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Old 02-08-07, 06:24 PM   #31
melnibonian
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I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.
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Old 02-08-07, 06:30 PM   #32
Sailor Steve
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Quote:
Originally Posted by privateer
...while flying.
That blimp's looking better all the time.
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Old 02-08-07, 07:31 PM   #33
Lanzfeld
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So when you have light fog....the problem is still there...correct?
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Old 02-08-07, 07:43 PM   #34
geralt
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Quote:
Originally Posted by Lanzfeld
So when you have light fog....the problem is still there...correct?
My biggest problem was gap between sea and sky when clear horizon... see pictures on page 1 post 4. This was solved by Gabriel.

Light fog is shown on the pictures in post 19 I think there's nothing wrong.
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Old 02-08-07, 08:39 PM   #35
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Quote:
Originally Posted by melnibonian
I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.
I checked the link but couldn't find anything there that was labeled so it looked like the scene.dat file - there was one that had "scene" in it but it was labeled with 8K and I assumed that this is supposed to be the 16K file - what is this one called on your page?
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Old 02-09-07, 05:52 AM   #36
melnibonian
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Quote:
Originally Posted by panthercules
Quote:
Originally Posted by melnibonian
I had the same problem with the lack of fog in my GWX installation. It was caused by lack of rollback of SH3Cmd before enabling a mod. If you want the proper scene.dat file just click in the link in my signature. It corrects all the faults.
I checked the link but couldn't find anything there that was labeled so it looked like the scene.dat file - there was one that had "scene" in it but it was labeled with 8K and I assumed that this is supposed to be the 16K file - what is this one called on your page?
I had uploades the 8Km file. Sorry my fault now I've put the 16Km as well

8Km : http://files.filefront.com/GWX_8km_s.../fileinfo.html
16Km : http://files.filefront.com/GWX___16k.../fileinfo.html
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Old 02-09-07, 08:46 AM   #37
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Nevermind the horizon, where did that blimp/airship/barrage balloon come from!?

Oh and by the way, when SH4 comes out you won't be worried about the horizon in SH3 anymore.
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Old 02-09-07, 09:16 AM   #38
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Quote:
Originally Posted by The General
Nevermind the horizon, where did that blimp/airship/barrage balloon come from!?
WIP from our new " hexpert " Privateer. Nice mod or will be when he gets round to releasing it. That guy has got some talent!!

Quote:
Originally Posted by The General
Oh and by the way, when SH4 comes out you won't be worried about the horizon in SH3 anymore.
Really? I know at least one person who isn't going PTO....not unless Ubi incorporates a complete walkthrough U-Boat in the SH3 expansion they are rumoured to be considering putting in SH4

Not that I'm that worried about the horizon anyway - running 8km version!!
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Old 02-09-07, 12:12 PM   #39
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I will be going PTO, as you say, but as I said in a poll a while back, I'll also be playing SHIII until an improvement appears. I just like subs, period.
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Old 02-10-07, 08:16 AM   #40
Jonte
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Can you change how far away the water for example should be textured?

I've downloaded SH3MiniTweaker but I'm not able to locate the tweaking files?
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Old 02-10-07, 02:24 PM   #41
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I see, maybe the fix is working. I still see what appears to be a seperation between sky and horizon, but in post 19 (as pointed out, is a 'fixed' horizon), there is still this apparent seperation, but ships still fade out. If I understand this correctly, then I think this bug is fixed for me because I edited the scene.dat as instructed and removed the copy file. I have not encountered any ships yet so while there is still a seperation betwen sky annd water, I am assuming the ships will fade properly now? I really wanted to get rid of the apparent seperation between the sky and the water but maybe that is not possible? thanks.
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Old 02-10-07, 06:31 PM   #42
Lanzfeld
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The original problem of a flipped texture at the horizon still exists. You can see this very easy at sunrise and sunset.
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