SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-18-07, 02:37 PM   #31
heartc
Samurai Navy
 
Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
Default

Well, how many modern sub movies are really out there? Not many, so I *want* to count Crimson Tide amongst them. In fact it *is* a sub movie.

And this scene is excellent movie / acting stuff imho:


Last edited by heartc; 02-18-07 at 02:58 PM.
heartc is offline   Reply With Quote
Old 02-19-07, 05:01 PM   #32
Lovro
Sailor man
 
Join Date: Aug 2006
Location: Slovenia
Posts: 46
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Castout
yea like flare/chaff is able able to detonate an incoming missile. Cmmon if flares and chaffs don't detonate missile why should sub countermeasures do?

Look at WWII type torpedo fuse: magnetic and impact.
I bet there's no magnetic field generated by a countermeasure and obviously impact fuse won't detonate either. If topedo does explode on countermeasure why does Oliver Hazard Perry class employ a nixie topedo decoy? The safest would be to throw lots of CMs and the threat torps would explode on them.

In short CMs only spoof/fool the sensor/homing devices and has got no effect on detonation devices/fuses. I think

But then again one could question how do you know that chaffs and flares don't detonate incoming missiles? I know because if chaffs and flares do detonate incoming missiles, all tanks would have employed them. I don't see any tanks employing a flares dispenser(only smoke and anti missile missile system). The reason tanks don't employ flares dispenser is because their land speed is infinitely small compared to the incoming missile speed so spoofing the missile sensor would be ineffective as the location of that tank is relatively unchanged. I think.
flare and chaff detonate A2A and G2A missiles because most of the modern missiles have proximity fuses which means that the warhead detonates when the missile thinks that the target is within the blast radious. If the missile is spoofed it thinks that the flare/chaff is the plane it detonates a couple of feet away from the flare.
Tanks dont have flares/chaff because
1- they are too slow
2- Anti tank missiles work in a completely diffrent way (laser, GPS, TV... guidance)
Lovro is offline   Reply With Quote
Old 02-20-07, 01:53 PM   #33
Avatar
Commodore
 
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
Default

I have a great way to evade a single torpedo:
Always remember to be hauling heavy "A" (ie. Flank bells) while you do this...Get the torpedo to your 4 or 8 o'clock position, while it's homing, and manuver to where you may think it's at your six, and drop an active countermeasure(I have both counter measure tubes with active), now turn to have the torpedo at your 4 or 8 and make sure it's still homing, drop the second countermeasure, then turn hard rudder to the direction OPPOSITE to where you dropped the second one, ie. if you dropped the second one at the 4 position, turn LEFT... if your dropped to the 8 o'clock position, turn RIGHT. Make sure that you dont turn back all the way back to the torpedo, maybe 90 degrees is enough, wait a few sec.s, then turn the opposite direction again, this can be done up to 180 degrees this time. Be at the helm and you will be able to do this by looking at the compass. HOPEFULLY, the torpedo will crusie through the two CM's and loose you in the confusion, but it will begin to snake again and go on it's merry way.
If it acquires you again, the do what the big "D" did I guess...( it's never worked for me)
so:
1. Go to flank speed.
2. Put incoming Torp at 4 or 8 o'clock.
3. Manuver to estimate that it's now at the 6 o'clock.
4. Drop active CM
5. Manuver to 4 or 8 o'clock and make sure it's still homing.
6. Drop active CM.
7. Manuver 90 degrees to OPPOSITE direction to where you dropped the second one(4 o'clock turn left, 8 o'clock turn right)
8. Hard rudder opposite again to 180 degress(if you turned left, turn right, and so on)
9. pray! hehe
The BEST advice is dont get into a position to get shot at in the first place. Dont try to "polish the cannonball" too much or you will get in trouble.
Try this on Truth On, to practice if you need. This can work against a helo dropped torpedo.
good luck
Avatar is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.