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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Stowaway
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I'd send the files to someone that can do it. Any takers? |
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#32 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
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Privateer
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#33 |
Stowaway
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He's set up to be attached through a node like guns and such.
Because he moves, each node he is attached to must be custom placed on the ships. This means adding a node to the ship, then setting it up right. He also does the kick start thing and I have to set him up to walk in and out of a door to hide this. But it's a start!!! I want to see the smokeing guy on some merchants!!! |
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#34 |
Soundman
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Location: Wagga Wagga
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Roger that.
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#35 | |
Officer
![]() Join Date: Oct 2006
Location: filton england
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oh these people on the ships are turning out to be better than the ones in sh4!! in sh4 as far as i can see they just stand there. even when the ship is sinking. Amazing work pvteer. also just a screenshot of the man on a bot is good enough for me ![]() |
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#36 |
Officer
![]() Join Date: Oct 2006
Location: filton england
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pvt, go on dd's debris test mission (if you have it) and have a look round at all the people there, there i one that walks backward and forwards, and the group of guys talking to eachother is a nice one to have stodd on an aircraft carrier/cargo ship
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#37 |
Stowaway
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I have ALL dats extracted from SH3 so I know what you mean.
Any way, I'm not good at this video stuff but here's a BAD video of Saluter Guy!!! http://files.filefront.com/Saluterwm.../fileinfo.html |
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#38 |
Officer
![]() Join Date: Oct 2006
Location: filton england
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ok, i re-imported my man with his box into dd's new debris set as the lifebelt like he said to do. only problem is that the man now stands on his feet above the water
i seem to have imported jesus into my game ![]() ![]() in one of the files i can edit the somthing height in the hex edit, i dont know how exactly to do it though im just d/l your vid now Last edited by thefretmaster; 03-10-07 at 09:43 PM. |
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#39 |
Stowaway
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If you can open the dat in pack3d 5,
I think you can lower him there. Change the center setting, Y? I always do it in Hex so I'm not sure. |
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#40 |
Officer
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Location: filton england
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ok cool, i usually use p3d 3 for some reason:hmm:
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#41 |
Officer
![]() Join Date: Oct 2006
Location: filton england
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just watched the vid! that is totaly awesome. the vids a bit hard to see but i can see him walk and stop, what does he do when he gets back to the cabin?
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#42 |
Stowaway
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He disappers inside then kick starts the hidden motorcycle!!!
:rotfl: :rotfl: :rotfl: Actually, I removed the motorcycle and guy in it so, he just kick starts nothing!!! ![]() Maybe I should put a rat or something in for him to stomp? ![]() :rotfl: :rotfl: |
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#43 |
Officer
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Location: filton england
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hah yeh, nice to know the cooks are cleaning the kitchen
![]() the man that walks about in the dock, is he on waypoints? can you waypoint people on moving objects? |
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#44 |
Stowaway
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I'm still looking at the files on the saluter guy to see what
would need to be done do correct him some. DD stated something earlier about a butt load of hex editing. But I wonder if we could do a kind of cut and paste on this? The walk about guy you mention would look cool on a merchant or two, eh? |
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#45 |
Officer
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Location: filton england
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yeh!. oh im not having any success with making my man sit in the water rather than walk on it. which file do i have to change in hex?
and how do i change the values? |
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