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Old 03-03-07, 11:32 AM   #31
Sailor Steve
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Well, all I can say to that is:


WELCOME ABOARD!
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Old 03-03-07, 12:10 PM   #32
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Quote:
Originally Posted by squigian
If they do bring them back, why not add a little functionality to Captain's Quarters? Charts, reference manuals (maybe store 'How to...' things there - calculating AoB, speed, setting up a shot etc.), pictures (would be great to be able to take screenshots you made and stick them over your bunk), a journal (write whatever you want down for each day), chessboard + cards (vs. crewmen or play solo) and a bunk that you can sleep on (could 'warp' your sub along, if you hate waiting - still chance of encounters though). As you can see, the Captain's Quarters has the potential to be the personal hub of your operations

Very good points. it could serve as an administrative station in the sub,
with a safe with radio codes and secret operations missions only opened when you received a doble coded radio , data about your crew men.. .
in this case it could be very useful.

But a empty cabin withouth any funcionality don´t improve gameplay
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Old 03-03-07, 11:30 PM   #33
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We might be losing the captains cabin, but in a sense, we are gaining the control room. In SH3 the room is basically worthless, but in SH4 our attacks will take place there, and with the sonar and radar operators there, it will be a busy place....
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Old 03-04-07, 09:24 AM   #34
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Quote:
Originally Posted by Rilder
I like the idea of the Chess or something, would be a good way to wittle down the time during slow periods, especialy while your being death charged. :rotfl:
I think you mean "depth charged." Ummmm I hope you meant that.
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Old 03-05-07, 05:07 PM   #35
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Quote:
Originally Posted by joea
Quote:
Originally Posted by Rilder
I like the idea of the Chess or something, would be a good way to wittle down the time during slow periods, especialy while your being death charged. :rotfl:
I think you mean "depth charged." Ummmm I hope you meant that.
Uh yea I meant that...

*remembers that time a a battleship charged at him while he was 75 feet under*
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Old 03-05-07, 07:15 PM   #36
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All i can say, is we'd better be able to manually use the hydrophones.

I could care less about staring at an empty bed, but i HAVE to be able to do my soundchecks myself.
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Old 03-05-07, 07:22 PM   #37
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Quote:
Originally Posted by dean_acheson
We might be losing the captains cabin, but in a sense, we are gaining the control room. In SH3 the room is basically worthless, but in SH4 our attacks will take place there, and with the sonar and radar operators there, it will be a busy place....

On US SUbs the attack station was in the conning tower. Scopes, radar, sonar, and TDC were all there. The captain and his fire control team were all crowded in there.
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Old 03-05-07, 07:23 PM   #38
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I read somewhere that SH4 was going to have a lot of music and maybe even Tokyo Rose ... Now where would you listen to that at?

How about a wardroom or even a crew's mess ... :hmm:
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Old 03-05-07, 07:32 PM   #39
codmander
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hmm leavin these details out turning the sim into just eye candy ? and more of a game?? than a sim? 1x playin cpt quaters in sh3 is a spot for when im readin a book while playin and to be -into- the sh3 SIMULATOR little details? or huge mistakes?
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Old 03-05-07, 07:47 PM   #40
dean_acheson
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Quote:
Originally Posted by Captain_Jack
Quote:
Originally Posted by dean_acheson
We might be losing the captains cabin, but in a sense, we are gaining the control room. In SH3 the room is basically worthless, but in SH4 our attacks will take place there, and with the sonar and radar operators there, it will be a busy place....

On US SUbs the attack station was in the conning tower. Scopes, radar, sonar, and TDC were all there. The captain and his fire control team were all crowded in there.
Capt. Jack, excuse me for a stupid typo. That is what I meant. In SH3, it never made sense to use the conning tower, since there were no instruments there, outside of the attack scope, and all controls were in the control room. Now, in SH4, the conning tower, there will be plenty of action... which means, to me, in a way, we are gaining a room.
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Old 03-05-07, 09:47 PM   #41
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Quote:
Originally Posted by Captain Krunch
Quote:
Originally Posted by Capt. D
However - if I am to understand we will be given "special" missions - how could functionality not be add to the game if the Captain is given an Ultra Message by his radio operator - in the radio room - and then proceeds to his Captains Quarters to unlock his safe and take out the code book for Ultras and actually de-code the message from Comsubpac to learn what his new orders were.
Just a slight correction to this, as I believe it was usually the XO or communications officer who decoded the encrypted message, not the captain. The captain was usually a pretty busy guy, so many of these types of tasks were delegated down to the other officers. Heck, even the writing of the patrol report was usually done primarily by the XO.
It was my understanding - though I may be wrong - that Ultra messages were given to the Captain to decode as these were a code within a code and only he had the information to decode that type of mesage. More for the security of the Ultra code then anything else. Now that said, there may have been Captains who gave that information to their XOs to use so they did not have to. Bottom line - whether in the Capts Quarters or Wardroom - the ability to get the code to use with an Ultra message and decode it would definately add to the game. As mentioned further in this thread the addition of a "real" conning tower with all the equipment is a major plus!

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Old 03-06-07, 01:22 AM   #42
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I am extremely dissapointed that the captain's cabin and the radio room was left out... Angry in fact... Almost to a point where I'm considering holding off on SH4 until these important features are modded in there. I was seriously looking forward to being able to relax in my cabin with a good book listening to the radio while transporting myself back to the 40's. I can't count the number of times that I have literally fallen asleep in my bunk in SH3 - the soothing engine sounds and the creaking hull put's me in a state of peace unmatched by any other game before it.

Simply jumping from action to action is way too arcade-ish for my taste, and not to mention unsuitable for a serious simulation. Slowing things down a bit and allowing yourself to experience some of the everyday submariner "boredom" by wandering around the decks, or relaxing in the captains cabin is IMO a critical feature when it comes to immersion. Instead it looks like we are going to be limited to experience the pacific war as a swivelling head stuck in a single location of the control room with an option to instantly jump into the conning tower where we can sulk all by our lonesome... OR we can play the game like a console gamer and do it all in external view...

I'm very saddened by the news in this thread.
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Old 03-06-07, 08:10 AM   #43
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Quote:
Originally Posted by Henchman
I am extremely dissapointed that the captain's cabin and the radio room was left out... Angry in fact... Almost to a point where I'm considering holding off on SH4 until these important features are modded in there. I was seriously looking forward to being able to relax in my cabin with a good book listening to the radio while transporting myself back to the 40's. I can't count the number of times that I have literally fallen asleep in my bunk in SH3 - the soothing engine sounds and the creaking hull put's me in a state of peace unmatched by any other game before it.

Simply jumping from action to action is way too arcade-ish for my taste, and not to mention unsuitable for a serious simulation. Slowing things down a bit and allowing yourself to experience some of the everyday submariner "boredom" by wandering around the decks, or relaxing in the captains cabin is IMO a critical feature when it comes to immersion. Instead it looks like we are going to be limited to experience the pacific war as a swivelling head stuck in a single location of the control room with an option to instantly jump into the conning tower where we can sulk all by our lonesome... OR we can play the game like a console gamer and do it all in external view...

I'm very saddened by the news in this thread.
I think while you are waiting for extra compartments to be modded into SH4 (isn't going to happen unless they release the SDK), you should go ahead and mod your house into a submarine. Then you can pretend you are on a submarine 24 hours a day. Or better yet, get out of your house more often and enjoy real life for a change.

Last edited by nvdrifter; 03-06-07 at 10:12 AM.
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Old 03-07-07, 07:31 PM   #44
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Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Henchman
I am extremely dissapointed that the captain's cabin and the radio room was left out... Angry in fact... Almost to a point where I'm considering holding off on SH4 until these important features are modded in there. I was seriously looking forward to being able to relax in my cabin with a good book listening to the radio while transporting myself back to the 40's. I can't count the number of times that I have literally fallen asleep in my bunk in SH3 - the soothing engine sounds and the creaking hull put's me in a state of peace unmatched by any other game before it.

Simply jumping from action to action is way too arcade-ish for my taste, and not to mention unsuitable for a serious simulation. Slowing things down a bit and allowing yourself to experience some of the everyday submariner "boredom" by wandering around the decks, or relaxing in the captains cabin is IMO a critical feature when it comes to immersion. Instead it looks like we are going to be limited to experience the pacific war as a swivelling head stuck in a single location of the control room with an option to instantly jump into the conning tower where we can sulk all by our lonesome... OR we can play the game like a console gamer and do it all in external view...

I'm very saddened by the news in this thread.
I think while you are waiting for extra compartments to be modded into SH4 (isn't going to happen unless they release the SDK), you should go ahead and mod your house into a submarine. Then you can pretend you are on a submarine 24 hours a day. Or better yet, get out of your house more often and enjoy real life for a change.
So Nvdrifter what exactly is your point? Do you have some dislike of those of us who like immersion and "living history"? People can play the game as they choose. They dont need your approval.

This poster simply stated why he enjoys a captain's cabin, yet you riddicule him.
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Old 03-07-07, 07:42 PM   #45
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Quote:
Originally Posted by Captain_Jack
Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Henchman
I am extremely dissapointed that the captain's cabin and the radio room was left out... Angry in fact... Almost to a point where I'm considering holding off on SH4 until these important features are modded in there. I was seriously looking forward to being able to relax in my cabin with a good book listening to the radio while transporting myself back to the 40's. I can't count the number of times that I have literally fallen asleep in my bunk in SH3 - the soothing engine sounds and the creaking hull put's me in a state of peace unmatched by any other game before it.

Simply jumping from action to action is way too arcade-ish for my taste, and not to mention unsuitable for a serious simulation. Slowing things down a bit and allowing yourself to experience some of the everyday submariner "boredom" by wandering around the decks, or relaxing in the captains cabin is IMO a critical feature when it comes to immersion. Instead it looks like we are going to be limited to experience the pacific war as a swivelling head stuck in a single location of the control room with an option to instantly jump into the conning tower where we can sulk all by our lonesome... OR we can play the game like a console gamer and do it all in external view...

I'm very saddened by the news in this thread.
I think while you are waiting for extra compartments to be modded into SH4 (isn't going to happen unless they release the SDK), you should go ahead and mod your house into a submarine. Then you can pretend you are on a submarine 24 hours a day. Or better yet, get out of your house more often and enjoy real life for a change.
So Nvdrifter what exactly is your point? Do you have some dislike of those of us who like immersion and "living history"? People can play the game as they choose. They dont need your approval.

This poster simply stated why he enjoys a captain's cabin, yet you riddicule him.
I was just being sarcastic. No offense intended. It's just hard to take some of the things you said seriously. It's just a computer game, not real life... really.
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