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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |||
Helmsman
![]() Join Date: Jun 2006
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![]() I usually go there and slash and burn grabbing anything sounding like what I'm looking for. Then I look it all over after downloading and delete what I didn't want or have duplicates of. ![]() Alot of times I'll just grab sections of the readme outlining changes to a text file like the one I gave you and just save that to my SH3 changes notepad file so I can manually change the menu_1024_768.ini,en_menu.txt file myself. If a mod I'm going to install includes a new menu_1024_768.ini or any other text file, using it to overwrite my existing one will erase any changes I've already made so I have to write in any changes manually. ![]() For instance, when I installed the 6 dial simfeeling mod it used the same line numbers in the menu_1024_768.ini as the slideout TDC dials used so I had to adjust the numbering of the TDC dials to be AFTER the simfeeling ones. ![]()
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"There is nothing so likely to produce peace as to be well prepared to meet the enemy." - George Washington |
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#32 | |
Helmsman
![]() Join Date: Jun 2006
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Backup your menu_1024_768.ini before trying.
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"There is nothing so likely to produce peace as to be well prepared to meet the enemy." - George Washington |
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#33 |
Stowaway
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@LANZFIELD
If you manage to do this then please share your method....I for one would be very interested in this. Thanks, Hans. |
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#34 | |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
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#35 | ||
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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#36 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
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They are all optional mods (Harbour Traffic, 6 dials NYGM 2.2, Enhanced plotting tools, 1500m Bearing overlay) and they have to be installed with JSGME, after installing NYGM 2.2 + 2.4 update.
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#37 |
The Old Man
![]() Join Date: Nov 2005
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Cheers mates. Guess I missed it while searching through the pdf.
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#38 |
Stowaway
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They are also supplied with NYGM 2.2 so you simply have to copy them into JSGME's MOD directory and then activate them using JSGME.
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#39 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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I have done a few patrols in my type IIA in NYGM 2.4 bu my DF antenna never comes up. I thought that the readme said that this was added?
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#40 | ||
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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...or is it the same? |
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#41 |
Stowaway
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I think Turm is the word for the bridge....most boats can have a number of Turms. He needs the NYGM Turms so he can modify them to make the radars rotate.....at least that's my understanding...but then I'm a little bit dense in the noggin so I could be wrong.
Helpfully, Hans. |
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#42 |
Grey Wolf
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Location: New Tripoli, PA
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This is a framerate question but I will post here instead of starting a new thread.
I have a 6600 GT video card w/ 128MB and I get around 70-90 FPS at sea. Yesterday, however, I put an eel into a small merchants fuel bunker and it started a intense fire that I have not seen before. I mean this was no normal fire. It was blazing. My FPS when I looked at the fire (especially through binocs) went into the teens. The fire was this way for about 3 minutes and then it went to a normal fire. FPS came back to normal. I only have Antiscopic running (16X) and no anti alaising. Is this FPS drop normal with fires? |
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