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Old 02-12-07, 04:26 PM   #31
Madox58
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Right off the bat no version of Pack3d will open this dat file!
And the file size does not match the GWX Guns_Sub.dat file.

GWX my install 8.51 meg
This dat 7.21 meg
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Old 02-12-07, 04:44 PM   #32
Anvart
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Quote:
Originally Posted by privateer
Right off the bat no version of Pack3d will open this dat file!
And the file size does not match the GWX Guns_Sub.dat file.

GWX my install 8.51 meg
This dat 7.21 meg
Yes, because Guns_Sub.dat file with mistakes.
I now shall look this file.
Wait some minutes.

Last edited by Anvart; 02-12-07 at 05:35 PM.
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Old 02-12-07, 05:34 PM   #33
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by privateer
Right off the bat no version of Pack3d will open this dat file!
And the file size does not match the GWX Guns_Sub.dat file.

GWX my install 8.51 meg
This dat 7.21 meg
Yes, because Guns_Sub.dat file with mistakes.
I now shall look this file.
Wait some minutes.
First mistake.
UFlak_High.tga size of file = 3155772 bytes, but urfisch wrote:
a) in Type 2 (material block) = 786476 bytes;
b) in Type 3 (tga block) = 786450 bytes;
I have written TGA size = 3155772 bytes into blocks Type 2 and Type3, now Pack3D began to load a file.
Next mistake - Type 1 (geometry) is not connected to block Type 4 ...
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Old 02-12-07, 11:10 PM   #34
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Great Stuff Urfisch, you said:
Quote:
i have some kind of workaround. just unpack the copy of guns_sub.dat in the library folder. it was an accident how i found out that this works...deleted the copy of the dat and next time in the game, i had the same mistake as most of you "flak destroyed" and vanished.
Can someone explain what has to be done to get this mod to work, I assume just copy the guns_sub 2.dat as GUNS_SUB.dat to data/library folder?

PS. You know were all waiting for the big one Urfisch!!
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Last edited by Reece; 02-12-07 at 11:32 PM.
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Old 02-13-07, 04:41 AM   #35
urfisch
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Quote:
Originally Posted by Reece
Great Stuff Urfisch, you said:
Quote:
i have some kind of workaround. just unpack the copy of guns_sub.dat in the library folder. it was an accident how i found out that this works...deleted the copy of the dat and next time in the game, i had the same mistake as most of you "flak destroyed" and vanished.
Can someone explain what has to be done to get this mod to work, I assume just copy the guns_sub 2.dat as GUNS_SUB.dat to data/library folder?

PS. You know were all waiting for the big one Urfisch!!
no problem...


WORKAROUND - HOW TO TO:

EXTRACT THE DOWNLOADED FILE INTO THE LIBRARY FOLDER!
DO NOT RENAME IT! - IT MUST BE COPY OF
GUNS_SUB.DAT

DONE
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Old 02-13-07, 05:15 AM   #36
Anvart
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If urfisch's Guns_Sub.dat is made from GWX or other mods file
Urfisch should upload and other Guns_Sub files (sim, zon etc.), that it worked
in stock game and others.
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Old 02-13-07, 09:01 AM   #37
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Reece, I share your confusion!

If you look at Urfisch's Library files you will note that the file Guns_Sub.dat is 7386 kb, This is Urfisch's mod.

The Copy of Guns_Sub.dat must therefore be the original GWX file renamed.

Problem is, that this shows as 9027 kb whereas all my game versions have only 8720 kb.

Urfisch's original GWX file has been modified somehow. Either that or mine are screwed up!!

What size is it on your installation??

Last edited by Cheapskate; 02-13-07 at 09:20 AM.
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Old 02-13-07, 12:21 PM   #38
Madox58
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Actually, SH3 doesn't use the name of the file to look for stuff.
It looks at ID numbers.
My concern with this work around is that unless one of the files has been
cloned so all IDs have changed, it may cause the weird CTD or destroyed
guns.
Because you now have 2 files with the same IDs.
If no problems it still would affect load times abit since SH3 reads all this info at Load up.
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Old 02-13-07, 12:55 PM   #39
Cheapskate
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Quote:
Originally Posted by privateer
Actually, SH3 doesn't use the name of the file to look for stuff.
It looks at ID numbers.
My concern with this work around is that unless one of the files has been
cloned so all IDs have changed, it may cause the weird CTD or destroyed
guns.
Because you now have 2 files with the same IDs.
If no problems it still would affect load times abit since SH3 reads all this info at Load up.
My main concern about this work around is that it only cures the CTD or 'guns destroyed' error. It doesn't give me the new gun textures.

Have tried renaming both files in turn. No difference in display in Flak Training mission....20mm cannon stays same as stock.

If they are both present ...no matter which one is the Guns_Sub.dat, the game does not CTD. However if only Urfisch's file is in Library directory...then " Welcome to Crashville". No noticeable diff in load times BTW.

Why?... I don't have the foggiest...will have to leave that to better brains than mine. Like yours f'rinstance.

Last edited by Cheapskate; 02-13-07 at 01:42 PM.
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Old 02-13-07, 03:25 PM   #40
Madox58
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As for load times, it would be just micro-seconds if seconds
but every little bit addes up.
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Old 02-14-07, 01:34 AM   #41
Anvart
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Quote:
Originally Posted by privateer
Actually, SH3 doesn't use the name of the file to look for stuff.
It looks at ID numbers.
My concern with this work around is that unless one of the files has been
cloned so all IDs have changed, it may cause the weird CTD or destroyed
guns.
Because you now have 2 files with the same IDs.
If no problems it still would affect load times abit since SH3 reads all this info at Load up.
Use, I think.
When you in a file *.eqp write any gun.
SH3 finds it by name among devices in folder Library.
Gun must to be root (no parent ID).
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Old 02-14-07, 01:59 AM   #42
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You are right. I was not thinking of load up.
It does read names at start up, gets IDs
and builds the memory arrays which connects IDs.

I have not looked at the second dat to see what is going on
but I should as it seems an interesting situation.
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Old 02-19-07, 10:09 AM   #43
Alex
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Bump !

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Old 02-19-07, 11:26 PM   #44
Madox58
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All I end up with is the 7 meg file from all links.
Someone have the actual 9 meg file?
I can't look at it if I can't get it.
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Old 05-17-07, 08:32 AM   #45
Alex
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BUMP !
I've not forgotten this mod, and I would like to have it installed on my GWX installation someday !

This new flak looks awesome and I can't wait to use it in-game !

@Privateer : IIRC, the 7meg file version is the only one Urfisch released so far.
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