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Old 08-31-07, 08:08 AM   #1
DivingDuck
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Moin K Gunn,
Quote:
Originally Posted by K Gunn
Genedige DivingDuck,

Thanks for the response. I am running the VII (JSGME compatible ver) with Peri Correct ...
K Gunz
make sure to use the following versions and enable following this order:
  1. TypeVII_OpenHatch_V1.01
  2. TypeVII_OpenHatch_HiRes, if needed
  3. TypeVII_OpenHatch_Peri_Stock OR TypeVII_OpenHatch_Peri_Correct
The problem you reported occured with V1.0 only, IIRC. The actual version is linked directly from my sig. Try this one and report back if you don´t succeed.


Regards,
DD
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Old 09-18-07, 08:43 PM   #2
joegrundman
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Just want to say that the Type IX link on the first page isn't correct. I managed to get to the file by going to the Type VII link and tracking back from there.
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Old 09-19-07, 03:30 AM   #3
looney
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I read that the open hatch mods are very hard on the cpu, can I reposition the periscopes alone to? Or do I have to cope with the current position??
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Old 09-19-07, 03:43 AM   #4
Myxale
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Quote:
Originally Posted by looney
I read that the open hatch mods are very hard on the cpu, can I reposition the periscopes alone to? Or do I have to cope with the current position??
Well i don't thing that. Sure if you GC had already slowdown problems with the interior of the sub then it will still be there and even a bit worser.

As for me i did not notice any changes since the Open H. mod. And i don't even ovn a a strong PC!:hmm:
Sure they expand the loading time as the newer sub interior is a bit larger than the old one. But not that bad you nay not even notice any of this. Depends on your PC.

Don't worry try it out. If it doesn't go well just remove it with JSGME!
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Old 09-19-07, 04:42 AM   #5
looney
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True true... d/lling them now
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Old 09-19-07, 07:56 AM   #6
DivingDuck
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Moin,
Quote:
Originally Posted by joegrundman
Just want to say that the Type IX link on the first page isn't correct. I managed to get to the file by going to the Type VII link and tracking back from there.
as the thread was started by Urfish he has access to the #1 post only. I always recommend to visit my site (www.divingduck.de) every now and then for any news, version information and download links.



Quote:
Originally Posted by looney
...can I reposition the periscopes alone to? Or do I have to cope with the current position??
I could, so everybody else can. It´s quite easy to move the periscope itself. But the periscope´s floor housing is tricky and needs hex editing.


Regards,
DD
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Old 09-21-07, 04:09 PM   #7
DivingDuck
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Moin,

far from perfect, but...





... it´s getting better.

Regards,
DD
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Old 09-29-07, 06:10 AM   #8
Venatore
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This is looking really good DD.
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Old 09-29-07, 06:28 AM   #9
Alex
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!
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Old 10-10-07, 01:14 AM   #10
Capt. Shark Bait
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got it, but it didn't show up in game

edit: nm working now, and it definitely add to things when in the control room or sonar/radion shacks
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Old 12-27-07, 12:12 PM   #11
Capt. Shark Bait
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is there somewhere else i can get the typeIX cuz i keep getting the main filefront page

edit: umm... nm. found the last post
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Old 02-20-08, 01:09 PM   #12
Tarnsman
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Is this GWX 2.0 compatible?
Thanks
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Old 02-20-08, 01:33 PM   #13
nikbear
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No it isn't,it will work but it will ruin the new command room in GWX2.0,There are hints that the Next GWX2.1 update will have DD's work for open hatches included here's hoping
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Old 02-21-08, 05:48 PM   #14
Tarnsman
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Man this is one cool mod! I didnt realize that you could see the crew operating in the command room from the capt's bunk, I assumed that one of the views was just a still photo but I was wrong. Dude this kicks butt
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Old 02-21-08, 05:58 PM   #15
Steiner88
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:rotfl: :rotfl: :rotfl: :rotfl:
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