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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Regarding visual/hydrophone sensors only one is active at a time in SH3, if you're at visual range with the periscope up (the ship icon is visible in F5 map) then the hydrophone operator can't pick the target, although you can hear it if you man the hydrophone yourself, if you lower the periscope then your hydro operator should start working again.
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#32 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Then a stock problem! Another bad implemented routine by the devs that I think is hard coded.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#33 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
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Another thing I noticed with the hydrophone is that the ambient noise from the boat (people talking quietly, stuff being shuffled around, clock ticking) is interfering with using the hydrophone. After all the sonarman wears a headset, and is sitting in a seperate small room (without a door). So he should hear far less ambient sounds than in the officers room or in the control room. Is there a way to decrease the ambient volume on so that the contacts can be heard better?
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#34 | |
Stowaway
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It must be a miracle i got away:rotfl: |
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#35 |
Grey Wolf
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Location: Mar del Plata, Argentina
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If you ask him to track a target and then raise the scope (or even surface the boat) sometimes it continues to call the target bearing...
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#36 | |
Seasoned Skipper
![]() Join Date: Jan 2006
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#37 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() It`s really a stock game behaviour.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#38 |
GWX Project Director
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I need to write about "the commanding sensor in SH3."
I think it will explain much of what is going on here... and the limitations of what can / cannot be done modding-wise for the moment. Hopefully I can do that today... If not... I can in the morning. |
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#39 | |
Ace of the Deep
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Nuke 'em till they glow! |
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#40 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
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Thank you all for pointing this info out to me. Will man the station myself now in the future
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#41 | ||
GWX Project Director
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We ran all friggin' night ![]() (People really really really drive like idiots on ice... Oh well, as long as there are stupid people I've got job security.) |
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#42 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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#43 | ||
GWX Project Director
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#44 | |||
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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like an artic u-boat patrol ![]() Here the weather is excepcional ,and too hot for winter, 18-19 º celsius at midday , and the sea water is 2 degrees more than normal.:hmm:
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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