fix the radar!
4. add a Repair crew specialization
5. better damage control
6. allow steering and truning by engines (I've lost too many rudders)
7. Proper WWII ranks
8. Proper WWII medals and awards
9. remove the "enter" key for shooting torps!!
10. fix the Auto Solution/TDC so it no longer always hits aft!
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Old 03-27-07, 05:26 PM   #35
U-Bones
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1. Message window is always in the way. I hate it. Move messages back to console + log to disk.

2. No crew limits or feedback in port. 25 officers ?

3. No Torpedo Loading completion estimate.

4. Open multiple torpedo doors.

5. < > Camera start positions are HORRIBLE. Provide offsets for tweaks ?

6. #1 Arcade Feeling Contributor: Wind blows HARD, but can only move fire smoke - waves and normal stack smoke are immune. Seeing smoke horizontal over a glass sea and beside lazy stack smoke is very non-sim, beauty notwithstanding.

7. #2 Arcade Feeling Contributor: One ship hit by torpedos and sunk = convoy stopping so you can reload and get more.

8. #3 Arcade Feeling Contributor: Zero aggression/initiative escorts.

9. Weird surfacing messages: OOO and Aircraft spotted.

10. Damage Control bugs and weird behavior. S-18 unable to flood bow tanks and get nose submerged - after taking and repairing stern damage for instance.

11. Blue enemy ports/bases. Yech.

12. Message clipboard also needs dates and sorting once the overloading gets resolved. I never know whether to look on top or bottom. I would suggest all messages get logged to disk, only current day or last 12 shows on clipboard.

Graphics are georgeous. Gameplay options are nice. A few patches will make this game much better.
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Old 03-27-07, 05:27 PM   #36
JSAG1
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Fantastic job with the seascape and I was a deck officer in the navy so I've watched a lot of sea movement.

BUT sadly from the outside view the sub kinda doesn't float up and down with the wave motion. It just doesn't look right. Some times the sub sort of levitates almost out of the water. It probably needs to sit deeper but rise with the swell.

Sorry to be critical but you've done such a great job with wave motion it's a shame the sub doesn't "float" in it.
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Old 03-27-07, 05:34 PM   #37
GoldenEagle8
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1- please! I beg of you! please make transparent water it's own option. I want this only, with out all the other things it comes with that kill my FPS.
2- I can't seen to be able to turn the RADAR on.
3- Too many nav map contacts, I doubt there were that many in reality.
4- all AI needs to be MUCH more difficult to get away from. (WWII Japanese determination was scary!)
5- fix the 'A' key please.
6- in the command room, there seem to be very many empty stations, some of which I believe need to be manned all the time?
7- kill the rectangle of FPS doom.
8- I would like to rescue Japanese survivors too, sure, they tried to kill me, but they might have something valuable that we want to know!
9- fix being able to man the guns in rough seas.
10- fix the constant re-damaging of the watch deck when nothing is happeneing. and the mysterious deaths of the watch crew.
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Old 03-27-07, 05:36 PM   #38
John Channing
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Shift-F2 in Nav Map screen causes CTD.

JCC
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Old 03-27-07, 05:55 PM   #39
Audie
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1.) Eiminate the "Portals to FPS Oblivion."

2.) Repair the "A" CTD.

3.) Dispatch with the Lanc - Give us some Liberators

4.) Repair the RADAR station functionality - too buggy.

5.) Restore Crew Click-a-bility.

6.) Fix the rather annoying "Crew Order-Looping" Sound Bug.

7.) Isolate the "Volumetric Fog" feature from the gorgeous"Water Transparency" feature.

That's about all I can think of.
Great Job Devs!
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Old 03-27-07, 07:07 PM   #40
nhall70
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1. Proper support for high resolutions.
2. Support for FSAA.
3. Fix the chronometer for estimating speed.
4. Improve the bouyancy model so the sub reacts with the waves better.
5. Fix the 'A' key CTD.
6. More interactive crew (up to SH3 standards).
7. Make the command room more interactive.
8. Fix the transparent crew bug.

These are my top issues at the moment.
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Old 03-27-07, 07:28 PM   #41
AS
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Play vanilla SH3 and ask yourself why SH4 is a step backwards in many respects:

- non-interactive crew

- awkward command bar

- useless bridge watch/watch officer

- confusing and mysterious damage screen

- missing sounds (like depth under keel)

- gamey map design without any depth data

- useless hydrophone (you cannot take control, can you?)

- non-clickable in-game gauges

- PLEASE GET RID OF THAT FANCY TEXT MESSAGE BOX THAT IS ALWAYS IN THE WAY!!!
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Old 03-27-07, 07:35 PM   #42
Chad_40
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Too many planes

I agree with too many Attacking aircraft/enemy attacks/too frequent and at night specially when there is a problem with a particular type of AA Gun
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Old 03-27-07, 07:36 PM   #43
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1. Make Radar work.
a. I think SD and SJ are reversed. I have SD installed, and it picks up surface ships. SD does NOT pick up aircraft. This may have been a research blunder.
b. Have ability to turn radar on and off, both of them. I can actually see ships running from me.
c. Have the radar scopes actually do something instead of sitting there glowing green.

2. Make sonar work at periscope depth.

3. Fix the frame rates. I have a GeForce 6800 and latest driver and have to run on lowest settings possible. or do something about it, anything. Lower the resolutions, whatever.

4. Have it so that when you trace the cross hairs of you binoculars or periscope across a ship, it actually picks it up.

5. Gramaphone? Radio? Do they do anything?

6. Ocean "blinks" sometimes. It just changes color for a millisecond then back to normal. Also, while I'm using the 3d view and I move across the water, the water starts "shimmering."

7. Be able to write stuff in the Captains log.

8. Have the sound work when you look port or starboard.

9. Be able to hear your crew speak at maps, well just about anywhere.

10. Dev Team: This is an outstanding submarine simulation! Just fix it, please!

11. Make the stopwatch smaller, it doesnt have to fill up 1/4 of the screen.

12. Bug: Crew says "Ot of Air, Need to surface," when there is just a smidgeon of C02 in the indicator, when you surface.

13. Crew orders and acknowledgements should be more concise, so the dont have to say "Rudder, Rudder," when you press the rudderamidships key.

14. Could you have the opportunity to hide the order/acknowledgement bar?

Last edited by Avatar; 03-28-07 at 01:00 PM.
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Old 03-27-07, 07:42 PM   #44
shmall
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1.FSAA

2.1920x1200 res

3. The "yes sir" over and over again, like a broken record

4. CTD when I press "A" to level the dive out

5. "Flak gun" taking damage when nothing is happening?

6. Would like to see the % of Hull strength damage, (as in SH3), so that when I dive after repairs I don't go straight to the bottom

7. Impossible to use the "Twin AA Guns" because the side housing get in your view

8. FSAA

9. FSAA

10 FSAA and 1920x1200 res

Simon
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Old 03-27-07, 08:05 PM   #45
Skweetis
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1. Provide better documentation - It's hard to figure out how some things are supposed to work
2. Fix Position Keeper/TDC bug - This is one of the most important parts of the game.
3. Fix "Maintain Depth" 'A' Key CTD - CTD's are never good.
4. Fix Environment creating transparent crew when there is fog - this really ruins the immersion
5. Fix Radar issues (Aerial radar reporting surface contacts, etc.) - Historically inaccurate, and makes getting Surface radar somewhat obsolete.
6. Fix watch crew/AA crew slowly dying after the tower/AA is damaged - Crew dying for no reason is confusing and frustrating
7. Fix repair issue where upgrades not installed on your boat can get damaged and need to be repaired. - confusing.
8. Fix non Copy Protection related crew voice repeating - VERY annoying
9. Fix save games where visible damage to your sub is there when you reload the game. - not critical, but annoying.
10. Fix the perhaps not so random environmental fps drain as reported (the ghostly polygon issue).

Great job to the dev team for your hard work so far! You are almost at the finish line for a truely awesome subsim!

Cheers!
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Last edited by Skweetis; 03-28-07 at 10:17 PM.
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