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Old 01-12-07, 08:39 AM   #31
ref
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Regarding visual/hydrophone sensors only one is active at a time in SH3, if you're at visual range with the periscope up (the ship icon is visible in F5 map) then the hydrophone operator can't pick the target, although you can hear it if you man the hydrophone yourself, if you lower the periscope then your hydro operator should start working again.

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Old 01-12-07, 08:46 AM   #32
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Quote:
Originally Posted by ref
Regarding visual/hydrophone sensors only one is active at a time in SH3, if you're at visual range with the periscope up (the ship icon is visible in F5 map) then the hydrophone operator can't pick the target, although you can hear it if you man the hydrophone yourself, if you lower the periscope then your hydro operator should start working again.

Ref
Thanks Ref!
Then a stock problem! Another bad implemented routine by the devs that I think is hard coded.
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Old 01-12-07, 11:02 AM   #33
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Another thing I noticed with the hydrophone is that the ambient noise from the boat (people talking quietly, stuff being shuffled around, clock ticking) is interfering with using the hydrophone. After all the sonarman wears a headset, and is sitting in a seperate small room (without a door). So he should hear far less ambient sounds than in the officers room or in the control room. Is there a way to decrease the ambient volume on so that the contacts can be heard better?

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Old 01-12-07, 01:22 PM   #34
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Quote:
Originally Posted by ref
Regarding visual/hydrophone sensors only one is active at a time in SH3, if you're at visual range with the periscope up (the ship icon is visible in F5 map) then the hydrophone operator can't pick the target, although you can hear it if you man the hydrophone yourself, if you lower the periscope then your hydro operator should start working again.

Ref
Hmmmmm i could swear that my SO called out the nearest DD in my last periscope depth attack on a convoy. I had him continuesly calling out the nearest warship while concentrating on sinking the merchents....

It must be a miracle i got away:rotfl:
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Old 01-12-07, 01:32 PM   #35
ref
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If you ask him to track a target and then raise the scope (or even surface the boat) sometimes it continues to call the target bearing...


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Old 01-12-07, 01:57 PM   #36
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Quote:
Originally Posted by ref
If you ask him to track a target and then raise the scope (or even surface the boat) sometimes it continues to call the target bearing...


Ref
I've seen that happen more than once.
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Old 01-12-07, 03:03 PM   #37
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by ref
If you ask him to track a target and then raise the scope (or even surface the boat) sometimes it continues to call the target bearing...


Ref
I've seen that happen more than once.
Yes, it`s true. I also already noticed this behaviour. Probably someone could make some tests and find the pattern that control this behaviour, then the players will have a better "known" control over this issue in game.
It`s really a stock game behaviour.
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Old 01-12-07, 04:20 PM   #38
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I need to write about "the commanding sensor in SH3."

I think it will explain much of what is going on here... and the limitations of what can / cannot be done modding-wise for the moment.

Hopefully I can do that today... If not... I can in the morning.
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Old 01-12-07, 05:32 PM   #39
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Quote:
Originally Posted by Kpt. Lehmann
I need to write about "the commanding sensor in SH3."

I think it will explain much of what is going on here... and the limitations of what can / cannot be done modding-wise for the moment.

Hopefully I can do that today... If not... I can in the morning.
You'll have plenty of time to catch up on your sleep when SHVII comes out.
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Old 01-13-07, 05:52 AM   #40
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Thank you all for pointing this info out to me. Will man the station myself now in the future
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Old 01-13-07, 10:20 AM   #41
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Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by Kpt. Lehmann
I need to write about "the commanding sensor in SH3."

I think it will explain much of what is going on here... and the limitations of what can / cannot be done modding-wise for the moment.

Hopefully I can do that today... If not... I can in the morning.
You'll have plenty of time to catch up on your sleep when SHVII comes out.
Didn't do anyt sleeping here... 12 hour shift and we are covered in ice and continuous freezing rain here.

We ran all friggin' night ...and I'm frozen stiff. The rig felt like a boat the whole time. Slip-slide-skid to the call... at about 10 mph.

(People really really really drive like idiots on ice... Oh well, as long as there are stupid people I've got job security.)
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Old 01-13-07, 10:23 AM   #42
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(Oh well, as long as there are stupid people I've got job security.)
A job for life Sir the world is full of such people
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Old 01-13-07, 10:25 AM   #43
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by Kpt. Lehmann
(Oh well, as long as there are stupid people I've got job security.)
A job for life Sir the world is full of such people
Rgr that... It is a planetary constant... like gravity.
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Old 01-13-07, 12:41 PM   #44
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by Kpt. Lehmann
I need to write about "the commanding sensor in SH3."

I think it will explain much of what is going on here... and the limitations of what can / cannot be done modding-wise for the moment.

Hopefully I can do that today... If not... I can in the morning.
You'll have plenty of time to catch up on your sleep when SHVII comes out.
Didn't do anyt sleeping here... 12 hour shift and we are covered in ice and continuous freezing rain here.

We ran all friggin' night ...and I'm frozen stiff. The rig felt like a boat the whole time. Slip-slide-skid to the call... at about 10 mph.

(People really really really drive like idiots on ice... Oh well, as long as there are stupid people I've got job security.)

like an artic u-boat patrol , cold water and ice


Here the weather is excepcional ,and too hot for winter, 18-19 º celsius at midday , and the sea water is 2 degrees more than normal.:hmm:
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