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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2007
Posts: 2
Downloads: 0
Uploads: 0
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How Do I get Unlimited Torpedos
What I need to know is there a mod that puts unlimited torpedos in the sub or how I could design a mod to accmodate this ?
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#2 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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![]() I really don't know but I don't think that somebody has done such a mod, because SH3 (stock) is arcardish enough me thinks. |
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#3 |
Mr. Bad Wolf
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No mod needed: just go into realism settings
uncheck "limited ammo", I think, it's called! Never used it myself! EDIT: Sorry! Just checked - no such option! Must have confused with previous version SH ![]() Anyway, don't know about such a mod...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#4 |
Nub
![]() Join Date: Feb 2007
Posts: 2
Downloads: 0
Uploads: 0
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Look I am using Silent Hunter 3 at the moment. I need some advice on how to access the core files of this games and edit it in such a way, that I can get unlimited otrpedos or at least more then the best sub .
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#5 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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#6 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
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At the harbor, go straight towards where you see a lightish building, turn left and straight down about 300 metres. There's a guy on a motorbike side-car there. When you see him, stop, turn left and walk 100 metres. There should be a brown door in front of you. Knock 3 times and enter. Ask the secretary behind the desk you wish to see the guy in charge of Ammunition Allocation. When you're called, knock, enter his office and salute. Request your boat be filled with torpedos at the expense of your crew. See what he says...
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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There are only a certain number of torpedos you can add to a sub before the game crashes
IIRC its only another couple more in the IXD2 which is not far off the XXI anyway |
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#8 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#9 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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For my Sins.......(I can't believe I'm doing this)
Try Google & Silent Hunter 3 Trainer. Make sure you get the right file for your version of SH3.
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#10 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
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#11 | |
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
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![]() Quote:
To answer your original question (before the topic drifted into tactical nuclear torpedoes) you can use Wolfies' TweekPac to modify the number of eels your boat carries, at least within reason. For instance, in addition to the 4 torps in the tubes, a type 7 boat can be made to carry about 8 forward reserve torps, 8 forward extra torps, and 6 forward external torps. You can't get away with modifying the aft torpedoes that much but you can have 2 reserves and 4 external torps back there. Adding any more than that requires modification of the games torpedo layout screens which, at this point, you don't seem to be ready for. You can find Wolfies' TweekPack here: http://hosted.filefront.com/bobchase Your going to modifying this file: C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg\basic.cfg So make a backup of the file before you ever start playing with TweekSUB or else your doomed. OK, not really doomed, but you will hate yourself when you add too many torpedoes to a class of boat and you can't get them to load... Have fun and welcome to modding Bob |
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