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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Just ran the new version. Looks even better. The grid and air coverage circles are great additions.
No problems creating or opening the file.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#32 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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New:"Atlas" Color Scheme:
I have created a new theme which I find is much more pleasing on the eye than the old one. ![]() http://www.global-explorer.de/wip_sc...tlas_theme.gif If you want to install it, download the following file: http://www.global-explorer.de/Sh3Gen...ing Room.TTKGP And place it in your map folder. You can also copy it under Sh3Gen\Tracking Room\Template and replace the previous one. In that case it will be used for all new map projects. If you don't want to overwrite the old file, all you have to do is rename one of the files. GE
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#33 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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#34 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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GE
Would this be possible: At the end of your patrol could you save and then generate a new map with only your sinkings and patrol reports? Would it be possible to just generate the terrain and just add the layer with your sinkings and/or reports? Used the new 0.81 and like it better. Will the final release have the new theme? The new GWX patch (1.02) will have enhanced air coverage of the Biscay area. Your air coverage circles will be handy. "Keep up the good work."
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#35 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
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This is excellent. Thank you very much for this tool!
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#36 |
Swabbie
![]() Join Date: Aug 2005
Posts: 9
Downloads: 0
Uploads: 0
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MIL-STD-2525B Symbology for Sh3Gen Tracking Room
Overview: This is a cosmetic add-in to GlobalExplorer’s amazing Sh3Gen Tracking Room (v0.8.1). It replaces the stock symbology with NATO MIL-STD-2525B Symbology, alters the ‘traffic’ symbols for consistency, and increases the symbol fonts. I had nothing to do with the original work, for which a great many thanks are owed to GlobalExplorer. Installation: Copy directory on top of Sh3Gen directory; alternately, use JScones’ awesome JSGME mod installer (within Sh3Gen directory, obviously). Otherwise use as normal. Example Screen Shot: ![]() ![]() Download @ rapidshare: http://rapidshare.com/files/17162324/MIL-STD-2525B_Symbology_for_Sh3Gen_Tracking_Room_.zip.html Please host if you have the space. Hope you like, please give feedback. Thank you again GlobalExplorer. |
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#37 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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GE, me probably your biggest fan, am glad you went ahead with your project of enhancing Sh3 Gen. Kudos my man
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#38 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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@Tuddley: I know you have been spreading the word in other forums before. Once this is released, I would need someone to take this to the UBI and other forums, would you be the man for that job? Normally I neither have the time nor the energy to advertise, and it's also much nicer if users recommend mods among themselves.
@ctown: Nice submod! It looks like you are the first person in this thread who knows how to make use of the viewers advanced features, queries and stuff. It would be nice if you stayed around and helped people who have questions about using viewer, in case I am not around. Your mod should work fine. I noticed you got the referencing of the bitmaps right - in the beginning I sometimes created references like: "C:\\\\Dokumente und Einstellungen\\\\Standard\\\\Desktop\\\\Sh3Gen\\\\ UserData\\\\Lütjens\\\\1942\\\\flags\\\\Finland.bm p" which of course can only be resolved on the same machine, but not when deployed to another computer. Another thing I noticed is that you should be able to reduce the size of the bitmaps drastically without losing any quality. Btw I am still looking for some help with adding ship silouettes. It can be done, but requires patience, experimentation and love for detail, and tbh I am a bit tired of it at the moment .. Quote:
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#39 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Noted that traffic in the Indian Ocean is not being plotted, Using GWX "monson" uboat
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#40 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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GE, I would be honored to help you out my friend. If you ask me to jump, I will ask you how high
![]() Contibutions like this to SH3 will help keep her alive for much longer, we are so glad to have folks like you puting your time and effort into keeping SH3 going like a bat out of hell. Keep up your good work. |
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#41 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Since GWX comes with new far east operations, I understand there is a need to add Indian Ocean and Pacific theaters, hopefully I find the time to do it. Quote:
I will contact you by PM when I have made up my mind about the release, which should be there by next week at the latest, or so I've promised myself. Concerning various questions asked in this thread. Following up on the suggestions by mr chris and irish 1958 I am working on a new version 0.8.2 that will have a solution for generating maps with sinkings and lots of other stuff. Some sour wine first: They will require a bit of hand editing in the files, i.e. you must type in the text at the markers yourself, as there is no reliable way to analyze that from the savegame, and it will also be necessary to place markers in the ingame map at the correct positions. The good news is that with my solution you will be in full control of your patrol event map, and should be able to create your own map overlays once you got the hang of it. I will offer the necessary instructions with every map folder, and include a sample patrol events layer. Version 0.8.2 will come with the improved color schemes and a patrol event map preconfigured. Stay tuned, GE
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#42 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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UPDATE 2007-02-21
Here is the next, and hopefully final release candidate of Sh3Gen Tracking Room: www.global-explorer.de/sh3gen_v082.exe And some new screenshots showing the new patrol events layer. This is what Sh3Gen will automatically generate: ![]() http://www.global-explorer.de/wip_screens/events_1.gif ![]() http://www.global-explorer.de/wip_screens/events_2.gif For it to work you must place markers and rulers at the right places for it to work - in the game - this should be discussed as it is probably not clear from the beginning how it works Instructions for tailoring the new patrol events layers (this is only for advanced users): patrol_events_instructions.txt And a sample file with an edited map marker: map_markers.gml But with just a little text editing it can be turned into something like this: ![]() http://www.global-explorer.de/wip_screens/events_3.gif OK, that'll do for now - if there is no negative feedback I will finish this over the coming weekend. GE Screenshot of Scapa Flow 1939: ![]() http://www.global-explorer.de/wip_sc...scapa_flow.gif
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Last edited by GlobalExplorer; 02-21-07 at 01:01 PM. |
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#43 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Nice work.
![]() However your screenie links are not working. I think you have http:// x2 in all of them.
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#44 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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So to use this tracking room you have to alt tab the game right?
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#45 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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