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Old 02-10-07, 11:16 PM   #31
Khourieat
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Quote:
Originally Posted by Reinhard Hardegen
Welcome to the Uboot Waffe.

I hope your stay is a long and happy one.

"Salute"
Thanks! I probably will, this game is fun, a bit hard though...I think I need to work on how to sink a C2, right now it's taking 3 shots, I haven't even bothered going after any war ships yet (Except for armed trawlers, but apparently they're shallower then 4 meters...)

And also thanks for the path stuff, I'll probably do that later, I don't usually path games, just takes away from the little free time I have to play, and this game is LONG :rotfl:
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Old 02-11-07, 08:39 AM   #32
John Channing
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Quote:
Originally Posted by Khourieat
Quote:
Originally Posted by Reinhard Hardegen
Welcome to the Uboot Waffe.

I hope your stay is a long and happy one.

"Salute"
Thanks! I probably will, this game is fun, a bit hard though...I think I need to work on how to sink a C2, right now it's taking 3 shots, I haven't even bothered going after any war ships yet (Except for armed trawlers, but apparently they're shallower then 4 meters...)

And also thanks for the path stuff, I'll probably do that later, I don't usually path games, just takes away from the little free time I have to play, and this game is LONG :rotfl:
Set your torp for 5 meters, Impact and fast running.

Then aim just slightly forward of the mast.

JCC
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Old 02-11-07, 08:50 AM   #33
Gezoes
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Huh? Patching takes only a minute?

Just run it!
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Old 02-12-07, 02:24 PM   #34
Khourieat
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Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Khourieat
Quote:
Originally Posted by Reinhard Hardegen
Welcome to the Uboot Waffe.

I hope your stay is a long and happy one.

"Salute"
Thanks! I probably will, this game is fun, a bit hard though...I think I need to work on how to sink a C2, right now it's taking 3 shots, I haven't even bothered going after any war ships yet (Except for armed trawlers, but apparently they're shallower then 4 meters...)

And also thanks for the path stuff, I'll probably do that later, I don't usually path games, just takes away from the little free time I have to play, and this game is LONG :rotfl:
Set your torp for 5 meters, Impact and fast running.

Then aim just slightly forward of the mast.

JCC
5 meters impact only?? I set them for 3 meters magnetic (I'm using T1's still, I don't like the T2s, will eventually switch to the T3s if ships start to dodge my point blank shots) and the blasted boat went clear over the torpedo...there was some light weather involved, but it didn't keep them from shooting me up good

If 3 meters went underneath it though, I'm inclined to think 5 would miss even worse...

Of course that was the ONLY time I've ever wasted a torpedo on one of those things, the darn thing might've just missed and sank too low or something...

Either way, I think I'll avoid wasting torpedoes on small military ships, sank a destroyer yesterday and it was only worth 1100 tons (or did I read it wrong and it's actually 11,000!?)

Lame, sure taught them a lesson about following me though...
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Old 02-12-07, 03:57 PM   #35
Steppenwolf
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Quote:
Originally Posted by Khourieat
Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Khourieat
I think I need to work on how to sink a C2, right now it's taking 3 shots, I haven't even bothered going after any war ships yet (Except for armed trawlers, but apparently they're shallower then 4 meters...)
Set your torp for 5 meters, Impact and fast running.
Then aim just slightly forward of the mast.
JCC
5 meters impact only?? I set them for 3 meters magnetic (I'm using T1's still, I don't like the T2s, will eventually switch to the T3s if ships start to dodge my point blank shots) and the blasted boat went clear over the torpedo...there was some light weather involved, but it didn't keep them from shooting me up good

If 3 meters went underneath it though, I'm inclined to think 5 would miss even worse...

Either way, I think I'll avoid wasting torpedoes on small military ships, sank a destroyer yesterday and it was only worth 1100 tons (or did I read it wrong and it's actually 11,000!?)
I believe John was suggesting the "5 meter depth, impact setting", for the C2 (which has a draft of 7.8 meters), not for the Armed Trawler (which only has a draft of 2.5 meters).

And yes the destroyer was only 1100 tons. Most merchants have a tonnage much higher than their military escorts (That's why they're the ones your supposed to be shooting at ).
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Old 02-12-07, 04:01 PM   #36
Khourieat
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Quote:
Originally Posted by Steppenwolf
Quote:
Originally Posted by Khourieat
Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Khourieat
I think I need to work on how to sink a C2, right now it's taking 3 shots, I haven't even bothered going after any war ships yet (Except for armed trawlers, but apparently they're shallower then 4 meters...)
Set your torp for 5 meters, Impact and fast running.
Then aim just slightly forward of the mast.
JCC
5 meters impact only?? I set them for 3 meters magnetic (I'm using T1's still, I don't like the T2s, will eventually switch to the T3s if ships start to dodge my point blank shots) and the blasted boat went clear over the torpedo...there was some light weather involved, but it didn't keep them from shooting me up good

If 3 meters went underneath it though, I'm inclined to think 5 would miss even worse...

Either way, I think I'll avoid wasting torpedoes on small military ships, sank a destroyer yesterday and it was only worth 1100 tons (or did I read it wrong and it's actually 11,000!?)
I believe John was suggesting the "5 meter depth, impact setting", for the C2 (which has a draft of 7.8 meters), not for the Armed Trawler (which only has a draft of 2.5 meters).
And yes the destroyer was only 1100 tons. Most merchants have a tonnage much higher than their military escorts (That's why they're the ones your supposed to be shooting at ).
Oh!! That would make a lot of sense!! Sorry!

I've been looking over the "ship weak points" on community manuals also, so hopefully my next encounter with a C2 will go much better. Well, much better for me anyway, I don't think it will brighten their day much...
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Old 02-12-07, 04:08 PM   #37
Steppenwolf
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Quote:
Originally Posted by Khourieat
I've been looking over the "ship weak points" on community manuals also, so hopefully my next encounter with a C2 will go much better. Well, much better for me anyway, I don't think it will brighten their day much...
Since you're using the stock game. This is a link to a chart showning the "weak points" of all of the ships in the stock game:

http://www.34thflotilla.com/resources/shipchart.pdf
The colors mean:
Green = Rudder
Blue = Keel
Pink = Ammo Bunker
Yellow = Engine Room
Orange = Fuel Bunker
The number in BOLD is the draft.

I would second Gezoes' suggestion that you patch your game up to 1.4b, the next time your submarine is in port. It fixes a number of bugs and only takes a minute to run the patch file.
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Old 02-12-07, 04:13 PM   #38
Jimbuna
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Quote:
Originally Posted by Steppenwolf
Quote:
Originally Posted by Khourieat
I've been looking over the "ship weak points" on community manuals also, so hopefully my next encounter with a C2 will go much better. Well, much better for me anyway, I don't think it will brighten their day much...
Since you're using the stock game. This is a link to a chart showning the "weak points" of all of the ships in the stock game:

http://www.34thflotilla.com/resources/shipchart.pdf
The colors mean:
Green = Rudder
Blue = Keel
Pink = Ammo Bunker
Yellow = Engine Room
Orange = Fuel Bunker
The number in BOLD is the draft.

I would second Gezoes' suggestion that you patch your game up to 1.4b, the next time your submarine is in port. It fixes a number of bugs and only takes a minute to run the patch file.
Most definitely
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Old 02-12-07, 04:18 PM   #39
Khourieat
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Quote:
Originally Posted by Steppenwolf
Quote:
Originally Posted by Khourieat
I've been looking over the "ship weak points" on community manuals also, so hopefully my next encounter with a C2 will go much better. Well, much better for me anyway, I don't think it will brighten their day much...
Since you're using the stock game. This is a link to a chart showning the "weak points" of all of the ships in the stock game:

http://www.34thflotilla.com/resources/shipchart.pdf
The colors mean:
Green = Rudder
Blue = Keel
Pink = Ammo Bunker
Yellow = Engine Room
Orange = Fuel Bunker
The number in BOLD is the draft.

I would second Gezoes' suggestion that you patch your game up to 1.4b, the next time your submarine is in port. It fixes a number of bugs and only takes a minute to run the patch file.
I've still some concerns about what patching might trigger with Starforce, so I keep putting it off. When I have extra time though, I certainly will
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