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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Mate
![]() Join Date: Mar 2007
Posts: 51
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Done.
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#32 |
Weps
![]() Join Date: Jan 2007
Posts: 356
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I need a favor. Can someone post the settings they are using in the torp school that get them a hit right under the stack - particularly AoB?
I'm using a target speed of 9 knots (as measured). My sub is stationary and I don't move it during the school. I'm firing at the point the target is bearing 348, which is fairly close (but not perfect) approximation of a zero gyro angle. Torp is set to fast. Bow cap is open. Stadimeter reported distance at the moment of firing is approximately 1010 yards. I'm using the AoB at the moment of firing - not trying to predict the AoB at impact, and this gives me an AoB of 70 degrees starboard when I measure it on the nav map. My torpedo keeps hitting well aft. I know I'm doing something wrong, but I'm simply unable to figure out what it is after dozens of attempts. Should I be inputting data into the TDC based on the moment I fire, or some prediction of where everything will be at the moment of impact? I can hit the ship dead center but only by artificially setting the target speed faster than the 9 knots I am actually measuring it at. Thanks for your help here. I'm so used to the "Fast 90" method I'm really struggling. |
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#33 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
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"Target 10 001" Is actually "Target ID 001" ![]() Sorry, no bearing readout to be unlocked there... r. |
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#34 |
Loader
![]() Join Date: Jul 2006
Location: Norway
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I dont know what u guys are talking about here (I have a small clue.) But if the devs listen to u and fix this bug, then in a few weeks/months when I become a experienced user of TDC and understand the problem more, then I will probably thank you again.
Thanks ![]() S! SK |
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#35 | |
Born to Run Silent
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Yes, I will. This is the kind of feature that the devs take seriously. They know they TDC and setting up firing solutions is the heart of the game. Great catch. ![]()
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#36 |
Stowaway
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![]() ![]() you can see it here, to get a idea of the bug. I have the T3 tanker targeted and Posistion keeper on to track it. Ive deliberatly set the speed to some 19 kts to make the solution wrong so you get a idea of what you can do with it. the "12 clock PK marker bearing" is the bearing to the target with the data that have been put in to the TDC etc. You can see its on 22 degrees withs is the same as the marker on the map. While the true bearing to the target is in fact some 36 degrees. Anyway about the bug. When the marker passes 0 degree bearing the wheel over on the position keeper will get stuck and be locked. So you cant read the angle of error from it. It happens when your track something to the starboard side or when something pass from port to starbaord side. sry for the english and spelling ![]() edit: Neal maybe you could also ask em to add like a little marker/pointer to the outer dial, that way it will be a weee bit easier to spot the bearing. As it is now, it can be a bit tricky to read it off precisly. ![]() Last edited by Lio; 03-23-07 at 06:05 PM. |
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#37 | |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
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![]() The position keeper requires fixing. Easy to see - go to the Torpedo training mission with the cruiser. If you switch to easy settings you can instantly work out the cruiser is at AOB=80. AOB will not (should not) vary as the cruiser is on a constant course and so is your sub (North). But take a look at what the AOB indicator and the position keeper (upper dial) its CHANGING AOB. It looks like this : Relative Bearing to Cruiser: 320 Degrees. Indicated AOB = 40 Degrees. Relative Bearing to Cruiser: 330 Degrees. Indicated AOB = 50 Degrees. Relative Bearing to Cruiser: 340 Degrees. Indicated AOB = 60 Degrees. Relative Bearing to Cruiser: 350 Degrees. Indicated AOB = 70 Degrees. Relative Bearing to Cruiser: 360 Degrees. Indicated AOB = 80 Degrees. The AOB should not be changing - Someone wired the position keeper back to front. ![]() |
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#38 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
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Great job guys in finding this bug! I've noticed that a couple of times my manual targetting was way off, now I know why.
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#39 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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And excellent example Lio.
I was always wondering why my angles were off. That demonstrates the problem quite well.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#40 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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Charos, that looks about right to me. When the target relative bearing changes, the AOB must change too, (except when target runs a circle around you with you in the middle).
Looks however as if the bug causing confusion in the first place has been identified. Great job guys! I've already thought I was seeing things when at one point the inner ring didn't move (and I was about to report this in the forum again), and then I did see it moving. Until reading the recent replies here I wasn't sure at all anymore if I was maybe drinking too much or something lol. ![]() |
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#41 | |
Stowaway
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#42 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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P.S. Lio: Great pic. But instead of "True Bearing" rather say "Sighted Bearing" or "Actual Bearing", since "True Bearing" already has a meaning: Bearings aligned to North, or compass bearings. The opposite to Relative Bearing. So in your example, the target at a Sighted Relative Bearing of about 36 deg is at a True Bearing of 216 deg. ![]() |
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#43 | |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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Sigh. I'll probably have to wait for the new Wiki to get this stuff. |
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#44 | ||
Commander
![]() Join Date: May 2005
Posts: 477
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![]() Quote:
As the target's relative motion draws it from port to starboard (torpedo attack mission in submarine school) the targets AOB will change. This is easily demonstrated by drawing a constant target course and measuring target AOB at various points on the track. The image below shows the change in AOB as the target progresses on its track. ![]() Slightly OT: This image was done to demonstrate how manual plotting should be done on the attack plot using the positon keeper function on the TDC to refine the targets solution. This is the complete series from the initial observation to final solution on a non-maneuvering contact: ![]() ![]() ![]() ![]() ![]() |
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#45 |
Born to Run Silent
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Good job, Lio, all you guys. First class bug report.
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