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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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And also thanks for the path stuff, I'll probably do that later, I don't usually path games, just takes away from the little free time I have to play, and this game is LONG :rotfl: |
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#32 | ||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Then aim just slightly forward of the mast. JCC |
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#33 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
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Huh? Patching takes only a minute?
![]() Just run it! ![]()
__________________
If I wasn't a little mad, I'd go mad. |
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#34 | |||
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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![]() If 3 meters went underneath it though, I'm inclined to think 5 would miss even worse... Of course that was the ONLY time I've ever wasted a torpedo on one of those things, the darn thing might've just missed and sank too low or something... Either way, I think I'll avoid wasting torpedoes on small military ships, sank a destroyer yesterday and it was only worth 1100 tons (or did I read it wrong and it's actually 11,000!?) Lame, sure taught them a lesson about following me though... |
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#35 | |||
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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And yes the destroyer was only 1100 tons. Most merchants have a tonnage much higher than their military escorts (That's why they're the ones your supposed to be shooting at ![]() |
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#36 | ||||
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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![]() I've been looking over the "ship weak points" on community manuals also, so hopefully my next encounter with a C2 will go much better. Well, much better for me anyway, I don't think it will brighten their day much... |
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#37 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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http://www.34thflotilla.com/resources/shipchart.pdf The colors mean: Green = Rudder Blue = Keel Pink = Ammo Bunker Yellow = Engine Room Orange = Fuel Bunker The number in BOLD is the draft. I would second Gezoes' suggestion that you patch your game up to 1.4b, the next time your submarine is in port. It fixes a number of bugs and only takes a minute to run the patch file. |
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#38 | ||
Chief of the Boat
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#39 | ||
Helmsman
![]() Join Date: Feb 2007
Location: NYC, USA
Posts: 110
Downloads: 0
Uploads: 0
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