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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Chief of the Boat
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#32 |
Dominant Wolf
![]() Join Date: Nov 2006
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Ok, I see that it's appreciated, so I'll release it just like that. If somebody asks me to remove it later, no problem.
But right now I'm still having a problem, see : ![]() Does anybody knows what's the problem ? ![]()
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#33 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Hi Alex,
Quote:
![]() If you change the byte right behind the node´s ID to "FF" (as shown in the pic above) the texture shouldn´t be translucent any more. The opacity is controlled by the alpha channel only then. Regards, DD
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#34 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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Hi DD
![]() No, my problem is not solved yet ![]() ![]() If it works, I will not forget to mention your help on the readme. ![]()
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#35 |
Dominant Wolf
![]() Join Date: Nov 2006
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The texture transparency problem is not solved yet, but I've been trying to do some new textures and can officially say it looks much more beautiful than my other works...
I write this message now just to ask for help, cause I would like to have a few REAL photos of torpedo (and deck gun, but mainly torpedo) damage photos. In case you have some... Thank you in advance, gentlemen. ![]()
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#36 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#37 | |
A long way from the sea
Join Date: May 2005
Location: Iowa
Posts: 1,913
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Some points to consider, and I'm sure some of our more knowledgeable military guys will probably step up on this one. First, as far as shell damage goes: AP shells are pretty much just going to punch 88mm holes in a ship (assuming unarmoured merchant). AP = Armour Piercing. Against unarmoured targets, they're going through that hull steel like a hot darning needle through butter. Consequently, unless they hit something explosive/flammable on the inside of the target, there's just not going to be much of a blast. Even in modern times, I've seen APFSDS sabot shells from M1s punch right into ordinary steel tanks hulls with little more that a bright "spark" type of blast, and leave a hole little larger than a quarter or fifty-cent piece where they hit, with little charring. Secondary explosions happen because of what happens inside; if there's nothing to go "boom", nothing will. Here's an example of AP damage: ![]() As far as HE goes, expect a little more chaos, especially among an unarmoured ships superstructure. But, since we can't really model that, we have to accept compromise. HE will wreck everything topside that is lightly armoured, but we also have to recognize that an 88mm shell just can't carry that much HE anyway, so the explosions would be moderate at worst. Think of pictures of flak bursts in WW2... those were (often) 88s, and were at the worst when the bombers had to actually fly through those evil black puffs. Here's some torpedo damage shots: ![]() That's the USS California after Pearl Harbor. And here: ![]() The caption at the top explains that. So the Cole damage looks pretty accurate for the type you might expect from a torpedo. Hope some of this helps a little.
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At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty. |
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#38 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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@ Dan' :
![]() ![]() ![]() @ Growler : Wow, thank you very much for your explanation. Concerning AP shells, I see what you mean ![]() ![]() Also, the deck gun damage is directly based on the torp damage texture : and none of them (torpedoes) left little holes on hulls. ![]() So even for AP shells, I think you'll never see little holes ![]() Thanks one more time, guys, for your answer ! ![]()
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#39 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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nb : You'll notice you can't see the texture through water (TD4). :hmm: Still a WIP. Hope you guys will like it. ![]() Edit removed some white parts around the hole, it doesn't look so bad now. :hmm: Code:
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![]() Last edited by Alex; 06-16-07 at 12:49 PM. |
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#40 | |
A long way from the sea
Join Date: May 2005
Location: Iowa
Posts: 1,913
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Good luck with this - it looks like you're handling it well to me.
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At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty. |
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#41 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
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This looks realy great, top stuff
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You take it easy... and have a nice day ![]() |
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#42 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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Anyway, Ocean Blue is the modder who started working on this type of texture. ![]() His work is appreciated on here and known as the best damage textures you can find. If I remember correctly you can even find it into the War Ace Campaign by Hansolo. :hmm: @ Wilcko : Pleased to know that you like it. ![]() ![]() In case you like my work and want to download it, it will be available soon. ![]()
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#43 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Almost forgot this thing...
![]() Hi guys, I'm proud to announce I've probably finished my torpedo damage FINAL version. It may not appear as the hardest work, but it took me weeks to make a good version of this texture. Just played SH3 for first time with this texture, I don't even know how the deck gun damage looks, but I'm very happy with the torpedo damage. ![]() ![]() ![]() I will upload this "mod" tomorrow, have a good night all. ![]() Proud of myself. ![]() ![]()
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#44 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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looks nice! but where are the explosion residues? looks so clean...sorry
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#45 | |
Seaman
![]() Join Date: Jun 2007
Location: Dublin
Posts: 33
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I just hope I wont get sacked for drooling all over my desk ![]() Congrats on Job Well Done Alex ![]() ![]() ![]() |
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