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Old 02-22-07, 05:31 PM   #1
poor sailor
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Default Assisted Plotting mod for GWX v.1.02 released!

This is Assisted Plotting mod for GWX v.1.02. This is a unofficial release and not yet supported by GWX team. I released that because I really love this mod in NYGM and now I have include this into GWX. I was not a original creator of this mod and credits go to RUB and NYGM teams or some author which I don't know who is. I only made to work in GWX. Here is a quote from original readme file:
"Designed for manual targeting but with assistance via no need to over do the contact drawings and have messy maps.This mod just reduces the time and the mess when marking a contact on the map. I have long had a feeling that when trying to draw lines and calculate everything myself I get too frustrated especially when I am supposed to have help doing this even at 100%. I hated using Weapons officer for solutions as he is too fast and it takes away the satisfaction of doing some thing myself. I hated the present map update as it gave too much info and was hard to be surprised. If any of the above relate to you then this mod will help with the work but still give you the hunter feel.

What it does
************************************************** ****************************

1. Have coloured campaign radio contact icons so you can no longer see tails in the boxes. Have decided not to remove friendly and neutral colours, as this would have been reported via radio. I could do this if many request it.

2. Have removed the ships from appearing at higher zoom levels and icons representing the subs precise contact systems i.e. visual and radar.

3. Have made it so if you move hand to location of visual contact a small circle should appear, this represents you man on the periscope giving you info. It is best to get the bearing and run the ruler up that line till circle appears.

4. You just have to add your mark somewhere in the centre of the circle. I never put a crosshair, as I wanted some small error factor to be included.

5. When fully zoomed you will not get the circle and instead just get a text sentence. Again I imagine to myself that it is just me and periscope operator making longer and more precise calculations.

6. You can click on circle and watch one at a time, a bit like following a target to get a feel for its movements.

7. You will still get surprised and sneaked up on if you are not careful with viewing, love that I do.

8. Sonar lines have been reduced to dots on screen and it is not possible to get an accurate range from the dots as they fade over distance. This represents updates from sonar man but only a general idea as to contacts distance.

9. You will lose contact circle the second your scope disappears below water.

10. At longer ranges the circle will not appear (7000) so you may still do your long plotting to get info but anything within 5000 metres comes under the assistance rule.

11. This mod still makes it so that you can influence your shots by taking that last range and bearing through scope just before firing.

12. This mod makes it easier to calculate speeds with minimum scope above water and mathematics as long as you use a nonograph provided by Wazzoo."

It's JSGME compatible and the option "No map update" in game must be unchecked.

Hope You enjoy it!
http://files.filefront.com/GWX_Assis.../fileinfo.html

Last edited by poor sailor; 02-27-07 at 09:55 AM.
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Old 02-22-07, 05:55 PM   #2
Sailor Steve
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Did you include everything? You should be able to lock onto the target, 'tag' it, and then it will show up on the attack map with information, and stay there for a minute or so after the scope comes down, allowing you to maintain the solution long enough to lower the scope and then fire the torpedoes. Also, if you click on the 'tagged' mark on the attack map it will then also show up on the navigation map.
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Old 02-22-07, 06:07 PM   #3
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Yes, I've included everything needed. I've tested It and works like in NYGM or better said like it should to work.
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Old 02-22-07, 06:10 PM   #4
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Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.
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Old 02-22-07, 06:43 PM   #5
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I would like to keep the contacts grey though.
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Old 02-23-07, 06:26 AM   #6
Kumando
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Quote:
Originally Posted by Corsair
Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.
Corsair mate, since i use manual navigation like yourself (influenced by you :p), i tried a similiar assisted plot mod before downloaded from u-boat simulation, and would make the sub icon show on the map all the time, defeating the whole purpose of manual navigation. This was in GWX i wonder if this new mod will work now :hmm:.
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Old 02-23-07, 06:54 AM   #7
Corsair
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Quote:
Originally Posted by Kumando
Quote:
Originally Posted by Corsair
Thks, will give it a try when patrol is over and I can update GWX to 1.02...
I was until now using the 1.4b Assisted Plotting Mod from Gouldjg and it was working fine.
Corsair mate, since i use manual navigation like yourself (influenced by you :p), i tried a similiar assisted plot mod before downloaded from u-boat simulation, and would make the sub icon show on the map all the time, defeating the whole purpose of manual navigation. This was in GWX i wonder if this new mod will work now :hmm:.
I don't know for GWX in fact I have a dual install with NYGM and GWX. My NYGM install is the "hardcore" one with manual navigation, no maps updates, etc... I use GWX for more "relaxed and fun" patrols - no fatigue, normal nav and assisted plotting. I noticed though that in GWX the assisted plotting brings back the colours of contacts following radio information, but I don't mind as anyway the radio message already says it is "enemy convoy" or "friendly task force".
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Old 02-23-07, 06:23 PM   #8
Sailor Steve
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Quote:
Originally Posted by poor sailor
Yes, I've included everything needed. I've tested It and works like in NYGM or better said like it should to work.
Cool. This will make a lot of people happy.
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Old 02-24-07, 05:19 AM   #9
poor sailor
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Default Assisted Plotting mod for GWX v.1.02 - v.2

I added a Wazoo draggable nomograph mod in this version. First version consist only assisted plotting mod. Link to second version http://files.filefront.com/GWX___Ass.../fileinfo.html

Last edited by poor sailor; 02-27-07 at 09:55 AM.
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Old 02-26-07, 09:08 PM   #10
Lanzfeld
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Just an update with this mod now that I started playing GWX. I tried to leave Keil but it is almost impossible to speed up time as the watch crew will constantly loose sight and reaquire ships and drop TC to 1X. Not to mension if I leave my WO on duty then I am bombarded with vocal ship callouts until I put a pistol to my head! For some reason using this mod with NYGM didnt give these results. The watch called out the ships once and not over and over. I dont think this assisted plotting mod works well in GWX.

Unless I am doing something wrong.
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