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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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Well, how many modern sub movies are really out there? Not many, so I *want* to count Crimson Tide amongst them. In fact it *is* a sub movie.
![]() And this scene is excellent movie / acting stuff imho: Last edited by heartc; 02-18-07 at 02:58 PM. |
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#32 | |
Sailor man
![]() Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
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![]() Quote:
Tanks dont have flares/chaff because 1- they are too slow 2- Anti tank missiles work in a completely diffrent way (laser, GPS, TV... guidance) |
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#33 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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I have a great way to evade a single torpedo:
Always remember to be hauling heavy "A" (ie. Flank bells) while you do this...Get the torpedo to your 4 or 8 o'clock position, while it's homing, and manuver to where you may think it's at your six, and drop an active countermeasure(I have both counter measure tubes with active), now turn to have the torpedo at your 4 or 8 and make sure it's still homing, drop the second countermeasure, then turn hard rudder to the direction OPPOSITE to where you dropped the second one, ie. if you dropped the second one at the 4 position, turn LEFT... if your dropped to the 8 o'clock position, turn RIGHT. Make sure that you dont turn back all the way back to the torpedo, maybe 90 degrees is enough, wait a few sec.s, then turn the opposite direction again, this can be done up to 180 degrees this time. Be at the helm and you will be able to do this by looking at the compass. HOPEFULLY, the torpedo will crusie through the two CM's and loose you in the confusion, but it will begin to snake again and go on it's merry way. If it acquires you again, the do what the big "D" did I guess...( it's never worked for me) so: 1. Go to flank speed. 2. Put incoming Torp at 4 or 8 o'clock. 3. Manuver to estimate that it's now at the 6 o'clock. 4. Drop active CM 5. Manuver to 4 or 8 o'clock and make sure it's still homing. 6. Drop active CM. 7. Manuver 90 degrees to OPPOSITE direction to where you dropped the second one(4 o'clock turn left, 8 o'clock turn right) 8. Hard rudder opposite again to 180 degress(if you turned left, turn right, and so on) 9. pray! hehe The BEST advice is dont get into a position to get shot at in the first place. Dont try to "polish the cannonball" too much or you will get in trouble. Try this on Truth On, to practice if you need. This can work against a helo dropped torpedo. good luck |
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