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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Stowaway
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Right off the bat no version of Pack3d will open this dat file!
And the file size does not match the GWX Guns_Sub.dat file. GWX my install 8.51 meg This dat 7.21 meg |
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#32 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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I now shall look this file. Wait some minutes. Last edited by Anvart; 02-12-07 at 05:35 PM. |
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#33 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
UFlak_High.tga size of file = 3155772 bytes, but urfisch wrote: a) in Type 2 (material block) = 786476 bytes; b) in Type 3 (tga block) = 786450 bytes; I have written TGA size = 3155772 bytes into blocks Type 2 and Type3, now Pack3D began to load a file. Next mistake - Type 1 (geometry) is not connected to block Type 4 ... |
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#34 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Great Stuff Urfisch, you said:
Quote:
![]() PS. You know were all waiting for the big one Urfisch!! ![]()
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Sub captains go down with their ship! Last edited by Reece; 02-12-07 at 11:32 PM. |
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#35 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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WORKAROUND - HOW TO TO: EXTRACT THE DOWNLOADED FILE INTO THE LIBRARY FOLDER! DO NOT RENAME IT! - IT MUST BE COPY OF GUNS_SUB.DAT DONE |
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#36 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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If urfisch's Guns_Sub.dat is made from GWX or other mods file
Urfisch should upload and other Guns_Sub files (sim, zon etc.), that it worked in stock game and others. |
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#37 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
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Reece, I share your confusion!
If you look at Urfisch's Library files you will note that the file Guns_Sub.dat is 7386 kb, This is Urfisch's mod. The Copy of Guns_Sub.dat must therefore be the original GWX file renamed. Problem is, that this shows as 9027 kb whereas all my game versions have only 8720 kb. Urfisch's original GWX file has been modified somehow. Either that or mine are screwed up!! What size is it on your installation?? Last edited by Cheapskate; 02-13-07 at 09:20 AM. |
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#38 |
Stowaway
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Actually, SH3 doesn't use the name of the file to look for stuff.
It looks at ID numbers. My concern with this work around is that unless one of the files has been cloned so all IDs have changed, it may cause the weird CTD or destroyed guns. Because you now have 2 files with the same IDs. If no problems it still would affect load times abit since SH3 reads all this info at Load up. |
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#39 | |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
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![]() Quote:
![]() Have tried renaming both files in turn. No difference in display in Flak Training mission....20mm cannon stays same as stock. If they are both present ...no matter which one is the Guns_Sub.dat, the game does not CTD. However if only Urfisch's file is in Library directory...then " Welcome to Crashville". No noticeable diff in load times BTW. Why?... I don't have the foggiest...will have to leave that to better brains than mine. Like yours f'rinstance. ![]() Last edited by Cheapskate; 02-13-07 at 01:42 PM. |
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#40 |
Stowaway
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As for load times, it would be just micro-seconds if seconds
but every little bit addes up. |
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#41 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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When you in a file *.eqp write any gun. SH3 finds it by name among devices in folder Library. Gun must to be root (no parent ID). |
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#42 |
Stowaway
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You are right. I was not thinking of load up.
It does read names at start up, gets IDs and builds the memory arrays which connects IDs. I have not looked at the second dat to see what is going on but I should as it seems an interesting situation. |
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#43 |
Dominant Wolf
![]() Join Date: Nov 2006
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Bump !
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#44 |
Stowaway
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All I end up with is the 7 meg file from all links.
Someone have the actual 9 meg file? I can't look at it if I can't get it. |
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#45 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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BUMP !
![]() I've not forgotten this mod, and I would like to have it installed on my GWX installation someday ! ![]() This new flak looks awesome and I can't wait to use it in-game ! ![]() @Privateer : IIRC, the 7meg file version is the only one Urfisch released so far.
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